Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 02-13-2007, 10:34 AM   #101 (permalink)
Xaices
Junior Member
 
Xaices's Avatar
 
 Additional Info
Last Online: 06-08-2007 04:06 PM
Join Date: May 2006
Posts: 14

Level: 2

HP: 0 / 37
MP: 4 / 266
EXP: 50%
Update:

I have spent the last 2days using Scythe of Doom. Findings:

1. Solo green 3 dots cake. Solo light blue 3 dots doable depandant on mobs stuns mezes etc. Dark Blue 3 dot difficulty increases on type and a little luck and total number of mobs. Yellow 3 dots extreme dificulty and a lot of luck this is not an every time occurance with average to above average gear and with no buffs one would have to be very selective on type mob and number.

2. Group yellow 4 dots. Fully buffed I can sustain my self for a period of time after using Ravenging Daekness. When RD is done I take to much dmg to survive and rely on a healer to keep me up.

3. Conclusion. Scythe of Doom alone or even coupled with Ravenging Darkness is not over powered and works as intended in the grp environment. One may think overpowered if you have 10 or more green 2 dots in front of you, how ever the ability is designed for grp play to be able to sustain life in a multiple mob pull for a limited duration of time till things can be brought under control.


I had a discussion with Avair about this last night. He finaly got high enough level to obtain the ability himself and after he used it agrees with what I have stated and the ability will get readjusted.**

**The nerf is already in the next patch it will go live. However it will be reverted back to something similar to what it is now if not exactly what it is now.

--------------

Ravenging Darkness had a bug that having no animation caused a 4 second delay waisting 4 seconds of combat (two attacks) This has been fixed dev side and will be comming in a future patch.

-------------

Still working on Malice to 6 sec as origianly intended.

Still working on a lower reuse on WoD. I am working for 10 min. 5 min will never happen as Sigil is standing firm on that change.

-------------

Hate: hate is being worked dev side and is a continual process. I have no ETA at this time when the next adjustment will be comming out.

------------

Armor of Darkness is being looked into concurently.

-----------

New bug Scourge is being resisted to much. Actualy from my understanding it should not be resisted at all.

----------

This is all I have as far as information goes at the current time.


V/R

Xai
__________________
Xaices is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 10:48 AM   #102 (permalink)
velzevul
Senior Member
 
 Additional Info
Last Online: 06-06-2007 03:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 55 / 443
MP: 135 / 2277
EXP: 74%
Thank you Xaices, excellent work!

Some questions:

- out of share interest, did developers at any point stated what parts of AoD work as intended? I know there is 3 parts to it, mitigation, hate increase, and dmg reduction. We as a community did a lot of guess work largely on which ones work and which ones do not work. What do developers say? Please reply if this was a subject, not something to ask them directly, since we know in the end all 3 will work anyways.

- this one is of more substance... any update on DC being bugged in terms of
=> icon on mob disappearing/showing up randomly
=> do DC benefits work as intended? Mob shows as having achieved lvl 3 DC with me, however DC debuff on mob shows only lvl 2 DC benefits, aka no extra spiritual dmg, and no extra 2 crit% (from 7 to 9)
Is DC work still in the pipeline? I realize AoD is more important, but I would just like some info, if DC is indeed bugged on programming level, or on GUI level. As in, does it work just doesnt show, or does it really not work as intended.


- Non DRK related question - Itemization - shield itemization, seems there is a lack of shield in the game. Has it been your experience too? Does it have to deal simply with the fact that only 3-5 out of dozen+ classes would even theoretically want to use a shield?


- Something to suggest to developers: BROKERs - i would really like to have an option in the market window, to choose what types of armors to show. Not being able to say "show me plate choices only" really makes me browse through a lot of items I don't really want to see.


Thanks Xaices, once again.

