Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 05-05-2007, 08:38 AM   #21 (permalink)
Laneil
Junior Member
 
 Additional Info
Last Online: 06-05-2007 09:30 AM
Join Date: Feb 2007
Posts: 28

Level: 4

HP: 0 / 75
MP: 9 / 384
EXP: 3%
I also wanted to toss out the fact that Shield of Fear I is not working properly. Once you execute the chain the buff spams you with messages that you are not high enough level for the effect and that you must be at least level 36.
__________________
Laneil Feard
26 DE Dread Knight - Woefeather
Laneil is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2007, 08:43 AM   #22 (permalink)
Meldryn
Member
 
 Additional Info
Last Online: 06-05-2007 02:36 AM
Join Date: Feb 2007
Posts: 70

Level: 7

HP: 3 / 157
MP: 23 / 802
EXP: 28%
I overlooked a few things in my original post, so consider this an addendum.

6. DC progresses much too slowly. Bards and Rangers hit the maximum of their combat forms long before we ever hit DC 5. To add insult to injury, the Paladin ability that puts every group member at the highest level of their various forms is on a lower cooldown than our self only ability that puts us at DC 5. Please ask Avair the reasoning behind this. I have a feeling the justification would be the highest form of comedy.

7. Agro reduction is pitiful in comparison to Warriors and Paladins. Succor completely removes the target from combat. It is the ultimate de-agro. Withdraw is an 80% hate reduction. It is very close to being on par with Succor. DK's get..... nothing. Not a single ability that even remotely helps. Give us the ability to cause a targeted group member to feign death, wiping their agro. This would give us a much-needed tool that the other tanks already have that fits our class. Do not tell me it is overpowered if two out of the three tank classes already have it.

8. Complete inability to force a crit. Paladins have 16 seconds of guaranteed crits with their virtue ability. Warriors can force a crit, on top of having a ridiculous crit chance on various abilities. Parsing has shown roughly a 30% crit chance on Kick. A warrior in my guild was talking about his dps, and mentioned that he rarely used his ability that forces a crit simply because Kick has such a high crit chance. DK's have neither of these tools. This is unacceptable. This is another tool we need to be effective.
Meldryn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2007, 10:00 AM   #23 (permalink)
Venge
Junior Member
 
 Additional Info
Last Online: 04-17-2007 03:29 PM
Join Date: Jun 2006
Posts: 20

Level: 3

HP: 0 / 55
MP: 6 / 395
EXP: 20%
Quote:
Originally Posted by Meldryn
I overlooked a few things in my original post, so consider this an addendum.

6. DC progresses much too slowly. Bards and Rangers hit the maximum of their combat forms long before we ever hit DC 5. To add insult to injury, the Paladin ability that puts every group member at the highest level of their various forms is on a lower cooldown than our self only ability that puts us at DC 5. Please ask Avair the reasoning behind this. I have a feeling the justification would be the highest form of comedy.

7. Agro reduction is pitiful in comparison to Warriors and Paladins. Succor completely removes the target from combat. It is the ultimate de-agro. Withdraw is an 80% hate reduction. It is very close to being on par with Succor. DK's get..... nothing. Not a single ability that even remotely helps. Give us the ability to cause a targeted group member to feign death, wiping their agro. This would give us a much-needed tool that the other tanks already have that fits our class. Do not tell me it is overpowered if two out of the three tank classes already have it.

8. Complete inability to force a crit. Paladins have 16 seconds of guaranteed crits with their virtue ability. Warriors can force a crit, on top of having a ridiculous crit chance on various abilities. Parsing has shown roughly a 30% crit chance on Kick. A warrior in my guild was talking about his dps, and mentioned that he rarely used his ability that forces a crit simply because Kick has such a high crit chance. DK's have neither of these tools. This is unacceptable. This is another tool we need to be effective.
Withdraw IV is a 95% hate reduction...highest in the game. 30s cooldown.
Shield Bash and Kick are our high crit abilities. Just though I point it out.
Venge is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-05-2007, 12:12 PM   #24 (permalink)
velzevul
Senior Member
 
 Additional Info
Last Online: 06-06-2007 04:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 52 / 443
MP: 135 / 2423
EXP: 74%
Quote:
Originally Posted by Venge
Quote:
Originally Posted by Meldryn
I overlooked a few things in my original post, so consider this an addendum.

