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Old 03-13-2007, 04:06 PM   #21 (permalink)
Lilith
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Re: Test Server Present Ruleset

There's nothing wrong with letting people copy from Live to Test. Copying from test to live on the other hand... yeah.



Namd, question... the double XP, is that ALL XP, including kills AND quests?
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Old 03-13-2007, 04:21 PM   #22 (permalink)
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Re: Test Server Present Ruleset

Random answers

  • As for the Quest XP question I need to find out myself, for sure it is kills.
  • If we do any live to test transfers it will be moves not copies, and no test to live moves. Guilds as a whole for example would be how this process would be started not on an individual basis.
  • I will look into a name wipe of unused characters but this won’t be a quick fix.
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Old 03-13-2007, 04:23 PM   #23 (permalink)
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Cool Re: Test Server Present Ruleset

please don't beat me for this post

CoH allows live copies. You are brought over as your character with no cash and no enhancements - but hey - you're level 50 and you can test the level 50 stuff. you have your attacks and that is it.

The copy also takes (on average) less than 5 minutes.

Personally, I enjoy having characters @ each 10 level increment so when things come up that need to be tested, I can just log in the appropriate character. My CoH test has that and I've found it makes for great testing/teaming flexibility

I *prefer* to play on test because (as I've said elsewhere) I'm *horribly* anti-social

I disagree with the "if you don't do this than 90% of your testers will leave" statement... but then again 78% of all statistics are made up on the fly and inflated anyway

by the by - I'm Jhesstar on test - if you are looking for a psionocist - level 4
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Old 03-13-2007, 05:14 PM   #24 (permalink)
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Re: Test Server Present Ruleset

Quote:
Originally Posted by Alarion View Post
Why the conspiracy theories?

Some people just don't care for how cliqued up test servers get when run the way Sigil plans to run this server. I tinkered around on Eq's test server, EQ2's test server and I noticed one major thing - while things got /bugged - very little actually got tested.


as usual my point is missed, normal everyday playing with a community tests over 75 percent of what they need tested (don't quote me on that one, but I've actualy heard its closer to 90)

as for the cliques you get that with every server but since test is normaly a lower population these cliques are alittle more tight everybody knows everybody, if you get a bad reputation that reputation will haunt you where as a normal server guild jumpers are the norm.

not sure what ya mean by conspiracy theory but I was just wondering if that was the same person, just sounded familiar......
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Old 03-13-2007, 06:32 PM   #25 (permalink)
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Re: Test Server Present Ruleset

Starting over fresh on test is not impossible, and not something that should be looked on as a chore.

With the upcoming DE if you bring friends you can get a group up and into the mid 20's in 2-3 days.

Your gonna be hard pressed for crafted gear, but I've seen already in influx of bags on the market, so there are people testing the crafting system.

Come over this weekend and give it a shot, and bring a friend with you.
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Old 03-13-2007, 06:44 PM   #26 (permalink)
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Re: Test Server Present Ruleset

Thanks for the information

I agree that names are hard to come by.. some of my names are well just a bunch of letters with some vowels tossed in for effect
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Old 03-15-2007, 09:41 AM   #27 (permalink)
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Re: Test Server Present Ruleset

where oh where is the elusive server restart that will usher in the era of double xp?
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Old 03-15-2007, 01:32 PM   #28 (permalink)
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Re: Test Server Present Ruleset

Quote:
Originally Posted by Namdarie View Post
To put to rest the doubts and fears of playing on test server here is the present plan.

This is all subject to change, but we will attempt not to. I will edit this list if or when it changes.
  • Double XP Curve. Unless we are testing something with the normal curve.(Will go active 3/15)
  • We do not plan to wipe any beta 1 server characters presently on test server.
  • No Rent Griffon Vendors will be spawned on occasion.
  • We will run Focus testing on the server
  • Testing and Development will ask for assistance and might even disrupt zones while testing.

I will look into if we can support Experience curve adjustments to Crafting and Skills for Diplomacy. Both of these require work from others so depending on priority and difficulty I will see if we can support this. (No Promises)

Namdarie

Yaaaay!

Man this rocks!
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Old 03-15-2007, 04:27 PM   #29 (permalink)
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Re: Test Server Present Ruleset

Quote:
Originally Posted by Akrias View Post
where oh where is the elusive server restart that will usher in the era of double xp?
well,.. he did say the 15th, not a specific time,.. probably expecting around 5-6 edt since there always seems to be an update going on when, or just after, i get on.

++ooo patch notest.. 3:06 pm.. hmm this means they active right now <hopes and prays>

--side note.. the icon for announcements is kind of hard to tell when it is new or not, since it doesn't appear to grey out.
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Old 03-15-2007, 05:55 PM   #30 (permalink)
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Re: Test Server Present Ruleset

I'm fine with everything except...

First ... as some people already said - it's nearly impossible to get ANY name even close to what I'm using since over 7 years in MMOs. I would suggest to delete every character that hasn't been played on Test since Test launched. Now or with the begin of next month at the latest.

Second ... I as many others I know went to play beta on beta 2 and 3, simply because with slower systems, the huge population at peaks and the running debugger lag on beta 1 was often unbearable.
Now, not only have you completely disregarded all the work that was done on all but the beta 1 server, you have also NOT done what you announced to do: delete all the beta buffed characters from beta 1, so the playing field is all but leveled between people that just buffed on beta 1, people who worked their butts off on the other beta servers (That will sure teach me!) and people who just didn't have the luck to get into earlier beta phases and build characters.
All this doesn't make for any good feelings by the people who now are expected to start completely new while having to look at some 35+ beta buffed persons.
No - I'm not asking for buff masters etc, I'm asking Sigil to do what they said they would do: wipe everything buffed, wipe everything created after the date Sigil announced and posted, and add honestly played beta characters from the other beta servers as need occurs. Well, I think with around 20 people on the entire server (whenever I log in) I think the need is there. Dire need indeed.

To summon it up: I'm disappointed. Not with the game, but with how Test Server got set up.
Yes, I know, I'm just one customer and one Tester. But to be honest: ATM I'm a lot happier to play on Florendyl, the always fullest server with tons of griefers and constant fights what is appropriate RPing then I am on Test.

No, I don't mind starting over ... I'm an Alt'o'holic anyway. And I sure appreciate Namdarie's work and the friendlyness of all the Dev's I have met so far. They all seem very dedicated to the game.
But starting out a game with an unleveled playing field, no name to identify with and a long wait for something promised but just not happening kind of spoils Test for me and most of my friends from EQ1/EQ2.

I will not give up on Test entirely yet, I'm always a fighter for seemingly lost causes. But atm it seems my time is better spend on Florendyl, where I at least can get an acceptable name, have friends, groups and guilds, and nobody is trying to tell me how I have to play my game. Tolerance to other peoples game styles, and the give-without-to-expect-something-back attitude of other Test Servers was what made me a long time Tester. The whole server working together like one big guild...

Well, at least Sigil doesn't close out the possibility of moves. I might take you up on that, Namdarie.

Purr~

PS: Forgive my errors, English is only my third language, and I'm very tired, having just returned from the memorial service for a dear old friend.
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