Edit:
P.S> Symbol of Suffering - level 1, it says it hits for 15, combat log shows stable hits for 11 instead. Questions:
a) is this a trend that Suffering hits for a number less than stated among all levels of Suffering?
b) is this a bug or intended functionality, aka mob is mitigating this dmg.
velzevul is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 11:25 AM   #103 (permalink)
Niteflyx
Senior Member
 
 Additional Info
Last Online: 04-30-2007 01:26 PM
Join Date: Apr 2006
Posts: 236

Level: 14

HP: 17 / 334
MP: 78 / 2462
EXP: 36%
Thanks for the updates and your hard work, Xai

And Vel, I agree with the Shield itemization; there seems to be a small number of them compared to some items I keep coming across.

And DC as well, this seems to be another vital part of our class (as is our Defensive Stance) as Pally's have their buffs.. and we have our debuffs, but is it really working? Hard to test..

Any ETA on this update hitting?
Niteflyx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 11:45 AM   #104 (permalink)
Xaices
Junior Member
 
Xaices's Avatar
 
 Additional Info
Last Online: 06-08-2007 04:06 PM
Join Date: May 2006
Posts: 14

Level: 2

HP: 0 / 37
MP: 4 / 266
EXP: 50%
I got no reply on AoD other than its being looked into / worked on.

DC That is actualy a large undertaking from my understanding and will not be fixed short term.

Currently Sigil has Avair working on a multiple class project I can not get into the details of that. Just let it be known that he has been given a larger project on top of fixing bugs of single classes allocated to him. How ever he does slide in the DK adjustments when he has some time I try to persuade him every evening how every he has his orders and we must be a little patient currently.
__________________
Xaices is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 01:50 PM   #105 (permalink)
Lynxal
Member
 
 Additional Info
Last Online: 06-05-2007 07:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 988
EXP: 5%
Quote:
Originally Posted by Niteflyx
Thanks for the updates and your hard work, Xai

And Vel, I agree with the Shield itemization; there seems to be a small number of them compared to some items I keep coming across.
Good call on the shields...and also, who can craft a shield?

Through Tin I don't see an armorsmithing option for shields. I actually only went armorsmithing hoping I could make shields.

Why are cloaks not available until like item level 24 or something now (at least that I have been able to find)? Where are all the cloaks?
Lynxal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 02:55 PM   #106 (permalink)
Niteflyx
Senior Member
 
 Additional Info
Last Online: 04-30-2007 01:26 PM
Join Date: Apr 2006
Posts: 236

Level: 14

HP: 17 / 334
MP: 78 / 2462
EXP: 36%
Quote:
Originally Posted by Xaices
I got no reply on AoD other than its being looked into / worked on.

DC That is actualy a large undertaking from my understanding and will not be fixed short term.

Currently Sigil has Avair working on a multiple class project I can not get into the details of that. Just let it be known that he has been given a larger project on top of fixing bugs of single classes allocated to him. How ever he does slide in the DK adjustments when he has some time I try to persuade him every evening how every he has his orders and we must be a little patient currently.
Thanks for the update..

I'm just really bummed about this. Not fixed short term..The entire DRK class is based off of DC, and it not working gimps us from being full potential, and all the talk about hitting DC5 and being awesome.. While pallies are buffing their parties, and warriors using their defense stance to tank, we have neither a defense stance or a working debuff to bring us near par.. =/

Just rantin'.
Niteflyx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 04:36 PM   #107 (permalink)
Wardance
Junior Member
 
 Additional Info
Last Online: 03-05-2007 05:25 AM
Join Date: Feb 2007
Posts: 10

Level: 2

HP: 0 / 25
MP: 3 / 121
EXP: 0%
Quote:
Originally Posted by velzevul

- Something to suggest to developers: BROKERs - i would really like to have an option in the market window, to choose what types of armors to show. Not being able to say "show me plate choices only" really makes me browse through a lot of items I don't really want to see.

This also Applies when searching for 2 handed weapons you have to brows thru alot of items you dont want to see.
Wardance is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 10:31 PM   #108 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 03:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1191
EXP: 49%
Quote:
Originally Posted by Blood_Raven
Quote:
OMG lol he posted.

