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Old 04-01-2007, 08:33 PM   #11 (permalink)
Judinous
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1. Scourge - The ability sometimes does not work and simply displays a "target dead" message, even when your defensive target is not a corpse (though they are sure to become one soon due to the taunt failing). I have no way to consistantly reproduce this issue, but it happens *often*. You may also want to check as to whether the ability is adding the correct amount of damage/hate, since it only pops up as doing 1 damage when you use it.

2. Scythe of Doom - This ability can not be used on certain mobs or on certain terrain. Many times, if you had to converse with an npc before attacking it, this ability will not be able to hit. I also believe it has Z-axis issues, as many times mobs will avoid the effect even while directly in its path. Black Wind shares the same problem in the same spots. The random failures (not a "fail" message, but simply using up the energy/endurance/cooldown and doing nothing) that *all* of our attacks have could be related to this issue, or it may not be. I am unsure as to whether the de-aggro component of this ability is intentional or not. If so, then our lack of aoe aggro generation is simply an issue and not a bug. If not, it should definately be fixed.

3. Slay - Mobs that retained the "slay-immune" tag from the previous incarnation of this ability receive zero damage. They should still be immune to the root portion of the attack, but I am assuming that the immunity to the damage is a bug.

4. Nexus of Hatred - This ability shares the same bug with scourge that I described earlier in my post. It also will only taunt up to 2 mobs instead of all mobs hitting the target, and even then it will not last for the full number of hits that the tooltip describes. The ability will also aggro any mobs within its area of effect that you are not in combat with. Incidentally, the effect also "hits" your defensive target, putting them into combat (usually indefinately until they zone) and knocking them off of their mount if they were on one.

5. Aphotic Shield - I don't consider this a huge priority, but since you said that you are likely not high enough to have the ability, you should probably know that it does nothing at all for some hits, and on others it will only absorb 250 damage. It is hard for me to figure out the conditions required to reproduce this bug due to the extremely long cooldown, but it happens almost every time. I am not quite 50 yet, but I have heard that Hatred Incarnate does not do anything, either.
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Old 04-02-2007, 09:14 AM   #12 (permalink)
Ikath
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As a DRK i have two top issues and every other bug takes a big backseat compared to them:


Nexus of Hatred - well described by the posters above; completly unreliable/bugged and therefore worthless: Sometimes turns one or two mobs on me, sometimes none at all... It does not what the rescue states.


Scourge - issues again well described already: I can confirm the odd "Target dead" message, seems to occur randomly - not reproducable but awefull when you still have the same defenisve target and it just worked half a minute before. Also it gets resisted sometimes i.e. does not turn a mob (or call it "it just doesn't land?").



I can't stress strong enough that having our 2 rescue abilities not working is such a serious issue that it simply breaks the DRK as a reliable tank-class in my opinion (can't comment if the two other tanks have similar issues with their rescues as well). As there is no "seperate" taunt skill we depend heavily on our rescues and they have to work.
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Old 04-02-2007, 09:29 AM   #13 (permalink)
imported_Judas
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Ravaging Darkness does not seem to be on the same Global refresh as other spells/abilities, even when its been available for usage after an attack. For instance lets say Ravaging Darkness is up and you use the Sythe of Doom attack, after your attack your global timer begins and you have to wait for all your spells to refresh before you can attack again. During this time I have noticed Ravaging Darkness takes a few more seconds to refresh even though you have not used the ability.

Sycthe of Doom does not work in alot of areas and flat out does not work at all in the arena on the STEPS, it does however work in the arena itself.
Sythe of Doom and Shadow Step Harrow does not seem to apply the Life tap on numerous occasions. I have noticed in some tough fights Sythe of Doom does not use its lifetap at all.

Shadow step constantly misfires. When you need tha last bit of health in a tough fight shadow step/ HArrow leaves you hanging out to dry constantly.

Im not sure if this is Dreaknight specific or what but the last few days I keep getting the message "cannot see mob" when in fact the mob is directly in front of me in an unobstructed grass field. This has been happening constantly and the reason I bring it up is my other group members did not seem to be having the problem. Could this possibly be DK specific ? I dont think it is but I had to post it here to see if any of you were having the same problem. Its actully been happening to me constantly to the point its causeing me to lose agro over and over because you cant hit the mobs when you dont see them. Obviously I move to regain agro but I think its a tank specific bug simply because the mob seems to be getting to close to the point of standing on top of you this may be causeing the bug,

