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#12 (permalink) |
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Senior Member
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Xaices,
can I get out of line here with bugs in this threads, and ask that you ask Avair to put up numbers on DC debuff for resists of what it debuffs in terms of resists? I always wanted to see how useful that aspect was to us... Also, will we see Bane upped again? At least to the level of 2-3 WoDs in 1 punch... because this state... it is like a 2nd WoD every 6 1st WoDs... Thanks |
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#13 (permalink) | |
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Junior Member
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Quote:
As far as bane, it was double that of WoD during testing, I know a while back having the same dam discussion with Avair he so stated that Bane would never be the end all Nuke for DK's. His reason given to me is that you can use the WoD and Bane in conjuction with one another and would be to powerful for a tank class. I will work on it, but no promises he was pretty firm.
__________________
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#14 (permalink) |
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Senior Member
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What is his ground for giving us Bane than?
I am sure you agree as 99% of people here do, that firing off a 5k nuke is not worth 0ing out your DC on the mob, especially if it is a major hitter boss type. I am pretty sure even 10k nuke is not worth the kind of risk you would be taking as a tank (should you be tanking), and the kind of DPS dmg your party will lose by not having that +13% incoming critical on a mob for a good minute until you raise it to 5 again. I can see Bane used as a finisher nuke, but than if 5K would finish a mob off, than you wouldn't be in a position to need Bane to finish that mob off in the first place, as any chain pretty much at lvl 50 causes that much dmg. All in all, if Avair is firm on not letting DRK have a nuke to punch holes in an enemy... Bane needs to have a role. Vulnerability, punch through stun immunity, punch through slay immunity, punch through snare immunity - something that would give DRK flavor. Maybe a really powerful debuff with an all stat leech, +100 each stat for 1 minute. I can see it being of use on hard hitting bosses than - Raise DC tanking, BANE, DCclick back to 5, WoD = aggro forava. Also, does Bane remove only your DC, or every DRK's DC on a mob? To make sure you using Bane doesn't screw up your buddy DRK tanking a mob for example. I think the community is unanimous in begging to make Bane useful. I feel you agree with us on the issue, how can we persuade Avair.... And if he says using it in unison with WoD is too powerful, make them share the 5 minute cooldown of WoD, but not the other way around. So using bane would down WoD for its own timer, and using WoD will down Bane for WoD's timer. But make the dmg of Bane something worthwhile. Another thing, if he says it can't do more than X dmg (x being 15k or less, which is what a sorc can nuke for), make sure you mention to him that Sorcs dont need to work DC up to lvl 5 and than evaporate it with a single nuke.... I feel Avair is unreasonable on this issue, and is generally incorrect in saying it will overpower us. thx for reading X. |
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#15 (permalink) |
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Senior Member
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concerning resists on DC -
I did notice that my spells have easier time landing for full damage with DC5, no question there, that it DOES work in terms of lowering resists. I guess I should have asked different question - my concern was that resist debuff was not scaling years in the future, when mob stats would be scaling upwards. But you mentioned that it is a formula, not a flat value, and I am content with that, knowing that the higher the mob/the player/the whatever, resist debuffs will not be a flat 100, making it useless if we ever get into resist 10,000s. Thanks X |
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#16 (permalink) | |
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Member
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Quote:
As to Bane, if it isn't going to be significantly better than WoD, can he simply remove the ability and give us something else? When comparing it's damage at level 50 to the final rank of WoD, WoD deals 3208-3376 damage. Bane deals 3361-3536. These numbers are with a 98.2% int bonus. Am I the only one seeing a problem here? One is instant cast, with a five minute cooldown. The other is a six second cast, with a thirty minute cooldown. If you can explain what Avair is thinking regarding this being a viable ability, I would love to hear his point of view. |
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#17 (permalink) |
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Junior Member
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Avair that is a TOTAL cop-out on your part. Why give us Bane? What is the point of it? We were not the ones that designed the class, and spells. Change Bane to a huge nasty DoT or something. If you think about it, changing Bane to a Creeping Crud type attack after dumping our DC would fit more into the Dread Line.
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#18 (permalink) |
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Junior Member
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I have to reiterate about the animations. I am at my wits end with this casting animation every time we raise a level of DC. It completely destroys the rhythm of the fight. For a class that relies on timing for things like rescues, chains and counters, the animation is kicking our ass.
Please, please, please remove it.
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Garien Woefeather |
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#19 (permalink) | |
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Junior Member
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Quote:
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#20 (permalink) |
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Member
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Something I have not seen mentioned is the refresh on Retailiate the new block triggered ability.
Retailiate activates the global refresh after a successful block. It has nothing to do with another action and the continuation of your global refresh from say a previous vexing strike or something. If you block, retailiate lights up but is locked out for a full global refresh. Vengeance on the other hand is available. It's also not a graphical bug because I have banged on retailiate and it just won't go off until the global refresh bug has cleared. This happens the majoirty of the time I log in. I have to relog a couple times until I happen to not be blessed with this bug, but then it seems to reappear at some point anyway. DC Animation: I agree with the others, the animation for DC level changes is not helpful at all and just goofs things up. Please remove it. I have to be watching the mobs buff/debuff bar anyway so this wasn't a necessary change. |
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