![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#21 (permalink) | |
|
Senior Member
|
Re: Druid...a Wizard of Nature?
Quote:
|
|
|
|
|
|
|
#22 (permalink) |
|
Junior Member
|
Re: Druid...a Wizard of Nature?
I think what interested me most about Druids, was the fact that they stated they could be useful when sailing overseas such as calling on the wind etc. Can anyone say, shipmate?
Also, I think that if they DID put in easy teleporting it would take away the traveling. I think traveling is one of the things that makes a world seem REAL also it would make it all too easy especially since we have mounts. (It's like when SWG got their spaceships and motor bikes, no one wants to ride a creature anymore.) |
|
|
|
|
|
#23 (permalink) |
|
Member
|
Re: Druid...a Wizard of Nature?
The Idea of becoming a druid to help with sailing is one of major reasons why I am chosing this proffesion. Hence the name Davy Jones. I also agree that long distance teleportation would ruinin the game as i love the idea of traveling on mounts.
Could a beta tester give me some information on spell casting for certain spells like lighting and starfall when there is no direct link to the sky.
__________________
|
|
|
|