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Old 01-27-2007, 10:42 AM   #1 (permalink)
Plankowner00
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Change to Malice

With the launch of pre-order, there's been a change to the class.

Malice is now on a 6 second cooldown.

I'm not sure what the intention here was, but it's definitely affected gameplay. Where you could lead off with this fairly heavy hitting attack and generate agro against you, you can't really afford to do that any more. With the cooldown, in a system where damage = hate/agro/threat, it feels like we've just been kicked. So now our only attack to possibly generate any kind of chain is now the weak Vexing Strike.

I'm sure anyone who played a Dread Knight in the past remembers the problems we had generating agro and holding onto a mob. Well, it feels like we've been pushed back to that once more. With this particular class, where we have to build agro unlike warriors and paladins who's snap agro capability far outshines ours, we're left lagging again.

I'm not certain why this change took place or the intention behind it. But when I only have Autoattack and Vexing Strike to use freely as a method of holding onto a mob, it seems like we've been hamstrung. Now, consider that we protection fighters are the ones who do NOT have any method of increasing our crit chance through items (at least I haven't found any), we're going to be left running after mobs and praying our rescues are never resisted.
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Old 01-27-2007, 10:55 AM   #2 (permalink)
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Read the macros area. You can use both Malice and Vexing Strike on one hotkey. You have to deal with spam, but it works better.

EDIT: Oh, and unless you've forgotten DC increases crit chance.
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Old 01-27-2007, 10:57 AM   #3 (permalink)
Plankowner00
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Just a small correction, after seeing Iabrat's post. He is correct, it is 15 seconds. When I looked at the patch information and saw it, I believe it stated it was only supposed to be a 6 second refresh.

But I do agree, the refresh time is WAY too long.
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Old 01-27-2007, 02:39 PM   #4 (permalink)
labrat
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Quote:
Originally Posted by TeamSKKeris
Read the macros area. You can use both Malice and Vexing Strike on one hotkey. You have to deal with spam, but it works better.

EDIT: Oh, and unless you've forgotten DC increases crit chance.
This is very true you certainly can add it to a macro and infact I already had the two stacked in a macro prior to launch but dropped it for live as it often would step on the chian if a crit was hit, defeating its purpose.

The next post in the thread is exactly my issue, they added a 6 second refresh timer to mallice and yes I agree that is about right but still would need to be tested for sure in game. The issue is its on a 15 second refresh timer and that is totally unacceptable. I doubt they will change it as they are in the process of just ignoring the community as they know they will be burned alive for this game upon official release.

I only hope that a dev reads this and see that the refresh timer is set to 15 not 6 and needs to be changed. Once this is done I can get a better feel of how this crappy refresh timer plays out in the class.

On a note side spamming vexing is just about as lame as you can get, it just gives the flavor that this class is nothing more than one key spammed over and over with an occassional provoke or debuff when it runs out.
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Old 01-27-2007, 03:05 PM   #5 (permalink)
Plankowner00
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Quote:
Originally Posted by TeamSKKeris
Read the macros area. You can use both Malice and Vexing Strike on one hotkey. You have to deal with spam, but it works better.

EDIT: Oh, and unless you've forgotten DC increases crit chance.

Using Vexing Strike and Malice on a single hotkey has given me the same problems as Iabrat, so I've gotten rid of that one.

I'm not sure about levels above 15, but up to that point at least DC doesn't seem to do much for me at all.

I really don't mind Malice having a cooldown, but a 15 second one is just a tad unreasonable. The 6 seconds that I believe I read in the notes would be just fine. In addition, Malice still costs 24 endurance, now I suppose that's not a big deal, but if I only get to use it once or twice a fight, how about we lower the cost of it to say 15?

Maybe it was a bit overpowered and needed to be scaled a bit. On the other hand, it was also our most (and only) reliable burst damage ability at lower levels. Maybe I just suck at playing a DK, but I'd at least like to know what we're supposed to use in place of it. Maybe a slight bump in Vexing Strike damage to possibly compensate for the much lessened damage of Malice, since we can't use it as freely as before.
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Old 01-27-2007, 03:10 PM   #6 (permalink)
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I agree, I felt a big loss in DPS.
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Old 01-27-2007, 04:12 PM   #7 (permalink)
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Malice is actualy on a 14 Second Timer

Words of Doom are on a 15 minute timer.

Believe me I am just as pissed as any of you.

Avair's reply: I had to, Dread Knights were doing 25% more damage than any class their for all levels.

The DK was out DPS'ing rogues monks sorcs rangers etc. according to Sigils parsing system.