There also seems to be an issue with alot of our spells and distance. The game does not seem to be handling distance properly and even though Im directly in front of a mob my spells/abilities will not be selctable getting the message you are too far away to use that ability this also happens constantly.\
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Old 04-02-2007, 01:33 PM   #14 (permalink)
Vaedar
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Quote:
Originally Posted by Judas
Im not sure if this is Dreaknight specific or what but the last few days I keep getting the message "cannot see mob" when in fact the mob is directly in front of me in an unobstructed grass field. This has been happening constantly and the reason I bring it up is my other group members did not seem to be having the problem. Could this possibly be DK specific ? I dont think it is but I had to post it here to see if any of you were having the same problem. Its actully been happening to me constantly to the point its causeing me to lose agro over and over because you cant hit the mobs when you dont see them. Obviously I move to regain agro but I think its a tank specific bug simply because the mob seems to be getting to close to the point of standing on top of you this may be causeing the bug
I've seen this a lot lately, too. Shadowstep/*whatever* will put me where I need to be in order to hit the mob. A couple times I landed facing AWAY from the mob but was still able to hit/cast. Annoying.

As far as issues, everyone has already pointed out my main concerns except for 1:

Make it so Vitality affects Cull.
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Old 04-03-2007, 07:20 PM   #15 (permalink)
Xaices
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I wanted to thank all of you for your feedback.

I have taken the top 5 from those that have posted here to bump up a few from the bugs and issues thread we had going earlier.

My appologies for cutting this thread short but our turn is up and coming and I wanted to get a little prioritization going on what the community wanted fixed first. After all they can not fix everything at once.

This thread for all intent purposes is closed.

I have submmited a long list of bugs and prioritized the tops ones from feedback on this forum and from TTH.

I will be trying to keep up on what is comming in patches as fixes to these bugs and working more to get some of the not so priority bugs fixed also.

Keep an eye out in the comming weeks as I may get the go ahead to start taking in issue reports. When I do I will make another post similar to this one only for issues.

Thanks for your help.

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Old 04-03-2007, 08:35 PM   #16 (permalink)
-Nite-
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now if only we could get the shoving our weapons up the mob's ass and sucking out their life fixed

(sorry had to bring in abit of humor :P )
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Old 04-04-2007, 03:05 AM   #17 (permalink)
kryptonix
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Quote:
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now if only we could get the shoving our weapons up the mob's ass and sucking out their life fixed

(sorry had to bring in abit of humor :P )
Yeh, I feel really really wrong doing that. Having to be behind the mob and have my sword go up the mob's rear to get to the squishy vital goodness. I also feel very weird life tapping a stunned mob. It doesnt really fit into the whole Dread knight feel.

How am I supposed to scare someone when my life taps are all done without them looking or knowing I ever did it? But then again I am sure a sword up the ass scares a lot of mobs.
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Old 04-04-2007, 01:04 PM   #18 (permalink)
labrat
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top 5 bugs

1. Sigil is run by a bunch of miss guided monkeys.

2. Changing classes whilst class is still highly borked.

3. Refer to number one.

4. Hitching / performance weigh more on my mind than silly class inconsistencies.

5. Refer to number one.
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Old 04-04-2007, 01:34 PM   #19 (permalink)
-Nite-
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Quote:
Originally Posted by kryptonix
Quote:
Originally Posted by -Nite-
now if only we could get the shoving our weapons up the mob's ass and sucking out their life fixed

(sorry had to bring in abit of humor :P )
Yeh, I feel really really wrong doing that. Having to be behind the mob and have my sword go up the mob's rear to get to the squishy vital goodness. I also feel very weird life tapping a stunned mob. It doesnt really fit into the whole Dread knight feel.

How am I supposed to scare someone when my life taps are all done without them looking or knowing I ever did it? But then again I am sure a sword up the ass scares a lot of mobs.
lol it scares more then the mob... although i've found the women like it alot
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Old 04-04-2007, 10:22 PM   #20 (permalink)
kryptonix
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Quote:
Originally Posted by -Nite-
Quote:
Originally Posted by kryptonix
Quote:
Originally Posted by -Nite-
now if only we could get the shoving our weapons up the mob's ass and sucking out their life fixed

(sorry had to bring in abit of humor :P )
Yeh, I feel really really wrong doing that. Having to be behind the mob and have my sword go up the mob's rear to get to the squishy vital goodness. I also feel very weird life tapping a stunned mob. It doesnt really fit into the whole Dread knight feel.

How am I supposed to scare someone when my life taps are all done without them looking or knowing I ever did it? But then again I am sure a sword up the ass scares a lot of mobs.
lol it scares more then the mob... although i've found the women like it alot
WOOT!!!
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