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Junior Member
Additional Info
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Last Online: 06-08-2007 05:06 PM
Join Date: May 2006
Posts: 14
Level: 2
HP: 0 / 37
MP: 4 / 282
EXP: 50%
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Quote:
Vaeldar
Vanguard Dread Knight Specialist Join Date: Mar 2007
Posts: 149
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Here are the notes I took from the 7-hour Ventrilo meeting that was held on Friday night. Every skill, stance, role, and aspect of the Dreadknight class was discussed thoroughly, and we've come up with what we feel are the changes that need to be made to put our class where it needs to be.
Thanks to Bubastes, DrK, Furdek, Kroonus, Khatiru, and Velzevul for their patience and their input. Special thanks to Xaices for hosting the meeting on his Vent server.
Without further ado, my notes:
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Skills
Abyssal Chains - No comments.
Anguish - Could use an increased chance to critical, or a damage/mana return based on a percentage of melee damage. Also, Anguish will not drain energy if the target is killed with this attack.
Aphotic Shield - Somewhat unreliable: does not block 100% of incoming damage. Decrease refresh to 20-30 minutes.
Backlash - Increase duration to 30 seconds, increase damage returned to 200%. Otherwise decrease refresh timer.
Bane - Decrease cast time significantly. Look over damage, not on par with our usual DPS for time/cost. If left as a damage ability, decrease refresh significantly. Possibly rework the skill to drain stats from the target, returning them to the Dreadknight or to the group for a period of time (30-60 sec). Possibly force target to attack the Dreadknight for a period of time upon use.
Black Wind - Fix damage scaling; increase damage at higher levels. Ability needs to generate significant hate, seems to add little to none. Possibly add more tiers of this skill to the trainer to help with scaling.
Bleak Foeman - No comments.
Cull - Skill should scale better to higher content, providing more health and damage on Cull III. Cull should generate aggro, currently it does not. Exploiting a weakness (Bleeding was mentioned) would be a good addition.
Dark Bastion - AC is not scaling appropriately at different tiers of skill. Duration should be 5 minutes. Damage should be 150% +x melee damage instead of damage +x.
Dark Ward - Possibly increase number of hits taken to 4 at rank I, 6 at rank II, 8 at rank III.
Despoil - Weaker versions of this skill need to be cast too many times. This skill should rip an enchantment successfully on a single cast unless resisted.
Devour Mind - Increase values to what they were pre-nerf (double current values). Otherwise, at least increase the debuff portion of the skill significantly and the buff portion marginally. Possibly increase range to 35m.
Devour Strength - Increase values to what they were pre-nerf (double current values). Otherwise, at least increase the debuff portion of the skill significantly and the buff portion marginally. Possibly increase range to 35m.
Dreadful Visage - Skill is very useful as is. Possibly remove global refresh trigger, so that this skill can be used to amplify DC without sacrificing aggro/damage. If global refresh is removed, give this skill a small refresh of its own.
Nexus of Hatred - Fix this skill so that it will work on multiple creatures. Change refresh to 30 seconds. Add a hate component. Add more levels of attainment.
Frighten - Fix bug that causes this skill to rarely recieve a very long refresh when resisted.
Harrow - No noticeable hate generated, could use stronger aggro from this skill.
Hatred Incarnate - Global refresh is still present; skill was originally supposed to remove all global refreshes for its duration. If global refreshes are removed, decrease skill refresh to 1 hour. Otherwise, decrease refresh to 30 minutes and increase duration to 60 seconds.
Incantation of Hate - Damage and Hate component should be increased tremendously. Possibly decrease energy cost.
Incite/Inflame - Reverse abilities. Community feels that chain would be better if Rescue component was on Incite and hate component was on Inflame. Should deal 200% weapon damage.
Malice - No comments.
Ominous Fate - Skill occasionally deals damage when it shouldn't. No other comments.
Phantasmal Blade - No comments.
Provoke - No comments.
Ravaging Darkness - Duration needs to be increased with the ranks of the skill: 8 seconds at rank I, 10 at rank II, 12 at rank III. The skill currently drains excessive endurance over a short period of time instead of steadily replenishing it.
