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LinkBack | Thread Tools |
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#1 (permalink) |
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Senior Member
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Rejoice! (or not)
- Dread Knight - Your Dreadful Countenance should now actually lower targets SPI mitigation
- Dread Knight - Moved Scythe of Doom to level 18. Upgrades from there. - Dread Knight - Increased hate added on Incite - Dread Knight - Increased Provoke taunt to the correct level. - Dread Knight - Increased damage from Symbol of Suffering - Dread Knight - Backlash now lists its maximum duration. - Dread Knight - All Symbol abilities now cost 1 energy/ second - Dread Knight - Fixed display description on Vengeance to reflect how much damage it actually does. - Dread Knight - Added a block animation to Bleak Foeman. Secondary Effects: - Intelligence spell damage mod and strength melee damage mod are now getting applied as intended. The ability tool tips should also be updating properly again. - The maximum damage and healing reached from maximizing intelligence, strength and vitality has been increased. EDIT: They are nerfing our invis/runspeed buff ![]()
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#3 (permalink) |
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Junior Member
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Now just waiting for the Hate levels of warriors to be brough atleast close to that of the DK. Right now it is so far skewed it isnt funny...
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Xerces - Warrior/Diplomat of Leviathan
An Orginal Vanguard Raiding Guild http://www.guildleviathan.org - For every complex problem there is a solution that is Simple, Neat, and Wrong. H.L. Mencken |
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#4 (permalink) | |
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Senior Member
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What is
Quote:
I am on vacation right now, I feel that I fell behind events on the forums... How did the Saturday def fighter patch go? Did DK get what they needed? thanks all |
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#5 (permalink) |
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Senior Member
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Well I tested this out. It still seems to be 50/50 shot on it working. Before there was a bug with DC that once it actually kicked in any SPI damage would basically be 1 or 0. Our Word line the 5 min recast is SPI based damage. So a 1000 pt nuke useable every 5 min was worthless unless you pulled with it.
I saw some 0s tonight, but not as many. There must still be a bug lingering there.
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#6 (permalink) |
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Senior Member
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As of last night and tonight they have slapped us a nerf bat. The nerfed the crap out of our mana pool. The invis buff is still "good" but I don't like that the nerfed the run component that much. Its negligible now.
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#9 (permalink) |
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Member
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It's pretty bad. Our Energy pool hasn't gone down, it's the cost of our abilities have gone up dramatically.
As for the run speed portion of Shadowy Veil, there was talk on the beta forums about making them separate. Hopefully, this is what the nerf was set up for. |
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#10 (permalink) |
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Senior Member
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I believe that's correct Hyatt. Most DKs out there wanted two separate abilities, and so I believe they will be giving us: "Daemonic Speed" and "shadowy Veil" separate.
I have to see the energy crisis for myself during the 3-day headstart to understand if it's truly terrible. What will really take the cake for me, is not being able to debuff the strength of 3 or 4 mobs at once, lol...if we're relegated to one or two spells before our mana is depleted...then they really screwed up, and we will see it change. -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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