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LinkBack | Thread Tools |
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#11 (permalink) | |
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Member
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Is the 5% to hit capped at 95% like it is in other games? No matter what your to-hit is you will always have a 5% chance to miss? So it is only effective on higher level mobs in its current form? |
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#12 (permalink) | |
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Junior Member
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#13 (permalink) | ||
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__________________
Zuul <Clan In Arms> Florendyl Server |
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#14 (permalink) |
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Junior Member
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Hmm...
500% reduction on our base defensive effect from the stance (5% down to 1%, changed from dodge to block) is really significant. I was certainly shocked to see that, especially since it went in there without any notes whatsoever. - Dread Knight – Shadow Meld now increases Block instead of dodge. Was the nerf from 5% to 1% a mistake? The spell resist and DC increase would be nice, but the primary components (Accuracy and Block) really need to start at 5% and upgrade from there to make it worthwhile. |
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#15 (permalink) | |
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Junior Member
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the evasion we actually got from the old SM: 5-10% the evasion we're currently getting from the new SM: 2-12% what i think the devs meant to do: 10-20% |
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#16 (permalink) | ||
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Junior Member
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Wow...
hawnz Recruit: Joined: Apr 11, 2007 Posts: 3 Quote:
Thanks for jumping in and registering today to point out my math error! I suck at that; glad you fixed it! Quote:
I appreciate you helping me out. Glad you're here and active! |
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#17 (permalink) | |
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Junior Member
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do you really want DKs going around posting things like "500% nerf! across multiple VG boards and garnering us the same label of whiners and crybabies that warriors have? when's the last time you've gone to a sale and seen signs that say over 100%+ off the price? never, cuz that'd be 0 or sub 0. |
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