Retaliate - No comments.
Ruin - No comments.
Scourge - Should not be resistible.
Scythe of Doom - Needs to generate hate.
Seething Hatred - Cut refresh in half.
Terror Incarnate - Decrease refresh to 5-10 minutes.
Shadowstep - No comments.
Shadowy Veil - Should be usable in combat. Should provide invisibility to undead. If not usable in combat, should have duration increased to be equal to refresh.
Shield of Fear - Increase duration to 5 minutes.
Slay - Should never miss, should force critical. Increase damage slightly. Fix to report accurately in combat log. (Immunity bug has been fixed on Test, will be live soon)
Torture - Greatly increase damage and hate components. Should deal Spiritual damage.
Vengeance - The damage dealt by this skill counts as a hit towards breaking the stun. Fix this bug.
Vexing Strike - Should exploit the weakness "Soul Wracked", should cause "Bleeding".
Vile Howl - Anything but its current form. Community does NOT want an AE fear. Ideas: AE Hate + 4 sec stun, AE Hate + rescue.
Vile Strike - Should deal 200% damage. Sometimes this ability does not drain energy, this should be fixed. Also, Vile Strike will not drain energy if the target is killed with this attack.
Word of Doom - Lower resist rate. Increase damage dealt.
Wrack - No comments.
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Symbols
Symbol of Despair - Symbol has a timer and will frequently remove itself. Also, mitigation does not scale with content - damage absorption needs to scale better. Absorb more damage per rank (a percentage of absorption that scales with DC) or at least a larger base absorption at higher ranks of the skill.
Symbol of Suffering - Symbol is terrible as implemented (damage shield is negligible). Symbol should instead return a small percentage of damage taken back to the attacker. This percentage should increase as DC rises. Could also add a Spiritual damage weapon proc for the Dreadknight while this symbol is active.
Symbol of Wrath - Symbol should cause the DK to deal +x% melee damage. This percentage should increase as DC rises.
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Stances
Remove the Shadow Meld Stance. Put the accuracy onto Ebon Blade, and the Block/Parry/Resists onto Armor of Darkness. Add a chance to increase DC upon hit to Ebon Blade. Add a chance to increase DC upon being hit to Armor of Darkness.
Otherwise...
Armor of Darkness - Change to "All percentages increase by 2 as DC rises", giving us 20% mitigation at DC5.
Ebon Blade - Change to "All percentages increase by 2 as DC rises", giving us 20% more damage at DC5.
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Dreadful Countenance
DC should behave differently. It should apply itself to all mobs within its range without causing aggro. As DC rises, the range slowly increases. Dreadful countenance should automatically increase at a fixed rate as combat continues (after ~90 seconds, a Dreadknight should reach DC5 even if they have not increased their DC through skills). Once combat has ended, Dreadful Countenance should slowly dissipate instead of drop off fully. Creatures entering and leaving the area of the DK should feel the effects of DC for a while.
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Specific ideas for new DK abilities
Slight attack speed debuff
Curse similar to Spikeskin - "Anyone affected by this ability will deal damage to themselves with each attack"
Targeted feign death, usable only on group/raid members. The Dreadknight's defensive target is knocked down and removed from combat. After 3 seconds, that party member can stand up if they choose.
Force crit ability
dropped ability: consolidate the Devour line into a single spell. Does not stack with the devour line debuffs, but overwrites them.
dropped ability: strip all buffs from target foe.
A short-duration silence spell.
Reanimate - temporarily resurrect your defensive target. After a short period of time, they return to their dead state.
A debuff that increases the effects of exploited weaknesses.
Rupture - causes bleeding.
Devour Body - DEX/CON tap.
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General Ideas
Shield-only abilities
Two-hander only abilities
Dread Knight "Oaths" or "Paths" - similar to cleric affinities.
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Vaeldar - 50 Dark Elven Dreadknight of Tharridon
"If You Die in Canada, You Die in Real Life."
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