Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 01-30-2007, 01:38 AM   #1 (permalink)
Xaices
Junior Member
 
Xaices's Avatar
 
 Additional Info
Last Online: 06-08-2007 04:06 PM
Join Date: May 2006
Posts: 14

Level: 2

HP: 0 / 37
MP: 4 / 238
EXP: 50%
Dread Knight Bugs and Issues.

Bugs:

Shadow Step: camera angle changes to obscure angles when this ability is used. Shadow Step still desincs PC from game causing the playing be viewed by MOBs and Party Members a like in one place when in fact the PC has moved. Also if PC moves directly after Shadow Step is unable to perform any action other than movement for a period of time ~10 sec.

Armor of Darkness: No mitigation bonus. When switching stances there is no raise or lower of mitigation.

Scourge: Ability is being rsisted entirely to often (My understanding is it is not a resistable ability). On the PvP server in PvE combat the defensive target gets a resist anouncment from scourge.

Issues:

Word of Doom - The 15 minute reuse timer is a rediculous over kill and has made this ability rather useless. This should be one of our mainstay combat abilities and one of our signature class defining abilitites. 5 minutes may have been to little of time, but 15 is a bit harsh. Suggest 10 minutes.

Malice - the 15 second reuse timer on malice has significantly caused lower dps generation thus has significantly lowered our hate generation completely setting the Dread Kngiht back. This ability had a bug that was found just prior to launch caused something in one of the patches that caused the ability to do 2 x the dmg. This was the reason it did so much dmg NOT the reuse timer. Also the problem now is we only have one ability to use in combat on a continual basis, "Vexing Strike". Pressing "1" button over and over again is as exciting as watching grass grow. Suggest puting the reuse timer of malice down to the earlier mentioned but not implemented 6 second refresh or add another ability in that does soley dmg, nothing more no DC No bonus from flanking just good old fashioned dmg.

Devour Strength This ability is debuffing for half of what it was prelaunch.
-------------------------lvl------Bebuff Befor--------Debuff Now after luanch
Devour Strength I---------1---------14---------------------10
Devour Strength II--------10--------29---------------------15
Devour Strength III-------20--------52---------------------25
Devour Strength IV-------30--------78---------------------35
Devour Strength V--------40-------105--------------------45
Devour Strength VI-------50-------?-----------------------55

This needs to return back to what it was prelaunch. Are secondary roll as primary debuffer is no longer. Also this directly affects our dmg as str is in the dmg equations ultimately effecting our hate generation. Back to ground zero again with hate.

Reported Not Substantiated:

Raveging Darkness: 1. High Miss rate. 2. If missed puts negative effect on PC.

Abysmal Chains: High Resist rate in PvP.


*Note: Edited this Post to Reflect what is Posted in the Dread Knight Class Lead OP on the OVF. By Sigil Class Lead forum guidlines the OP of the bug and issues thread must remain short and to the point. I have replied to my own post on the OVF with full detailed accounts and descriptions of these bugs and issues. Also there is a comment to and a direct link to this thread from my OP in the Dread Knight Class Lead Bugg and Issues thread on the OVF.
__________________
Xaices is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 03:09 AM   #2 (permalink)
Visn
Junior Member
 
 Additional Info
Last Online: 02-22-2007 07:38 AM
Join Date: Jan 2007
Posts: 2

Level: 1

HP: 0 / 0
MP: 0 / 2
EXP: 2%
Send a message via AIM to Visn
Perhaps lower the time on Abyssal Shackles from 30sec down to like 10 or somthing.. Just a thought as it gets resisted alot. Peace
Visn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 03:13 AM   #3 (permalink)
XeroKill
Senior Member
 
 Additional Info
Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 19 / 292
MP: 62 / 1282
EXP: 68%
Good list bro, that is all the high points.

Shadow Step doesn't re-angle camera to be behind us when in 3rd person view.

Armor of Darkness is not indicating in the defense tool tip, and I don't think it is actually reducing damage either.

Agro Control is sub-par. I group with Tazzrin constantly and his agro control is far superior to mine.

Malice recast was said to be 6 seconds but it is 14 seconds.

The reduction to Devour Strength was WAY to harsh considering the relative strength of other buffs and debuffs at similar levels.

Word of Doom may have been too powerful at 5 minute recast but is a bit weak at 15 minutes, perhaps 10 minutes is a good medium.

As far as agro control goes, the thing that bothers me the most about it is Torture. Although the concept is sound, it just isn't enough to have our hate build over time. The other tanks can achieve the same amount of raw hate instantly while we have to wait for that same amount to build up. I think the DoT component is fine, but the hate on it should be fully delivered at the onset.

