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#1 (permalink) |
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Member
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I don't think the damage increase for Cull/WoD made it in.
Correct me if I'm crazy here but I swear the damage number on the tool tips for both Cull and Word of Doom are EXACTLY the same as they were before the patch.
I'm not seeing any damage increase at all on either of these abilities. I like the general idea in the Cull changes but I really don't feel like this spell packs enough punch compared to the heavy energy cost and long cast timer. I honestly didn't expect them to put a cast timer on it, the 10 second recast I saw coming but not the cast timer. IMO the cast timer really needs to be no more than 1 second as now it's just plain difficult to use with any mob beating on you. I also really think that the spell needs to drain more health than it does now. the return vs. the cost is not quite balanced imo. edit 4-13-07 Well Xaices says that he's tested it and that the damage increases are there so I'll just claim insanity on not seeing the base damage increases. I definitely see the the crit increases which are nice. All in all good changes. Sorry to 'cry wolf', it's just the tester in me being a stickler for details. I know how often things slip up in the patching process. |
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#2 (permalink) |
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Junior Member
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it's doing about 700-800 for me with cull2 at level 41. costs about 200 and change from what i remember. xaices said that the increase was nominal, so not to expect much of an upgrade to it. the removal of the stun requirement was enough to make me happy. i've been using it in groups to help suppliment healing and allow healers to focus more on DPS, group heals, or keeping others alive on big multi-pulls without having to worry about me too much. cull + harrow + cull = a nice chunk of returned health.
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#3 (permalink) | |
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Senior Member
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Re: I don't think the damage increase for Cull/WoD made it i
Quote:
And to those that would say - lookie, we got mana drain. I call it BS. draining 200 mana is not a mana drain. It is not significant, period. 600 mana is significant. 200 is nothing. half a spell. Why in the god damn world would I want to waste my critical chance at a 3k dmg thru wrack/ruin on 200 mana? so i can cast half a Cull? and do 350 dmg? no thx. |
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#4 (permalink) | ||
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Junior Member
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Re: I don't think the damage increase for Cull/WoD made it i
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i dont think the cost needs to be decreased nor the dammage increased. our issue is that our symbols are preventing us from regenning our energy back properly. i think they should get rid of the energy/sec from our symbols and just treat them like a one time mana cost buff. |
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#5 (permalink) |
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Junior Member
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The new Cull sucks. Pisses me off to no end. Grouped tonight as usual and the mob is being stunned every 10 seconds with plenty of time to get a Cull off. It was actually a fun ability before this patch, now it's just another button to push between refreshes.
You guys have no room to complain about the mana or damage. You asked for it, now suck it up and move along. |
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#6 (permalink) | |
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Junior Member
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Quote:
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#7 (permalink) |
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Junior Member
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I think the Cull change is great. It has a cast time ... use your stun before casting it. I was using it a lot tonight while trio'n without a healer. Every once in a while I hit the energy tap, which if you didn't notice, can crit. I had one fill up my energy bar. I was very happy with the changes and had a lot of fun tonight...
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#8 (permalink) |
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Junior Member
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I like the new cull, much more usable in a grouping situation to help my healers out, cast time is rarely an issue as i usually start the cast after a mob swings.
I very rarely have mana issues as well like many people seem to complain about, and i do use both torture and cull very frequently - This is at L38 w/ full MoP gear, as a dark elf. When without my shaman my mana does tend to go down and the vile strike tends to counteract it decently enough to not be an issue. When im with my shaman I have to try pretty hard to ever go below half mana, even on multiple mob pulls. While the damage per mana may be inefficient, i think it still works out fine. As I said mana pool holds up fine, and isnt even remotely an issue when you have a shaman or psi to regen buff you. I wouldnt ever expect it to really heal more, as its not supposed to be something to heal myself to full, thats what the healers are for. Granted with a cull/harrow/cull combination it does give you a large chunk of HP. |
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#9 (permalink) |
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Junior Member
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You have got to be joking...WoD is doing crazy damage now... I think is needs to be nerfed actually. I was critting for 2500 with it when before I never really reached past 2k. Were goin to get hit with a nerf bat soon because of this patch. I was soloing 2 3dot spiritists in southwatch today of equal level with out a hitch.
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#10 (permalink) |
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Member
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I know for a fact that Cull II is doing the exact same damage it was before the patch. I never used WoD before, so I'm a little hazy on what it was before the patch. In addition to these two, I see no increase whatsoever in Bane's damage. It's as laughable now as it was before.
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