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Old 01-28-2007, 05:39 PM   #21 (permalink)
RandomPixie
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Re: Druid...a Wizard of Nature?

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Originally Posted by DavyJones View Post
just a quick question. I was reading on a forum somewhere (cant remmber where Doh!) that some of the druid's spell such as lightning and starfall wont work underground or where there is no direct link to the sky. please can someone reassure me this is and load of bollocks and isnt true.

many thanks Davy Jones (waiting to be the ruler of telon ocean)
Well actually I don't think it would be bollocks if that was true. If you think about it, lightning and such usually happen outdoors so why not limit it to outdoors only? It makes sense and it adds more challenge imo. I hope it is true.
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Old 01-28-2007, 06:04 PM   #22 (permalink)
Yavela
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Re: Druid...a Wizard of Nature?

I think what interested me most about Druids, was the fact that they stated they could be useful when sailing overseas such as calling on the wind etc. Can anyone say, shipmate?

Also, I think that if they DID put in easy teleporting it would take away the traveling. I think traveling is one of the things that makes a world seem REAL also it would make it all too easy especially since we have mounts. (It's like when SWG got their spaceships and motor bikes, no one wants to ride a creature anymore.)
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Old 01-28-2007, 06:10 PM   #23 (permalink)
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Re: Druid...a Wizard of Nature?

The Idea of becoming a druid to help with sailing is one of major reasons why I am chosing this proffesion. Hence the name Davy Jones. I also agree that long distance teleportation would ruinin the game as i love the idea of traveling on mounts.

Could a beta tester give me some information on spell casting for certain spells like lighting and starfall when there is no direct link to the sky.
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