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Old 02-21-2007, 12:18 PM   #141 (permalink)
Jooma
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 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 207
EXP: 86%
I averaged it out and unless I have some good luck on the brokers I can tank another 2 more nights before it is impossible for me to play my character without broken gear, because after soloing 2 dots my level who drop an average of 30 copper kill for an hour and a half, my repair costs were still almost double of what I made from soloing the mobs.

I've told my group I was done playing my toon until they fix the durability because I litterally can't afford to play. Luckily we worked out a system where they help me pay for my repairs so I can keep tanking, but unless I take up crafting I can't make money other than looting rares so much that no one in my guild can use so I can sell it on the broker.
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Old 02-21-2007, 12:22 PM   #142 (permalink)
TeamSKKeris
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Last Online: 04-04-2007 01:03 PM
Join Date: Jan 2007
Location: SC
Posts: 206

Level: 13

HP: 18 / 309
MP: 68 / 1724
EXP: 38%
Jooma, I don't know what you are soloing, but I have 20+s repair bills 2-3 times a night and stay pretty far ahead of the curve. Unfortunately, I like buying new equipment and I only have 1g to my name right now.

Am I making as much as others soloing the same junk? No. There is an issue with tank equipment breaking too fast, but if you kill the right mobs you will always stay ahead of the curve.
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Dread Knight
Shidreth
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Old 02-21-2007, 12:41 PM   #143 (permalink)
velzevul
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Last Online: 06-06-2007 04:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 51 / 443
MP: 135 / 2471
EXP: 74%
i am 25 at the moment, without a single piece of legendary and with maybe 1 rare piece. So I am assuming my gear is less than average from the sounds of what you guys are wearing. My repair bill for a complete set of gear from 0% to 100%, is about 6-7 silver.

I also carry a yet lower level, cheaper set of gear from repairs standpoint, to use when I am either soloing or in dungeon where I can tank wearing crap. Once we get into 2nd part of dungeons where we start facing off 4 dot mobs of our level, thats when I switch to better gear and start facing 7 silver repairs. My bill for the night usually totals no higher than 12 silver... and I make that much just in looting trash in round robin fashion.

I think it has a lot to do with what level of gear you are wearing. If you got a few Heroics or Legendary, you are screwed with our incomes money wise. Just a price you pay for wearing heroics at low levels. I imagine it will even out as higher levels come and we earn more money.
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Old 02-21-2007, 01:21 PM   #144 (permalink)
Jooma
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Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 207
EXP: 86%
I don't solo much at all since as soon as my guild has the right classes/levels on to form a group we do so. So I don't really know what the good mobs to solo at my level are but last night I was killing the Enticed Adventurers in the River Valley in Qalia. I had thought 30 copper a kill was pretty good and I had quests in the area.

The problem is the cost to repair uncoming and rare gear is still copper. but my heroics always cost atleast a silver.
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Old 02-21-2007, 04:52 PM   #145 (permalink)
TeamSKKeris
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Last Online: 04-04-2007 01:03 PM
Join Date: Jan 2007
Location: SC
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HP: 18 / 309
MP: 68 / 1724
EXP: 38%
'nother issue Xacies:

Enthralling Nexus: does not work half the time, probably the resist problem. However, if you rescue someone with it and mobs are around that are non-aggro they will immediately come after you.
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Old 02-22-2007, 05:49 PM   #146 (permalink)
Garn
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Last Online: 04-27-2007 11:36 AM
Join Date: Feb 2007
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Level: 7

HP: 3 / 150
MP: 22 / 786
EXP: 2%
Have to agree with the reapair costs, even after the durability fix. Why is it we tanks who the group relys so heavily on our equipment, have to foot these huge repair costs.

I bought a nice weapon I could barely afford then subsequently realized I could not afford to repair. So my cleric had to bare the burden of lending me cash to repair.

Having to borrow cash when the clothweares I group with have over 4g due to thier gear almost never needing repair is a little unbalanced.

Suggestion, make plate gear have a much higher durability than light. I would suggest maybe Light 100%, medium 200% and heavy 300%. Or leave it all at 100% but do the same math behind the scenes to have the same basic affect. Maybe by heavy gear having a 30% less chance of being dmaged than medium and 60% less chance thaan light for example.
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Old 02-22-2007, 06:04 PM   #147 (permalink)
Hyatt
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Level: 6

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MP: 21 / 811
EXP: 95%
Personally, I never have a problem with item durability unless I die in PvP where I take a 33% hit. Soloing or tanking I usually end the day still on 100% or 67% at the least. If I leave it a day or two this might go down to 33. I hardly ever break anything. That being said, when I do repair it is quite expensive. I have 7 gold at level 28.

This is my own personal experience and I am wondering why it differs from others. Could it be due to the fact that item durability works differently on PvP servers?
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Old 02-23-2007, 12:42 AM   #148 (permalink)
labrat
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Last Online: 05-31-2007 04:28 PM
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Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1294
EXP: 49%
Quote:
Originally Posted by Hyatt
Personally, I never have a problem with item durability unless I die in PvP where I take a 33% hit. Soloing or tanking I usually end the day still on 100% or 67% at the least. If I leave it a day or two this might go down to 33. I hardly ever break anything. That being said, when I do repair it is quite expensive. I have 7 gold at level 28.

This is my own personal experience and I am wondering why it differs from others. Could it be due to the fact that item durability works differently on PvP servers?

On a single two hour outing with no deaths involved but semi constant killing, I am seeing a 30% hit in durability. This is still a major issue as you well know as you increase quality of your gear the price of repair goes up exponentially.
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Old 02-23-2007, 02:10 AM   #149 (permalink)
Azgod
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Posts: 52

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HP: 2 / 126
MP: 17 / 689
EXP: 5%
Durability loss is out of whak imo, just antedotal but soloing with my brothers bard, in the same area and same level (18-20) for hours that I did with my DK the bard took about 40% less durability hit. How does this make any sense, medium armor should be > heavy armor in durability? Maybe they have the damage equation reversed? I have had group members volunteer to chip in for repair costs, but I so disliked the peridot rip-off from eq that clerics played, you know all gems went to clerics for dot costs lol, so I decline. Combined with the other issues and abilities not doing what they portend to do I am playing the DK less, it's just not fun to spend an evening killing mobs and wonder at the end if you have broken even with repair costs or not look forward to aquiring and equipping a nice item because you are getting taxxed at an extortioners rate.
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Old 02-26-2007, 02:31 PM   #150 (permalink)
Garn
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Last Online: 04-27-2007 11:36 AM
Join Date: Feb 2007
Posts: 66

Level: 7

HP: 3 / 150
MP: 22 / 786
EXP: 2%
Quote:
Originally Posted by Hyatt
Personally, I never have a problem with item durability unless I die in PvP where I take a 33% hit. Soloing or tanking I usually end the day still on 100% or 67% at the least. If I leave it a day or two this might go down to 33. I hardly ever break anything. That being said, when I do repair it is quite expensive. I have 7 gold at level 28.

This is my own personal experience and I am wondering why it differs from others. Could it be due to the fact that item durability works differently on PvP servers?

Something is definately different for you then. I have had to leave my group waiting for me to come back from repair many times after only 4-5 hours. Thats after starting off with 100% durability. The repair costs are killing me. All my steady group memebers have 3-5 gold atm and I have about 1 gold max usualy due to my rediculous repair bills (avg. 15 silver a run).
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