Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 04-10-2007, 01:45 PM   #1 (permalink)
Kinz
Junior Member
 
 Additional Info
Last Online: 04-26-2007 03:48 PM
Join Date: Mar 2007
Posts: 9

Level: 1

HP: 0 / 21
MP: 3 / 107
EXP: 86%
4/10 Dread Knight Test Updates

- Dread Knight – Increased the damage on Word of Doom.
- Dread Knight – Lowered the refresh of Word of Doom to 5 minutes, down from 15 minutes
- Dread Knight – Increased the critical chance of Word of Doom
- Dread Knight – Increased damage on Cull
- Dread Knight – Removed stun requirement on Cull
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Increased the energy cost of Cull
- Dread Knight – Increased damage of Bane
- Dread Knight – Vile Strike no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Vile Strike now has an energy drain component.
- Dread Knight – Added the new counter attack ability line Retaliate to all trainers
- Dread Knight - Anguish no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Increased the Hate addition on Incite.
- Dread Knight – Anguish now deals damage over time, returning that health in energy to you.
Kinz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 01:52 PM   #2 (permalink)
Zuul
Member
 
 Additional Info
Last Online: 05-21-2007 02:02 PM
Join Date: Feb 2007
Posts: 77

Level: 7

HP: 4 / 167
MP: 25 / 874
EXP: 71%
Wow, I thought this was a fake, but indeed: http://www.vanguardspheres.com/forum...notes-4-a.html
__________________
Zuul
<Clan In Arms>
Florendyl Server
Zuul is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 02:04 PM   #3 (permalink)
xythalia
Junior Member
 
 Additional Info
Last Online: 01-14-2007 03:20 PM
Join Date: Jan 2007
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 82
EXP: 60%
Re: 4/10 Dread Knight Test Updates

Quote:
Originally Posted by Kinz
- Dread Knight – Increased the damage on Word of Doom.
- Dread Knight – Lowered the refresh of Word of Doom to 5 minutes, down from 15 minutes
- Dread Knight – Increased the critical chance of Word of Doom
- Dread Knight – Increased damage on Cull
- Dread Knight – Removed stun requirement on Cull
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Increased the energy cost of Cull
- Dread Knight – Increased damage of Bane
- Dread Knight – Vile Strike no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Vile Strike now has an energy drain component.
- Dread Knight – Added the new counter attack ability line Retaliate to all trainers
- Dread Knight - Anguish no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Increased the Hate addition on Incite.
- Dread Knight – Anguish now deals damage over time, returning that health in energy to you.
anyone know how much the energy costs are on the new cull?
xythalia is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 02:40 PM   #4 (permalink)
Warhead
Junior Member
 
 Additional Info
Last Online: 05-29-2007 02:24 PM
Join Date: Feb 2007
Posts: 28

Level: 4

HP: 0 / 75
MP: 9 / 391
EXP: 3%
Amen... Thank you!!
Warhead is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 02:58 PM   #5 (permalink)
Vaedar
Junior Member
 
 Additional Info
Last Online: 05-01-2007 08:35 PM
Join Date: Mar 2007
Posts: 24

Level: 3

HP: 0 / 65
MP: 8 / 334
EXP: 62%
You forgot one:

- Dread Knight - Cull has been replaced by an Easy Button.

:roll:
Vaedar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 03:44 PM   #6 (permalink)
xythalia
Junior Member
 
 Additional Info
Last Online: 01-14-2007 03:20 PM
Join Date: Jan 2007
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 82
EXP: 60%
Quote:
Originally Posted by Vaedar
You forgot one:

- Dread Knight - Cull has been replaced by an Easy Button.

:roll:
while i do agree it didn't need to be changed... I guess this is the closest thing we will ever get to a recastable nuke :/
xythalia is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 04:02 PM   #7 (permalink)
Feynir
Junior Member
 
 Additional Info
Last Online: 04-26-2007 04:19 PM
Join Date: Mar 2007
Posts: 14

Level: 2

HP: 0 / 37
MP: 4 / 184
EXP: 50%
cull, i don't want an IWIN button, and it's not instant cast anymore

i like the energy drain skill changes tho.

curious about how much WoD and cull dmg have been increased as well as WoD's increased crit chance, hope it's a good amount.

any idea what the new counter attack ability does?
Feynir is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 04:23 PM   #8 (permalink)
Garn
Member
 
 Additional Info
Last Online: 04-27-2007 11:36 AM
Join Date: Feb 2007
Posts: 66

Level: 7

HP: 3 / 150
MP: 22 / 783
EXP: 2%
I for one have no complaints about these proposed changes. They all look very well designed and thought out IMO.

Cull is hardly an I win button.

I have over 6k hp. I can promise you that Cull II hardly makes a dent in my HP but is a nice way to help offset a boss mobs initial damage until you can get it softened up a bit.

Also nice for when my cleric (wife) is chatting away and I have to go into fend for yourself mode because she isn't paying attnetion :lol:
__________________
Garn
50 Dreadknight of Thunderaxe
Garn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 04:26 PM   #9 (permalink)
Niteflyx
Senior Member
 
 Additional Info
Last Online: 04-30-2007 02:26 PM
Join Date: Apr 2006
Posts: 236

Level: 14

HP: 16 / 334
MP: 78 / 2600
EXP: 36%
Awesome. Thank you, Xai!
__________________
Nite - Umbra Aeterna\'s Dreadknight of Hilsbury
Niteflyx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 04-10-2007, 04:37 PM   #10 (permalink)
Keecho
Member
 
 Additional Info
Last Online: 06-04-2007 01:35 PM
Join Date: Jan 2007
Posts: 46

Level: 5

HP: 1 / 114
MP: 15 / 638
EXP: 59%
Look nice guess I should get my but to leveling again and quit trying to make a boat.
Keecho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 03:30 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.