Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 05-10-2007, 02:13 PM   #1 (permalink)
dethlord
Junior Member
 
 Additional Info
Last Online: 05-29-2007 02:08 PM
Join Date: Apr 2007
Posts: 3

Level: 1

HP: 0 / 2
MP: 1 / 11
EXP: 10%
Invis. Change on Test and Shadowy Veil

Should our invis be useable in combat?

I think so for some obvious reasons that make it unlike any other invis in the game:

It is only 60 second duration with an 80 second recast timer.
We cannot stay permanently invised.
It is instant cast.
It has a speed boosting component.

Was this our answer to feign death? I don't know but with the restrictions on this spell it certainly seems to me that it was meant to be an in combat ability.

anyone else have any ideas opinions on this?
dethlord is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-10-2007, 03:10 PM   #2 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 11:00 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 187
EXP: 86%
I read a lot of complaints on Shadowy Veil.

While I wouldn't complain if it had an aggro whipe to it, it's not on my priority wish list of changes. I can already escape from most situations using it.

Think about it, no you don't lose aggro to what's chasing you, but if you're deep in a cave or dungeon and have retreat through backspawns you get to avoid the aggro until they get triggered by social aggro.

Using a stun/snare on a mob you need to run from usually gets you out of their attack range so you can slap on Shadowy Veil.

Other than that I actually enjoy the timers on the ability. I like the feeling of desperation I feel when I run invis into a dungeon of red and purple 4dots and have to find cover because I see my invis only has 10 seconds left before I'm exposed.
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-10-2007, 06:05 PM   #3 (permalink)
Lynxal
Member
 
 Additional Info
Last Online: 06-05-2007 07:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 987
EXP: 5%
Re: Invis. Change on Test and Shadowy Veil

Quote:
Originally Posted by dethlord
Should our invis be useable in combat?
It is useable in combat.

Having it drop aggro is a separate issue. It would definately be a powerful spell if that was implemented. It would also still be restricted by see-invis mobs so it wouldn't be over the top.
Lynxal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-10-2007, 06:17 PM   #4 (permalink)
dethlord
Junior Member
 
 Additional Info
Last Online: 05-29-2007 02:08 PM
Join Date: Apr 2007
Posts: 3

Level: 1

HP: 0 / 2
MP: 1 / 11
EXP: 10%
ak k sorry, I should have included that the test server patch notes make a change so that invis spells are no longer castable in combat.

I also agree with you guys that the spell is great the way it fuctions now.

This post was more to the effect that this invis spell alone should be exempt from this out of combat requirement that they are placing on all the invis spells as per the latest patch notes on test server.

The limitations on this spell only really make sense if it is left as a in combat invis.

All the other spells are instantly recastable and can be maintained without coming out of invis.
dethlord is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2007, 08:06 AM   #5 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 11:00 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 187
EXP: 86%
Well if todays patch changes it to out of combat invis only then I would really like to see other changes to make it more useful. Because as it is right now it's our only decent makeshift escape route.
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2007, 09:33 AM   #6 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 03:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1190
EXP: 49%
Quote:
Originally Posted by Jooma
Well if todays patch changes it to out of combat invis only then I would really like to see other changes to make it more useful. Because as it is right now it's our only decent makeshift escape route.

I totally agree with this. If these changes are in with patch as it seems, then honestly we need a regular invis like everyone else and further THEY NEED TO ADD A GOD DAMN FD TO DREADS ALREADY.
labrat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-11-2007, 03:33 PM   #7 (permalink)
Lynxal
Member
 
 Additional Info
Last Online: 06-05-2007 07:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 987
EXP: 5%
Quote:
Originally Posted by dethlord
ak k sorry, I should have included that the test server patch notes make a change so that invis spells are no longer castable in combat.
I didn't realise that. What is the point of this change? Is this to combat the bards being able to perform actions while invis, like harvesting in the middle of a dungeon surrounded by mobs?

Maybe they could have spent 5 minutes fixing the Vulmane attribute coding rather than jerking around with stuff like this.
Lynxal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-12-2007, 05:36 PM   #8 (permalink)
Avangarok
Junior Member
 
 Additional Info
Last Online: 06-05-2007 04:30 AM
Join Date: Apr 2007
Posts: 24

Level: 3

HP: 0 / 65
MP: 8 / 293
EXP: 62%
Another "non advertised" change is that it no longer works with undead. I used to be able to scout Old Targonor np looking for Garzonag. Now everything but the undead trolls see through it
Avangarok is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-12-2007, 08:31 PM   #9 (permalink)
DrK
Member
 
 Additional Info
Last Online: 05-30-2007 07:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 960
EXP: 10%
the nerfage of Shadowy Veil is complete.

It is no longer castable in combat.

Undead now see through it.

More other types of mobs see through it now as well.


I hope this ability gets a revisit/re tune as it's usefulness has been greatly marginalized by this patch.
DrK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-12-2007, 09:31 PM   #10 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 11:00 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 187
EXP: 86%
Quote:
Originally Posted by Lynxal
Maybe they could have spent 5 minutes fixing the Vulmane attribute coding rather than jerking around with stuff like this.
No kidding! I've been damn patient with that trying to think on the bright side saying to myself, "Well I'm sure it'll be fixed by raid time so I won't be gimped for that".

Well it's getting harder and harder to pay for a product and look on the bright side.

If I'm not appeased soon you may as well call me Darth Jooma
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 10:42 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.