ALSO: Torture is a SPELL, it uses energy, has a resist component but it MISSES like a melee ability. If it resisted like it should then we could recast it when the global finishes, but as it stands now, it it MISSES we have to wait the full duration, and that can be deadly when used in the first few seconds of the fight when building agro is most important. In almost every case that Torture misses, I lose agro within the first 3 swings, even when spamming Provoke.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe

XeroKill is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 01:54 PM   #4 (permalink)
Matuse
Junior Member
 
 Additional Info
Last Online: 02-08-2007 11:50 AM
Join Date: Jan 2007
Posts: 9

Level: 1

HP: 0 / 21
MP: 3 / 91
EXP: 86%
Quote:
Shadow Step doesn't re-angle camera to be behind us when in 3rd person view.
You can make it do this. When I first got Shadow Step, I was really annoyed at how it borked my perspective. However, in the "Controls" menu is an option "Cam Snap-Behind", enabling this will keep the camera propely positioned when using Shadow Step. You may have issues when using mouselook, but IMO, mouselook is more a first person activity, and shouldn't bother someone habitually using 3rd person.
Matuse is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 02:17 PM   #5 (permalink)
Niteflyx
Senior Member
 
 Additional Info
Last Online: 04-30-2007 01:26 PM
Join Date: Apr 2006
Posts: 236

Level: 14

HP: 19 / 334
MP: 78 / 2211
EXP: 36%
Good list, everything that's been in my mind the last few days.
Niteflyx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 03:59 PM   #6 (permalink)
TeamSKKeris
Senior Member
 
 Additional Info
Last Online: 04-04-2007 12:03 PM
Join Date: Jan 2007
Location: SC
Posts: 206

Level: 13

HP: 23 / 309
MP: 68 / 1356
EXP: 38%
lol thanks for fix Matuse
__________________
Demise
(Umbra Lepus)
Dread Knight
Shidreth
TeamSKKeris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 04:22 PM   #7 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 03:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 11 / 237
MP: 43 / 1012
EXP: 49%
They need to get over the fact that they have at the core designed a tank class that requires DPS as a means to generate hate, give us back the skills with next to no refresh timer but the global timer and just accpet the fact that is the way it is due to THEIR DESIGN DECISIONS.

Sure people will complain but they have the superior taunts and superior heals we have DPS pure and simple case closed no need to discuss.
labrat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 04:26 PM   #8 (permalink)
TicToc
Junior Member
 
 Additional Info
Last Online: 02-20-2007 09:33 AM
Join Date: Jan 2007
Posts: 3

Level: 1

HP: 0 / 2
MP: 1 / 11
EXP: 10%
Quote:
Originally Posted by Matuse
Quote:
Shadow Step doesn't re-angle camera to be behind us when in 3rd person view.
You can make it do this. When I first got Shadow Step, I was really annoyed at how it borked my perspective. However, in the "Controls" menu is an option "Cam Snap-Behind", enabling this will keep the camera propely positioned when using Shadow Step. You may have issues when using mouselook, but IMO, mouselook is more a first person activity, and shouldn't bother someone habitually using 3rd person.
There is also another option that lets you right click your mouse to re-center your perspective to the direction your character is facing if you don't like the auto perspective mode. I forgot the exact wording now but will check later when I get home. I was annonyed by Shadow Step too when in 3rd person view, and this helps alot when fighting and trying to position yourself.
__________________
Ashran
Kojan DRK
Targonor
TicToc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 05:55 PM   #9 (permalink)
VereAthor
Junior Member
 
 Additional Info
Last Online: 04-25-2007 09:03 AM
Join Date: Jan 2007
Location: Switzerland
Posts: 25

Level: 3

HP: 0 / 68
MP: 8 / 295
EXP: 73%
Some things caught my eye when I ran a dungeon today with a quite capable group. (lvl 12 I am)

- The damage and hate dot (don't have the name at hand, apologies) seems to be resisted quite often by 3-5 dot mobs, without actually getting a "resisted" message in the log. It didn't show in the spell effects window of the target.

- Word of doom is resisted around 66% of the time by said mobs. I use it as an extra rescue if I lose aggro, it seemed to get aggro back to me though nonetheless.

- Armor of Darkness actually does absolutely nothing, couldn't observe a difference in damage taken whether active or not.
VereAthor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 06:12 PM   #10 (permalink)
TeamSKKeris
Senior Member
 
 Additional Info
Last Online: 04-04-2007 12:03 PM
Join Date: Jan 2007
Location: SC
Posts: 206

Level: 13

HP: 23 / 309
MP: 68 / 1356
EXP: 38%
  • Yep, I will help confirm AoD is 100% broken. I bet our offensive form is broken too.

    Still getting the spell miss messages without any text over a mob. The mob just kinda stands there and then eventually comes running.

    Torture (as seen above), Snare, Fear are all doing a full cycle if they are resisted or miss the target.

    They need to either rescale our hate or put us back to where we were 3-4 patches ago. The recast on Malice is too long. Make it 6 seconds like it was intended and it will be right.

    Sometimes Shadow Step casts and it doesn't seem to do the Harrow afterwards. No miss message or anything. Kinda rare, but I've seen it 4-5 times.
__________________
Demise
(Umbra Lepus)
Dread Knight
Shidreth
TeamSKKeris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 12:00 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.