Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 04-26-2007, 04:35 PM   #1 (permalink)
Zeek
Junior Member
 
 Additional Info
Last Online: 05-01-2007 05:59 PM
Join Date: Apr 2007
Posts: 2

Level: 1

HP: 0 / 0
MP: 0 / 3
EXP: 2%
Build 1818 Dreadknight issues

Quote:
- Protective and Offensive Fighters – Many abilities and melee attacks that add or remove hate are now based on strength instead of intelligence.
- Dread Knight – Increased the power of Provoke
I checked before and after. The Dreadknight spells did not get changed at all. Both Provoke and Torture did the exact same hate before the patch as after the patch.

I have something like 48 int, and 500+ STR. I would should have noticed a huge difference in the amount of hate being added.

As a test I checked the tooltip for Provoke before casting our INT debuff/buff and sure enough after I added the buff the hate amount increased. So we are still using INT.

Furthermore, Provoke did not increase in power at all unless they meant energy cost which I honestly did not look at prior to the patch.

Zeek
Liquidus
Hilsbury
Zeek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-26-2007, 05:53 PM   #2 (permalink)
velzevul
Senior Member
 
 Additional Info
Last Online: 06-06-2007 04:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 52 / 443
MP: 135 / 2460
EXP: 74%
Zeek,

because your int is so low, you didn't see Provoke increase, I saw a 100 pt hate jump in Provoke level I am using at 46 (I am 200 int unbuffed)

It is confirmed Provoke and Torture are still based off of int.

I also saw a moderate jump in our chain combat bridge's +hate, it is not about 1200 for me at lvl 46, not sure whether it is int or str.
velzevul is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-26-2007, 06:03 PM   #3 (permalink)
Zeek
Junior Member
 
 Additional Info
Last Online: 05-01-2007 05:59 PM
Join Date: Apr 2007
Posts: 2

Level: 1

HP: 0 / 0
MP: 0 / 3
EXP: 2%
Are DRK's going to be kept as a INT based hate modifier? or is that a current bug?
Zeek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-26-2007, 06:50 PM   #4 (permalink)
Ralfazar
Junior Member
 
 Additional Info
Last Online: 05-04-2007 05:51 AM
Join Date: Apr 2007
Posts: 15

Level: 2

HP: 0 / 40
MP: 5 / 198
EXP: 62%
Kind of retarded that you can apparently only see the boost to taunt if you have points in INT.
Ralfazar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 03:32 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.