6. DC progresses much too slowly. Bards and Rangers hit the maximum of their combat forms long before we ever hit DC 5. To add insult to injury, the Paladin ability that puts every group member at the highest level of their various forms is on a lower cooldown than our self only ability that puts us at DC 5. Please ask Avair the reasoning behind this. I have a feeling the justification would be the highest form of comedy.

7. Agro reduction is pitiful in comparison to Warriors and Paladins. Succor completely removes the target from combat. It is the ultimate de-agro. Withdraw is an 80% hate reduction. It is very close to being on par with Succor. DK's get..... nothing. Not a single ability that even remotely helps. Give us the ability to cause a targeted group member to feign death, wiping their agro. This would give us a much-needed tool that the other tanks already have that fits our class. Do not tell me it is overpowered if two out of the three tank classes already have it.

8. Complete inability to force a crit. Paladins have 16 seconds of guaranteed crits with their virtue ability. Warriors can force a crit, on top of having a ridiculous crit chance on various abilities. Parsing has shown roughly a 30% crit chance on Kick. A warrior in my guild was talking about his dps, and mentioned that he rarely used his ability that forces a crit simply because Kick has such a high crit chance. DK's have neither of these tools. This is unacceptable. This is another tool we need to be effective.
Withdraw IV is a 95% hate reduction...highest in the game. 30s cooldown.
Shield Bash and Kick are our high crit abilities. Just though I point it out.
thank you Venge.

And if I am not mistaken warriors are also working Leap Attack back in in some form or another - good for them.

I'd like devs to take a look at DRK as global as they did at warriors.
velzevul is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-14-2007, 09:18 PM   #25 (permalink)
DrK
Member
 
 Additional Info
Last Online: 05-30-2007 08:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 1026
EXP: 10%
I updated my original post as with more testing and experience I've refined my views a bit on some subjects.
DrK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-15-2007, 11:13 AM   #26 (permalink)
imported_Judas
Member
 
 Additional Info
Last Online: 07-09-2007 09:51 AM
Join Date: Feb 2007
Posts: 53

Level: 6

HP: 2 / 128
MP: 17 / 655
EXP: 12%
Shadow step Fails on the first attempt about 90% of the time I have to cast it twice to make it work.

This may not be DK specific, but the Positioning of mobs is freakin horrible I constantly get the message " cant see mob when there standing right in front of me." When I get multiple adds and SOD is still greyed out this could possible be the most aggrevating thing I have ever experienced in an MMO. FIX MOB POSITIONING PLEASE.

DK debuffs are ok but Sometimes we have to work so hard on holding agro its hard to get these spells off in the beginning of a fight when they are best utilized. If I stagger them through my first few casts and taunting attacks it works ok but if Im playing with classes that have REAL DPS I dont even bother with them until I have solid agro so what are they really worth ? I would rather they dump the debuffs for our class and give us a more class defining ability thats actully worth a crap or an AE taunt (not a rescue that does not work at all) Maybe a few self buffs that are actual buffs like for AC and INT so we dont have to spend points in INT that I find a total waste of points spent but I put some in there so my INT based taunts are at least semi effective.

DC -- this ability seems geared toward 5 and six dot mobs since everything else gets mowed down before I can even get to DC 3 or 4.
imported_Judas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-15-2007, 12:14 PM   #27 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 202
EXP: 86%
Top 5 Class Fundamentals that bother me.

1: Symbols are too weak and do not scale well at all. I'd suggest either a total revamp or base the damage points off percentages.

