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Old 03-08-2007, 08:28 AM   #11 (permalink)
Jinxxer
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ALL LIES!!! :P Give me block instead of dodge on Shadow Meld, let alone make the ability work! Fix Shadow Step so it actually works more than 50% of the time outdoors. Nothing more depressing than that close fight where if you could have SS/Harrow to get that last bit of health to live...but nooo...SS bugs out, never teleports you and has to refresh even though it did nothing.

On a brighter note, I'm glad we got something, albeit a day later, out of this patch. I'll admit, I was extremely pissed off and about to cancel my sub when I saw CLR getting damage boost and us getting Spear/Jav ability...

Anyways, even if your post was just a petty one to amuse us and an attempt to try to reduce the amount of flame/rioting...nonetheless, you did show your face and at least made some sort of appearance. Thank you.

***BTW, when can I get my Vulmane racial ability "Animal Reflexes" to actually work...kinda sucks that I chose him partly for that extra runspeed and have yet to actually see it work. Let alone with the changes to attribute points, I would have rolled a Lesser Giant in his place for the extra mit%. Please forward to someone who can fix it...because that's just lame. I WANT MY RACIAL like everyone else!!!
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Old 03-08-2007, 09:28 AM   #12 (permalink)
Sares
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Quote:
Originally Posted by velzevul
that street has some long blocks though, and complex architecture

Aint that the truth :lol: But so far i have seen them tweak our class in the right ways and now they are trying to correct over corrections which is nice and gives me hope that more good things lay ahead.
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Old 03-08-2007, 09:58 AM   #13 (permalink)
Zikkar
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Jesus i hate to see what would happen if you hated us. You guys need to hire more class people so classes dont feel like they are on the backburner like we do now.
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Old 03-08-2007, 10:04 AM   #14 (permalink)
Jooma
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Excellent News!

I think as long as we hear from you every once in a while we can be patient enough to keep the flames down.

Your visit was much appreciated, thank you.
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Old 03-08-2007, 11:19 AM   #15 (permalink)
Igorr
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Nice to read those good news Thanks Avair for posting here ans thank you Xaices for your work too.
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Old 03-08-2007, 11:47 AM   #16 (permalink)
Valtain
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Very Awesome, Thanks for the update !!

Now, does the new scythe have an hate component with it ?
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Old 03-08-2007, 04:30 PM   #17 (permalink)
Lynxal
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Thanks for the update.

However, you guys really need to do a better job of keeping people in the loop, and being a lot more careful with patches and changes. Changing SoD based on something "seen" but not really evaluating what was seen properly speaks volumes and it's apparent there are a ton of things going on that Sigil is unaware of spreading themselves so thin.

This is my favorite post from yesterday after the dmg changes from your ranger equivelant posting on silky venom.
------------------------------------------------------------------------------------------------------------------------
Where are you getting this 1/3rd number from guys? I was just on my ranger an hour ago and my attacks /except for my DOTs and debilitating shot/ were doing the same or so similar damage that it was unnoticable to me.

How many of you have logged in and tested this? Which abilities do you think it is affecting? Elrar should be posting or has posted a list of abilities affected by the direct attack change.

Check your bow stats as well, did something change with those? Are you missing dex buffs?

~Tagad
----------------------------------------------------------------------------------------------------------------------------

Uh what? Are you missing dex buffs? It took the player community all of an hour after that patch went live a week ago to identify that dex was NOT adding to bow damage strength was.

It had to have been posted on a board somewhere and it should have been apparent to the sigil employees playing anything with a bow. My friend bugged it every day the second he logged on as have numerous others and no one knew? After Tagad made a fool of himself the code error was discovered in 30 seconds and fixed to be patched in live next week.

Claiming he had never heard of this bug until yesterday.....where are the bug reports going? Instantly my already low opinion of /bug gets moved straight to complete waste of time and energy.

You guys need some unpaid high school interns to take some grunt work or something.

The drastic changes in various areas would be easier to take if there was some faith someone knew what those changes meant to the balance, and if they were being implemented as intended. I am happy to help and do my part by utilizing /bug but that requires the bug reports get checked and distributed properly. Someone needs to post on your offical boards a known bug list.

It's like after the crafting changes screwed up complications, it was handled as a serverwide message at like 6:00 am CST....hey we know about it, don't worry we are on it so we are clearing the bug report list. Wait what? So the 100 of us on because we got up and on early are responsible to tell everyone else....and how are you clearing bug reports that ONLY relate to that or did you just wipe everything? Why not save yourself some trouble and post it as the start-up ingame message, instead of "Did you know you can summon your corpse...?"

I like where the game is going and there are some really great ideas here, but half of my friends have quit already and are waiting to restart 6 months from now when "beta" is over. This is the first game I have played that I thought I would be playing for awhile where I only signed up for the monthly plan instead of 3-6 months.

I think increasing the dialogue and treating it more like the beta it is would go a lot farther for a lot of people.
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Old 03-12-2007, 01:27 PM   #18 (permalink)
imported_Judas
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Avair,

Im not going to go into what I think is broken with the class because I think most of that has been covered, but one thing I will suggest ( and Im sure you heard this before ) is PLEASE GET OFFICIAL boards going . These class specific site should be for talking strategy not complaining about the games probelms.

Weather you believe it or not people need to vent and NEED to be heard. When you have issues spread out among mutiple communities it has to make it very difficult to keep track and that puts you at a disadvantage. Personally I think thats bad logic on Sigils part not to have boards. If you guys centralize all this crap you will be helping both the community and yourselves and you will not give the false impression that you could care- less what people have to say.

I think you guys have a great game here that will continue to grow and evolve please dont shut out your community. Even if you don't intend to thats the message thats being sent.
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Old 03-13-2007, 03:35 AM   #19 (permalink)
Wolfstein
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I'm in agreement that we need official forums for class related issues. The message and feedback is just not getting out there to Sigil.

On a side note, glad to hear the Pallys and DKs are getting some love, but honestly, the Warrior has been significantly broken since end of open Beta. Can anyone at Sigil please comment on Warrior changes/fixes/revamps?

Don't mean to derail this thread for DKs, however I'm grabbling for any attention a Dev might have to look at the Warrior.

Thanks!
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Old 03-13-2007, 05:38 AM   #20 (permalink)
Lightning
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Quote:
Originally Posted by Wolfstein
I'm in agreement that we need official forums for class related issues. The message and feedback is just not getting out there to Sigil.
The message and feedback is being forwarded to Sigil by myself, the class leads and the other affiliates - trust me, there is plenty of information flowing into Sigil from the players.
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