Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 02-22-2007, 01:45 PM   #1 (permalink)
Juba
Junior Member
 
 Additional Info
Last Online: 02-26-2007 02:59 PM
Join Date: Dec 2006
Posts: 10

Level: 2

HP: 0 / 25
MP: 3 / 145
EXP: 0%
Armor of Darkness Fix.

Quick question - it says that the mitigation is fixed on armor of darkess.
Does this mean that the +30% hate generation on attacks works as well.
Juba is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-22-2007, 05:14 PM   #2 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 206
EXP: 86%
I personally believe the hate always has worked. It felt like it did anyway.
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 12:39 AM   #3 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1289
EXP: 49%
Quote:
Originally Posted by Jooma
I personally believe the hate always has worked. It felt like it did anyway.
Didn't really see a difference before of after. Would this 30% increase in hate also translate in our taunt? If so its not working as it should. If not well then the hate should be increased in our other offensive attacks.
labrat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 01:14 AM   #4 (permalink)
velzevul
Senior Member
 
 Additional Info
Last Online: 06-06-2007 04:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 52 / 443
MP: 135 / 2460
EXP: 74%
every1 is so busy looking for lines starting with DREADKNIGHT, that they missed the very 1st line of adventuring dialog...

- Protective Fighters – Rescues are now usable out of combat.

that was a major annoyance to me as a tank that I had to attack the mob before using rescue.
velzevul is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 04:11 AM   #5 (permalink)
VereAthor
Junior Member
 
 Additional Info
Last Online: 04-25-2007 10:03 AM
Join Date: Jan 2007
Location: Switzerland
Posts: 25

Level: 3

HP: 0 / 68
MP: 8 / 374
EXP: 73%
The out of combat rescue issue was indeed an annoying thing.

About AoD. Does it work for you? I couldn't see any changes to mitigation when going to Def stance, except that DPS was lowered.
VereAthor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 04:43 AM   #6 (permalink)
Meldryn
Member
 
 Additional Info
Last Online: 06-05-2007 02:36 AM
Join Date: Feb 2007
Posts: 70

Level: 7

HP: 3 / 157
MP: 23 / 815
EXP: 28%
I notice a change in mitigation, but it is less than the 10% the ability advertises. I saw something like a 9.2% increase. Not sure where the disparity comes from. For that matter, can anyone explain why my Melee mitigation shown on my AC tooltip and my Defense tooltip are different? My AC tooltip shows around 20% mitigation, but my Defense tooltip only lists 16-17%.
Meldryn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 09:17 AM   #7 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 206
EXP: 86%
Overall the patch was very positive. My group got some much needed DPS thanks to the rogue changes and my healers said they noticed a huge difference in my mitigation and aggro control.

Personally I think the fix to AoD was a definate fix and a much appreciated one.

Only thing I didn't like about this fix was the missing return of the promised SoD revert and the Quest Exp is absolutely rediculous. From 0 exp in my level I did a quick river valley quest while waiting for my group to come online, then we did all of the evil side quests in the Pantheon and I dinged 28.
Took all of an hour I think.
__________________

Moxie Corps - Hilsbury Server
Jooma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 09:46 AM   #8 (permalink)
Lynxal
Member
 
 Additional Info
Last Online: 06-05-2007 08:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 1071
EXP: 5%
I haven't tested the hate generation from AoD......

Having grouped two days in a row with the same people killing the same mobs. Their appeared to be a comfortable difference in aggro control.

However, I also leveled early on in the night so my level vs the mobs changed and my level vs the ranger, who is the only real aggro risk usually, changed until he also leveled.

So, can't really be certain without testing. Too much involved to "feel" like it's working.

AoD did not add a full 10% mitigation to my defensive tooltip either.

And while on the subject of mitigation......why is physical resistance which lists melee mitigation not effecting the defensive tool tip. I picked up a bracer with 16 physical resistance which raised the listed melee mitigation by 1.6% in the physical resistance area....but that wasn't reflected in the defensive tooltip.
Lynxal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 10:08 AM   #9 (permalink)
imported_Judas
Member
 
 Additional Info
Last Online: 07-09-2007 09:51 AM
Join Date: Feb 2007
Posts: 53

Level: 6

HP: 2 / 128
MP: 17 / 666
EXP: 12%
Ok heres the deal, the 30% increase in Hate Per attack could not have been working the reason I know this is because when I level my Cleric (level 11) with my then level 21 Dreadknight in defensive stance there were times the cleric would get an add so I figured since the cleric was on the initial mob the DK could easily take the add and continue to help with the initail mob. Well I would hit the mob numerous times and not pull agro off the cleric with regular hits and these were level 14 to 16 mobs so if the DK in defensive stance is doing 30% hate per hit he should have easily been able to pull agro off a mob with one or 2 hits correct ? He could not and I know for a fact the DK didnt miss but maybe 10% of the time. So the 30% hate is not working from my experiences.

Now on the other hand I ran a little test with a warrior friend of mine / After I cycled through all my hate inducing skills and spells at least twice I had the Warrior join in the fight and NOT use any rescues as a matter of fact he didnt even use any attacks he just turned on auto attack and he pulled agro from me . Sure he is level 25 and im 22 but obviously his agro per hit is working . maybe working a little bit too well in my estimation. So he could pull from me but I could not pull from a level 11 cleric with my regular hits ?
imported_Judas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-23-2007, 11:37 AM   #10 (permalink)
TeamSKKeris
Senior Member
 
 Additional Info
Last Online: 04-04-2007 01:03 PM
Join Date: Jan 2007
Location: SC
Posts: 206

Level: 13

HP: 18 / 309
MP: 68 / 1717
EXP: 38%
AoD is not giving a full 10%. It is like someone said earlier 9.X%. I am not sure the Hate component is working either, as I could still pull aggro better in offensive form last night than defensive. I need to go back and check tooltips for changes.

Judas: Are you talking about auto-attack hits? Those do not generate any hate but the base damage. Best thing to do with adds like that is to stick a torture on them.

Lynxal: Physical Resistance (or Absorption) is actually spell resistance to poison and disease based spells.
__________________
Demise
(Umbra Lepus)
Dread Knight
Shidreth
TeamSKKeris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:47 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.