Any ways I am still in dispute on these matters and probably will be on others that I have not been told about.

btw, I was not informed of any of these changes until I logged into game and started playing and was like WTF!.

I will try to keep every one as informed as possible as the procedings continue.
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Old 01-27-2007, 04:28 PM   #8 (permalink)
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Quote:
Originally Posted by Xaices
Malice is actualy on a 14 Second Timer

Words of Doom are on a 15 minute timer.

Believe me I am just as pissed as any of you.

Avair's reply: I had to, Dread Knights were doing 25% more damage than any class their for all levels.

The DK was out DPS'ing rogues monks sorcs rangers etc. according to Sigils parsing system.

Any ways I am still in dispute on these matters and probably will be on others that I have not been told about.

btw, I was not informed of any of these changes until I logged into game and started playing and was like WTF!.

I will try to keep every one as informed as possible as the procedings continue.
WoD is on 15 minute timer!!!!!!! OMFG are they serious and that answer of we were doing 25% more DPS than any other class of like level is utter BS. rolled a shammy and a sorc as well as my dk and played a little of each last night to level 8 each and guess what they easily and very quickly put down the same stuff the dk spend three or four times the length putting down.

This change is utter crap and honestly has me thinking I have no desire being a DK. we are gimped and gimped for what reason but utter bs on their part. We generate hate by having high DPS as we have next to no taunting skills and yet they reduce our DPS to utter crap? They need to get over the fact that they have a tanking class in game that is a POS tank wise without having superior dps over other tanks in the class. warriors have the awesome taunts, pallys can heal through tougher fighters and guess what DK gets the shaft and has none of it and oh wait guys how about we take away your hate generating ability as well so we are completely useless.

This is exactly the reason they dont have a forums so they dont have to deal with flack from poor decisions made on their part. Why would any player want to be a class that is gimped to the point you almost couldn't play the start stuff they have to offer you initially in game. TSK TSK TSK lame lame lame devs and I hope you read this and get the message loud and clear change it back or at the very least reduce this down to what it was prior to prelaunch.

WOD on a 15 minute timer what a POS skill that is now, why even give it to us. TAKE THE DAMN THING OUT AND GIVE US A SKILL WE CAN USE OFTEN AND HAS REAL MEANING TO US NOT THAT POS IT NOW IS.


edit--- xaices its time they started to post on these forums and offer why and how and be ready to get attacked with replies. hiding and cowering behind this forums is sad. they need to be proactive and very active in communication with their playing base. its bad enough several major review sites have already finished their preview with well we are on a hold and see if it is worth the time and effort with this game as it is way to rough around the edges right now"
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Old 01-27-2007, 05:13 PM   #9 (permalink)
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Xaices -

Instead of trying to get them to change Words of Doom back to 5 min, have them make damn sure we get the damae seen on the tooltip every single time. When it was a 5 minute cooldown, I already thought it was bogus to sometimes hit for what it said, and sometimes hit for 5-10% of what I should...it's stupid.

If they are set on giving us a 15 minute cooldown on that ability, it's OK...however they need to make the damage better on it, so that it is seen in a once a while spell that deals major damage. Make it un-resistable, and always hit for what it shows.

I would be fine waiting for 15 minutes if I knew it would WORK every 15 minutes. As it was before, I would use it every 5 minutes...and only once out of three times it would actually be effective.

Malice seems fine to me, that specific change is just one I took in stride and worked around it. I'm ok with it, but perhaps they should add a bit of damage to it if they won't allow us to use it as often.

[edit] I just wanted to say that this sounds like a PvP nerf, just imo.

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Old 01-27-2007, 05:24 PM   #10 (permalink)
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erik says:
All Comments Stated Above Can be Found on The Vanguard Fighters Dread Knight Forums.
erik says:
Like I said your changes would not be well recieved and they are not.
erik says:
15 on WoD is useless IMO and in every one elses. 5 minutes was pushing it as is. and Yes Keep the DMG. No one was realy complaining about WoD pre launch Dreads or Others.
erik says:
Only haveing "1" ability to use "Vexing Strike" is as boring as watching paint dry. I and the majority of the Dreads Feel the same way.
erik says:
We were Fine. All you had to do is fix the bugs I submited.
erik says:
Do not take this as a personal attack on you. How ever I am going to speak up and be loud about it.


The IM waiting for Avair When he gets into work. I am sure he will continue to try and contact him. I am pretty sure when you recieves the IM he will want to reingage the discussion we had yesterday.
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