Now all we need is a real dialogue with them. =)

Anyway welcome and don't be shy, though we might bite.
That of course was Labrat speaking for himself. We dont bite, any of us. The most youll get out of 99.999999999999999% of us is positive constructive criticism. Welcome to the Boards Elrar!

Much love,

Raven
first LOL second get over yourself. if i really intended to attack him i would have.
labrat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-13-2007, 10:44 PM   #109 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 03:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1191
EXP: 49%
Quote:
Originally Posted by Xaices
Update:

I have spent the last 2days using Scythe of Doom. Findings:

1. Solo green 3 dots cake. Solo light blue 3 dots doable depandant on mobs stuns mezes etc. Dark Blue 3 dot difficulty increases on type and a little luck and total number of mobs. Yellow 3 dots extreme dificulty and a lot of luck this is not an every time occurance with average to above average gear and with no buffs one would have to be very selective on type mob and number.

2. Group yellow 4 dots. Fully buffed I can sustain my self for a period of time after using Ravenging Daekness. When RD is done I take to much dmg to survive and rely on a healer to keep me up.

3. Conclusion. Scythe of Doom alone or even coupled with Ravenging Darkness is not over powered and works as intended in the grp environment. One may think overpowered if you have 10 or more green 2 dots in front of you, how ever the ability is designed for grp play to be able to sustain life in a multiple mob pull for a limited duration of time till things can be brought under control.


I had a discussion with Avair about this last night. He finaly got high enough level to obtain the ability himself and after he used it agrees with what I have stated and the ability will get readjusted.**

**The nerf is already in the next patch it will go live. However it will be reverted back to something similar to what it is now if not exactly what it is now.

--------------

Ravenging Darkness had a bug that having no animation caused a 4 second delay waisting 4 seconds of combat (two attacks) This has been fixed dev side and will be comming in a future patch.

-------------

Still working on Malice to 6 sec as origianly intended.

Still working on a lower reuse on WoD. I am working for 10 min. 5 min will never happen as Sigil is standing firm on that change.

-------------

Hate: hate is being worked dev side and is a continual process. I have no ETA at this time when the next adjustment will be comming out.

------------

Armor of Darkness is being looked into concurently.

-----------

New bug Scourge is being resisted to much. Actualy from my understanding it should not be resisted at all.

----------

This is all I have as far as information goes at the current time.


V/R

Xai

Interesting stuff. another words they are doing nothing as far as DK or really any other class is concerned as they are already starting to work on other projects. hehe.

DC is someting honestly that was working fine prior to release why all the issue now? This is also something that needs much attention not little bits here and there.

Scythe getting nerfed and then oh wait reverted back maybe possibly a patch or two later. LOL. how about they dont push that change live and leave it be. I find it almost impossible to believe its not a simple dev side numbers change. Plus a patch? what patch?

AoD yet another huge thing for us is oh being looked into.

I get bashed all the time for opening up and saying what every other person really wants to but thinks being nice actually means something to them, but honestly this is starting to look worse and worse just from a game publisher perspective. They are actually making SOE look like good guys of MMOs.

I really really hope they super surprise me and push a huge patch within a day or so that will correct many of the other game breaking issues, like group bugs (boy are there lots of them) actually implementing fellowships, chunk crashing (how beta one can we get), lack of diverse content, no helm art (what a joke that this is not in game yet), total lack of diverse art work set for armors. crafting bugs gallor, kk i give up but wow there are way too many thigns to list and no patch for over a week? Dk's around the world are in for a LONG LONG wait before they see any fixes.
labrat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 02-14-2007, 09:12 AM   #110 (permalink)
Hyatt
Member
 
 Additional Info
Last Online: 04-15-2007 07:36 AM
Join Date: Jan 2007
Posts: 65

Level: 6

HP: 2 / 148
MP: 21 / 746
EXP: 95%
Let's all be friends!
Hyatt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Dread Knights



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:24 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.