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#11 (permalink) |
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Junior Member
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With yesterday's changes, something else concerns me. Now, at lvl 7, I usually start the fight with the DOT and debuff at range, then infight spamming my combat arts until END is low. After 2 secs END starts to regenerate, after 3 more secs or so END is full again, so rinse and repeat with the combat arts until the mob is down. I do not really see a need to spare END as it regenerates really quickly. Does that change with higher levels?
Ok, we have chains and rescues to entertain ourselves, but in EQ2 I always had to conserve my power, so I had another Taunt to cast when needed... |
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#12 (permalink) |
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Senior Member
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I think in the end it will balance out better. By then we will have a lot more attacks in our book and will be able to use up our endurance. I do however agree that there was little reason to change it, seeing as it regened pretty fast before. Perhaps you should start another post on the subject.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#13 (permalink) |
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Senior Member
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OK, after a couple nights of testing I realize it must have been a combination of sleep deprivation and/or drunkenness that lead me to see these trends. I have noticed that both my damage and mob damage is not as consistent as I first reported. It must have just been the mobs I was fighting when it started to dawn on me.
This topic can happily rest in peace.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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