2: Our debuffs are far too weak. We need more and need them more powerful to help define our class.

3: Shadowy Veil is close to useless now that it can no longer be castable in combat and no longer gives us invis to most mob types. Used to be a good micky mouse espace tool and now we're left with nothing.

4: Dreadful Countenance needs to be revamped. I suggest having DC eminate from the DK and raise just on the DK, not the mob. All mobs within X radius are then affected and would probably fix all the bugs/problems we have with it. Also it should drop slowly out of combat not just when we kill our target.

5: Our Cooldowns are much longer than needed, to the point of iritation. If I were designing the game I"d base cooldowns off of how often I don't want the ability to be spammed. To ensure that players don't spam I'd set cool downs probably at a total max of 30 minutes. And that's the extreme. Some of our cooldowns are rediculous and don't appear to have been compared well with the other tanks.



Top 5 Bugs that drive me insane.

1: Our new Retaliate isn't tied to the hot key for Counter Attacks.

2: Dark Ward is not working as intended according to mine and others testing.

3: DC still has many bugs especially on the UI side often showing multiple DC debuff icons.

4: Any spell in the series greater than Dreadful Visage does the same effect but costs more energy.

5: Symbols some times take many clicks before they "stick".
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-15-2007, 02:21 PM   #28 (permalink)
Adarr
Junior Member
 
 Additional Info
Last Online: 12-28-2006 05:31 PM
Join Date: Dec 2006
Posts: 0

Level: -INF

HP: NAN / -INF
MP: -INF / -INF
EXP: NAN%
SLAY = SUCKS

Useless useless spell, if it wasn't macroed into my attack i wouldn't even use it at all.

most of our skills are useless Crap, I use main attacks, Drains and selfBuff.(selfbuff is all its good for)

All the other fluff is on my hot bars somewhere but i don't use it.

Invis not able to use in combat, WTF???? WHY???? I only used it for the speed buff but still WHY??
Adarr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-15-2007, 03:26 PM   #29 (permalink)
Lusain
Member
 
 Additional Info
Last Online: 06-04-2007 11:22 PM
Join Date: Mar 2007
Posts: 82

Level: 8

HP: 4 / 175
MP: 27 / 861
EXP: 0%
My torture upgrade at level 42 that I trained last night was a whopping 20% energy increase (200 up to 240) and it does 10-20 extra damage per tick. I can't even tell that I upgraded it, except that it digs deeper into my mana bar. Why exactly can't torture scale? It's a spell, it doesn't get better because of weapon damage. We don't get +spell focus on our plate very often. This skill needs to be improved at levels 30+.

The new version of Shadowy Veil makes it obvious that the skill needs an upgrade. Perhaps it should be a "stealth" and not an "invis" or something so that's actually good. The only time the damn skill was ever *awesome* was when doing CRs, and certainly you aren't trying to make CRs super difficult? All you have to do to discourage mobs from seeing invis is to throw the odd see-invis mob into a dungeon. See: mosquitos in VT, or Dancing Flames in Vi'Rak for examples on how to build a dungeon so that invis isn't the be-all end-all. But at least we could occasionally retrieve a corpse in some dungeons (TK for instance). Now? It's useless for anything other than out of combat travel. I know that wasn't the intention of the skill, because it has an 80 second cooldown and an *invis component*.
Lusain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-17-2007, 01:33 PM   #30 (permalink)
Tborg
Junior Member
 
 Additional Info
Last Online: 06-06-2007 05:38 PM
Join Date: Feb 2007
Posts: 23

Level: 3

HP: 0 / 63
MP: 7 / 319
EXP: 52%
Everything have been said, Drk have resume it pretty much and alot of peoples added for what missing.

Maybe change our debuff as a proc, so we don't have to spam it every fight. Put the proc % high so its not becoming painfull, it will give us some slack to be able to keep aggro and a chance to use our mana for more expensive spell.

please fix DC!
Tborg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 03:15 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.