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Old 04-09-2007, 06:17 AM   #1 (permalink)
kryptonix
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 Additional Info
Last Online: 05-13-2007 11:18 AM
Join Date: Mar 2007
Posts: 37

Level: 4

HP: 1 / 96
MP: 12 / 481
EXP: 85%
New DK Skill Ideas

1) <Evil Skill Name Here> - Debuff. Lasts for X seconds. Whenever offensive target gets healed the DK gets healed instead.

2) <Evil Skill Name Here> - Debuff. Lasts for X seconds. Whenever offensive target gets healed, target takes the same amount of damage instead. (This skill would so RAPE in PvP. Imagine casting this on a Paladin who is about to use LoH)

3) <Evil Skill Name Here> - Debuff. Lasts for X seconds. Negates benefits from any beneficial buffs or spells.

4) <Evil Skill Name Here> - Buff. Lasts X hits or X seconds. Damage done by Defensive target reutrns as life for the DK. Cannot be cast on yourself.

5) <Evil Skill Name Here> - Hate Tap. Lasts X seconds. All hate generated by defensive target goes instead to the DK.

6) <Evil Skill Name Here> - Life Tap. Take % of life from defensive target. (Yeh thats right I put a skill like this up here. Its about time I get rewarded for holding agro. I am tired of seeing DPS classes with full health bars and I am getting pounded on constantly. You arent using your HP let me have it.)

7) <Evil Skill Name Here> - Life/Energy Tap. Gain life and/or energy from target corpse.

8) <Evil Skill Name Here> - AE. Last X seconds. Increase Endurance, Health, and Energy regeneration around target corpse. (Sort of like the Well of Blood skill that the Necromancers have in Guild Wars.)

Some ideas I posted in Silky Venom.

Reason I am starting a thread like this is because well, the communication with Xaices right now is awesome. So I thought posting some ideas on new skills now would be as good a time as any. Not saying that Xaices will stop communicating with us all together, but life happens.

So post some of your NEW skill ideas. Please refrain from posting old skills with a few twists on them. We already have a few threads here where you can post them. I would like to keep this thread full of NEW skills only. Feel free to give some criticism on the skill ideas I have posted, whether they be constructive or not. Would love to hear from Xaices about some of the skills he has in mind.

Also keep in mind that these are just ideas. The numbers and %s can be added later to balance it out. So dont be afraid to post some outlandish stuff. Let the Devs handle the balance (I bet you just rolled your eyes when you read this sentence). Have at it folks.
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Old 04-09-2007, 07:58 AM   #2 (permalink)
Lusain
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Last Online: 06-04-2007 11:22 PM
Join Date: Mar 2007
Posts: 82

Level: 8

HP: 4 / 175
MP: 27 / 876
EXP: 0%
Trepid Blade - Normal Attack, global cooldown - 30 End - Usable only at DC1 or higher. Deals damage equal to Weapon Damage, plus X (scaling, obviously) spiritual damage per level of DC.

Gruesome Blow - Normal Attack, 30 second cooldown - 52 End - Deals melee damage + X. Deals Y spiritual damage over 16 seconds and adds an additional Y hate every 4 seconds. Each level of Dreadful Countenance increases damage and hate by 20%.

Dooming Oath - 10 End - Finisher. Usable only after a critical Gruesome Blow. Dooming Oath deals X damage every 4 seconds for 16 seconds. [X would = significant damage scaling up with DC, starting very low at DC1 and quite high at DC5 - think each tick is on par with a Malice of equal level around DC5]

Flay - 10 End - Finisher. Usable only after Dooming Oath. Flay removes the effects of Gruesome Blow and Dooming Oath from your target. Deals 400% weapon damage + X. Each level of Dreadful Countenance increases the damage of Flay by 20%. Mob gains -10% mitigation, all resists, and an increased critical chance for all incoming attacks (similar and stacking with DC).
---- Alternatively Flay could have some other effect but the concept is there, it consumes the dots from the previous abilities but gives you something significant in return.

That was kinda fun. Kryptonix I really enjoyed a couple of your ideas about messing with heals.
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Old 04-09-2007, 09:18 AM   #3 (permalink)
Niteflyx
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Last Online: 04-30-2007 02:26 PM
Join Date: Apr 2006
Posts: 236

Level: 14

HP: 16 / 334
MP: 78 / 2600
EXP: 36%
Great ideas~

I still like the idea of a single target hate siphon, but it's an hr long, not a fast cast cooldown deal, to counteract with what all the other tank classes have..
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Old 04-09-2007, 11:55 AM   #4 (permalink)
-Nite-
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Last Online: 06-05-2007 05:38 PM
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Posts: 27

Level: 3

HP: 0 / 73
MP: 9 / 364
EXP: 93%
we should get like a 25 second stun on a 30 second cooldown that's impossible to break that uses one level of DC so we can have some form of crowdcontrol and the tooltip can be something about the person being in total fear of us
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Old 04-09-2007, 12:52 PM   #5 (permalink)
labrat
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Last Online: 05-31-2007 04:28 PM
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Level: 10

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MP: 43 / 1289
EXP: 49%
all really nice ideas

i wonder tho how much of an improvement we will see in dread once our DC levels are fixed, and our stances all work as intended.

for me there are several things that need a tweak but in the end dread is a very good class indeed.
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Old 04-10-2007, 02:32 AM   #6 (permalink)
Zeromeus
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Last Online: 03-18-2007 04:13 AM
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Level: 1

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EXP: 2%
The idea of a counter reaction combo intrigues me. The Vengeance / Cull chain has been suggested, and I think that'd be cool (but cull should be scaled up damage-wise) Plus as Lusain proposed, it'd be nice to have spiritual attacks to complement DC spiritual increase. Having WOD as the only ability that can exploit this is not very...fun.
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Old 04-10-2007, 04:38 AM   #7 (permalink)
kryptonix
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Last Online: 05-13-2007 11:18 AM
Join Date: Mar 2007
Posts: 37

Level: 4

HP: 1 / 96
MP: 12 / 481
EXP: 85%
Some nice ideas so far. I was wondering about the spirit damage myself. I think we need more skills and spells that use spirit damage, as DC debuffs spirit damage by a good amount.
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