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Old 01-02-2007, 03:45 PM   #11 (permalink)
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Re: Druid...a Wizard of Nature?

dang... i remember how happy i was when EQ reduced the boats from the long sea voyage to instant... it was kinda nice, seems i hated bugging druids for ports. i just hope they arent too bad, and i did read an article about horses that made me happy, they were saying that you get horses right at around lvl 8-10 and can upgrade from there, stricly for the purpose of not taking hours to get to a destination. sounds awsome to me! and you can equip mounts with armor! how awsome is that!
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Old 01-02-2007, 07:06 PM   #12 (permalink)
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Re: Druid...a Wizard of Nature?

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dang... i remember how happy i was when EQ reduced the boats from the long sea voyage to instant... it was kinda nice, seems i hated bugging druids for ports. i just hope they arent too bad, and i did read an article about horses that made me happy, they were saying that you get horses right at around lvl 8-10 and can upgrade from there, stricly for the purpose of not taking hours to get to a destination. sounds awsome to me! and you can equip mounts with armor! how awsome is that!
Not to get off the subject of druids but the reason mounts get armor i think is because the first major patch/expansion will include mounted combat!

Back on the subject from what i hear if your character is wet / in water and get hits with lightning does more dmg, i wanna see how they do that.
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Old 01-04-2007, 07:01 AM   #13 (permalink)
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Re: Druid...a Wizard of Nature?

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Back on the subject from what i hear if your character is wet / in water and get hits with lightning does more dmg, i wanna see how they do that.
Hadn't heard that one before... its logical though and always been a pipe dream of people I knew.

so resists are:

Base + gear + buffs +/- Environment?

Nice if they can pull it off though. will bring a whole new dimension to going into icy castles to fight ice dragons
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Old 01-11-2007, 01:06 PM   #14 (permalink)
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Re: Druid...a Wizard of Nature?

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Not to get off the subject of druids but the reason mounts get armor i think is because the first major patch/expansion will include mounted combat!
Actually the main effect of barding right now is to reduce the chance of mobs being able to knock you off your mount. On the flip side it reduces your mounts movement speed. To counteract that loss of speed there are various levels of tack and horseshoes that further adjust your mounts speed. Pretty cool system really. We'll probably do a guide to mounts before long.
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Old 01-12-2007, 05:56 PM   #15 (permalink)
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Re: Druid...a Wizard of Nature?

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Actually the main effect of barding right now is to reduce the chance of mobs being able to knock you off your mount. On the flip side it reduces your mounts movement speed. To counteract that loss of speed there are various levels of tack and horseshoes that further adjust your mounts speed. Pretty cool system really. We'll probably do a guide to mounts before long.
that is so friggin cool! i always hated how there was little or no adjustability with horses, but all the armor, tack and shoes and saddlebags and stuff is so cool, im really excited to try it out!
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Old 01-14-2007, 01:05 AM   #16 (permalink)
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Re: Druid...a Wizard of Nature?

This should help answer your questions about traveling.

As for druids, from what I can tell I think they are DPS more than anything, like someone said a "nature wizard".
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Old 01-28-2007, 01:13 AM   #17 (permalink)
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Re: Druid...a Wizard of Nature?

It seems the necro has an evac spell this time at level 10. I wonder if the druid still does.

It sounds like they might do the druid justice in this game. I was thinking of going necro but I might just have to bite the bullet and make a druid.
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Old 01-28-2007, 11:35 AM   #18 (permalink)
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Re: Druid...a Wizard of Nature?

just a quick question. I was reading on a forum somewhere (cant remmber where Doh!) that some of the druid's spell such as lightning and starfall wont work underground or where there is no direct link to the sky. please can someone reassure me this is and load of bollocks and isnt true.

many thanks Davy Jones (waiting to be the ruler of telon ocean)
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Old 01-28-2007, 11:41 AM   #19 (permalink)
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Re: Druid...a Wizard of Nature?

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It seems the necro has an evac spell this time at level 10. I wonder if the druid still does.
Yep, believe I saw an "evac" like spell on the trainer the other day for lvl 10.
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Old 01-28-2007, 04:06 PM   #20 (permalink)
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Re: Druid...a Wizard of Nature?

Yes it's called Vanishing Winds and it evacs you and your group to the nearest safe point or your bind point, whichever is closest.
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