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Old 04-11-2007, 12:29 AM   #31 (permalink)
Vladamier
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No complaints here, glad to see changes are being made.
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Old 04-11-2007, 12:45 AM   #32 (permalink)
Ralfazar
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Nice changes, but 200-300ish cost on cull? Yikes, that's almost as bad as torture. XD
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Old 04-11-2007, 05:03 AM   #33 (permalink)
ratxtom
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I am very happy with the WOD changes and the addition of a counter that can be used without a refresh. This will make tanking with 1H+shield much more worthwhile (block rate and Bleak Foeman).

So far, the descriptions for cull sound great for PVE. The 1.5s cast time prevents cull from being overpowered in PVP.

Thumbs up from me. Great to know that our opinions are considered and changes are accepted.

Can't wait till the patch.

~ Ryuk
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Old 04-11-2007, 02:03 PM   #34 (permalink)
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Quote:
Originally Posted by Xaices
- Dread Knight – Increased the damage on Word of Doom.
- Dread Knight – Lowered the refresh of Word of Doom to 5 minutes, down from 15 minutes
- Dread Knight – Increased the critical chance of Word of Doom

Not quite down to two minutes, and still can be resisted. How every your looking ata 25% dmg increase and a heafty chance to Crit when you do cast it.
This is great, first time I used it, it crit
Quote:
Originally Posted by Xaices
- Dread Knight – Added the new counter attack ability line Retaliate to all trainers.
From my understanding this counter is not effected by global timers, and no refresh. If you counter you can hit this any time, 150% dmg plus hate.
I like this, although I wish it was parry based and more importantly /reactionautocounter doesn't trigger it (even when Vengeance is on cooldown).

Also, not mentioned here was the addition of the cast animations for our stances, and the buff in the buff window for those stances. And the problem those caused: Everytime our DC level changes we go through the cast animation of our stance again, really annoying and breaks up the flow of combat.

And I don't know if it showed before but Shield of Fear's effects don't change my block %'s anywhere that I can see, and the buff in the buff window always just says it's 1% per lvl of DC, never updates to say how much it's actually giving at the time, which would be nice.
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Old 04-11-2007, 02:27 PM   #35 (permalink)
Xaices
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Tested them out today yes the DC level change cast animation is a little annoying.

SoF block was working for me this morning as I was raiseing DC I was mousing over my Defence. I will take another look at it this evening when i get back.
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Old 04-11-2007, 03:18 PM   #36 (permalink)
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Quote:
Originally Posted by Xythalia
Quote:
Originally Posted by Garn
The only thing I know for sure that they have to impliment that will make us pay attnetion a bit more is the weakness system.

When planned out and sued correctly within a group setting this can go a long ways in making short work of mobs.
After they finish tweaking the classes, I can't wait for this system to be fleshed out, especially for dread knights. It is quite suprising that Ravaging Darkness has a weakness yet Vexing strike doesn't. It would be nice for our spells to create weaknesses as well. As of now, DKs are pretty poor at chaining with most classes
Vexing is too fast of a recast for this I believe. I'm not 100% sure but I don't think they are putting wekenesses on 2 second abilities. Correct me if I'm wrong.

That being said I posted about making Cull cause lethargic and exploit bleeding for double damage/lifetap. And loosing a weakness created by one of our other abilities to keep it balanced, and that would be to loose it of harrow if I had my pick. (thanks DrK) for the Idea of exploiting Bleed)
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Old 04-11-2007, 03:47 PM   #37 (permalink)
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at lvl34 using shield of fear 1 i get combat spam msg that says you must be lvl36 to use sof 1 buff altho the buff does seem to work despite what the combat spam says. it spams every 1 sec or so with the sof buff on.

and yes please have them remove the cast animation for new DC lvls it's quite irritating. altho i could get used to it.

the new WoD change is awesome. it's uber now.

cull still needs to do more dmg especially for int specced dks.

symbol of wrath's increased dc gain effect doesn't work all the time. sometimes it'll have increased dc gain, sometimes it won't.
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Old 04-11-2007, 04:01 PM   #38 (permalink)
Inruku
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Quote:
Originally Posted by Vaedar
Quote:
Originally Posted by Garn
Cull is hardly an I win button.
Easy Button != I Win Button

Easy Button is for those who are lazy or twitch-gaming challenged.

Which here, apparently, means quite a few people.
Who pissed in your cheerios?

Setting it up for stun just means you couldnt use it in group. This game isnt and never will be hard. Get over yourself.
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Old 04-11-2007, 04:19 PM   #39 (permalink)
labrat
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my lord this is the patch that finally correct many many many of the issues dreads were faced with. Way to finally go devs.

even get a new spell line, very nicely done.
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Old 04-11-2007, 04:20 PM   #40 (permalink)
Vaedar
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Quote:
Originally Posted by Inruku
Quote:
Originally Posted by Vaedar
Quote:
Originally Posted by Garn
Cull is hardly an I win button.
Easy Button != I Win Button

Easy Button is for those who are lazy or twitch-gaming challenged.

Which here, apparently, means quite a few people.
Who pissed in your cheerios?

Setting it up for stun just means you couldnt use it in group. This game isnt and never will be hard. Get over yourself.
_______________________________________\/ Current Discussion_____
^ You are here.

And that it isn't hard is partly my point. Wouldn't you rather it be a little more difficult? Wouldn't you rather have something that separates the good DK's from the great DK's?

At any rate, all this does is rehash prior discussions in this thread. Move along.
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