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Old 03-21-2007, 12:54 PM   #11 (permalink)
Shinto
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Re: Future of the Guild interface

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Originally Posted by Venti View Post
My wants for a guild interface
  1. An officer channel or fix password protected channels don't seem to be working.
  2. Guild permissions: Edit Notes, Invite to guild, Speak on Guild, Speak on Officer, etc.
  3. Guild bank or dues might be nice.
I haven't had any problems with the channels, even passworded ones.

I really would like to see a guild bank of some sort, particularly since I'm a crafter. Perhaps that comes with the guild hall?
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Old 03-22-2007, 04:07 PM   #12 (permalink)
RandomPixie
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Re: Future of the Guild interface

I don't play on Test yet (I will as soon as I figure out how to get it set up), but one thing I would say I am DESPERATE for is a guild bank, one that is expandable, and for the ability to configure permissions for guild bank access plus the ability to configure permissions/privileges for other guild functions.

I do have a list of suggestions for the guild interface but I'll post that later.
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Old 03-23-2007, 10:56 AM   #13 (permalink)
Aen
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Re: Future of the Guild interface

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Old 04-02-2007, 05:18 PM   #14 (permalink)
Astery
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Re: Future of the Guild interface

i can setup my house to open for guild members, and i can also recall to my house.

now, make house recall so that it pops up a window and lets you select which house you want to call to (if you have access to a house issued by its owner).

officers should promote one member who owns a house that will serve the target location for guild recall, but in order to avoid abuse of recall system, let them only change it weekly.

without this the guild is hardly a guild, as it takes awful lot of time to organize any meetings (yeah i like to be there in person/toon, not just chat window).

don't put broker/bank/mail/etc near the houses to avoid abandoned outposts, that way people will still visit back to normal towns after they finished with guild business...

Last edited by Astery : 04-03-2007 at 04:18 PM.
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