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#1 (permalink) |
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Senior Member
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Bye Bye Sigil! (at least according to posts on Silky)
Bye Bye Sigil,
and the retarded ways that you like to do things. I hope SoE knows a better way of dealing with issues you fucked up, without screwing up the game. Stuff like a real development cycle (aka NOT putting out untested crap out of test server into production), like real balancing (aka NOT f***ing with basic game mechanics), like real debugging (aka NOT making excuses), etc. So here is to "**** the old ways, welcome the new ways". Why you ask me am I so rude to Sigil... Because I am paying to spend my time in their world, which they abandoned without publicly announcing to stop the food/wine/$$$ sacrifices that players are making to the Telon Gods wannabes on monthly basis. What do they get in return? a disheartening stomache growl every god damn patch. I hope only the best comes out of it... because the last few patches were like "OMFG What are they thinking..." gradually transforming into a "OMFG WTF Have they done with stuff that used to work..." |
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#2 (permalink) |
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Junior Member
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I agree 100%
This has to be the first game I've ever played that played out better in beta than it does now. Alot of this though is Brad's fault. He basically hasn't been to work at the office in like half a year. Here's a good read for some insider Sigil information. http://grouchygamer.blogspot.com/ The only scary part now is that the game has already launched and SOE may find it too expensive to re-market the game. Hopefully though the game potential shines through. All this game really needs is some good management and organization. And perhaps a Dev to actually monitor and interact with the classes they've been assigned to. |
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