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Old 01-18-2007, 06:04 AM   #11 (permalink)
VereAthor
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Last Online: 04-25-2007 10:03 AM
Join Date: Jan 2007
Location: Switzerland
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Level: 3

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With yesterday's changes, something else concerns me. Now, at lvl 7, I usually start the fight with the DOT and debuff at range, then infight spamming my combat arts until END is low. After 2 secs END starts to regenerate, after 3 more secs or so END is full again, so rinse and repeat with the combat arts until the mob is down. I do not really see a need to spare END as it regenerates really quickly. Does that change with higher levels?
Ok, we have chains and rescues to entertain ourselves, but in EQ2 I always had to conserve my power, so I had another Taunt to cast when needed...
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Old 01-18-2007, 07:38 AM   #12 (permalink)
XeroKill
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I think in the end it will balance out better. By then we will have a lot more attacks in our book and will be able to use up our endurance. I do however agree that there was little reason to change it, seeing as it regened pretty fast before. Perhaps you should start another post on the subject.
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Old 01-18-2007, 02:32 PM   #13 (permalink)
XeroKill
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OK, after a couple nights of testing I realize it must have been a combination of sleep deprivation and/or drunkenness that lead me to see these trends. I have noticed that both my damage and mob damage is not as consistent as I first reported. It must have just been the mobs I was fighting when it started to dawn on me.

This topic can happily rest in peace.
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Old 01-18-2007, 03:04 PM   #14 (permalink)
Saty
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+ The devs took out epic and legendary hits for now, to test there dmg spread better. These will be reintroduced soon.
So expect some nice crits when they do
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