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#11 (permalink) |
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Junior Member
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I voted life drains but not after struggling with the thought of voting for DoTs. I ultimately decided with life drains seeing as how it can overall help the fight. First being, more then likely they would cause damage, I mean they would have to right? =p. Second, and personally the most important, the healing factor that could be involved. Nothing helps a healer more then someone being able to self heal. Therefore, allowing the healer to not have to concentrate so much on the tank but on the group as a whole. Now if you add group lifetaps to that then that makes everything so much better.
DoTs however could also go a long way to helping the healer and efficiency of the group with the simple ability of adding dps to the group. Hence the target dies faster, hence the healer uses less mana during the fight. Being able to debuff to a point would be swell also =p |
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#12 (permalink) | |
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Junior Member
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And by the way... welcome to the boards ![]() |
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#14 (permalink) |
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Junior Member
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Life taps for the win! :twisted:
But if we combine all the posibilities the only thing thats left to become EQ1 SKs its harm touch and i dont think thats the idea of Vanguard. i will play a DK for sure...i just hope DKs dont become the SKs of EQ2 ... ( sorry for my english, not my first language ) ![]() |
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#18 (permalink) | |
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Junior Member
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#19 (permalink) | |
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Junior Member
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#20 (permalink) |
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Junior Member
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man this was a hard first choice i pointed fear cuz those abilities generate HEAPS of aggro ( imagine a troll putted on knees and crying for momy by a "weak" humanoid :twisted: ) and second debuff imo is the best ( they really do hate this moment ) and third dmg DOT geeee i see those DK like lawnmower : chopping out the soil everything that lives or breath
and i agreed with Artic for the way Vanguard is gonna put DK
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Kumrud lvl 50 Inquisitor EQ2 Kumrud lvl 44 Warrior WOW |
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