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#11 (permalink) | |
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Member
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My condolences about your father Xaices. My dad died in '02. I'm glad to hear that the class lead system will remain intact and that you and Avair are still here. It's reassuring. |
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#12 (permalink) | |
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Junior Member
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For all I know, Avair has many changes he wants to make but constantly gets shots down by higher ups. But then still, why doesn't he come here and post atleast once a week to give us a heads up and ask specific questions for testing and stuff? Would that really be too much of a time sync to invest in us? It's been my experience that if you ignore your community long enough, they will leave. I believe there's a potential customer loss for SoE by not having each class addressed atleast once a week. |
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#13 (permalink) | ||
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Senior Member
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Avair - Michael Mann - Associate Game Designer Silius - Salim Grant - Senior Game Designer Tagad - Bill Fisher - Senior Game Designer Talisker - Darrin McPherson - Senior Game Designer Teclisen - Vince Napoli - Game Designer You can see there are 3 Senior Game Designer and like 20 Associate level designers, of which Avair is one of. From the nasty interview with a fired employee, I would think that Bill Fisher or Darrin McPherson were the ones who were shooting down ideas. But still, Avair as a key person in chain of command from Us - Xaices - Avair - Senior Designers, for all we know, could not have been bringing things up to them at all. This is the problem with a 1 street only system. You don't know whether your message is reaching the next block, because you have no alternate way of going. I would be very interested in speaking to a senior class designer, and ask him what exactly he heard about DRK in the last half a year. |
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#14 (permalink) | |
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Senior Member
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#16 (permalink) | |
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Senior Member
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actually outside of the top management i totally see why SOE cleaned house. they will bring in who them see and have seen do the job right. |
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#17 (permalink) | |
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Junior Member
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I knew it...true evil. |
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