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Old 01-17-2007, 02:48 PM   #11 (permalink)
Blood_Raven
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Ill be honest, for as long as i have played MMO's ive never used macros. So there fore, i dont understand the codes and such. I just never got around to using em. So....all the codes and such...could i get a n00b run through explanation?

Much love

Raven
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Old 01-17-2007, 03:04 PM   #12 (permalink)
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Raven,

If you right click on the spells on your hotbar you will see that they are macros. There is a text area where you can type different commands and actions and these actions will execute in a FIFO (first in, first out) order.

In game, you can type /help <command> and receive information on what the command does. For a lot of the basic commands they have the help text there, but for some of the more complicated ones you have to play around with them because no text is available at the moment.

You can also use /help listcommands and /listcommands <type> to see all of the commands available.

The %xxx codes are usually used for getting information from names. Either target names or player names. All I could figure out last night was %to was your current target's name.

Basic commands:

/cast <ability>
-- causes an ability to fire if available, if not available sends a message to the text window

/wear <item name>
-- causes your character to put on a specified item. From what I can tell this includes weapons, shields and armor. If the item is already equipped or does not exists it throws an error.

/combatformset <form>
-- causes your character to assume the combat form specified if available and will display an error to the text area if not.
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Old 01-17-2007, 03:10 PM   #13 (permalink)
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Quote:
Originally Posted by Cimmeron
There is no pause command for macro, the dev have stated they do not want you to be able to macro more then one spell command at a time.
But, you can. If you hotkey:
Code:
/cast "Torture II"
/cast "Devour Strength II"
It will cast Torture II, and then if you hit it again it will cast Devour Strength because Torture is still refreshing. The only problem I have with this--and the reason a pause command would be helpful--is that you get spammed with something like "You are not ready to do that."

If you could turn that spam off in the hot-key then you could essentially have one debuff macro. You would have to hit it twice, but it saves a slot on your bar. Right now, I have the spam redirected to another window, but it still shows up in red in the middle of your view.

I mentioned on the VGB board that having...

Code:
/ignorenotready
/cast "Torture II"
/cast "Devour Strength II"
...would be an acceptable solution to not having a pause command for me.
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Old 01-17-2007, 03:13 PM   #14 (permalink)
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Basicaly if you took the above pulling macro as an example

Pull:
/g inc >> %to <<
/cast "Scourge [version]"
(pause??)
/cast "Devour Strength [version]"

It would start on the top and work down.

First tell group Inc. %to , which would replace %to with the name of your target

Then cast scourge 1 or 2 or whatever

The you could as a pause if necesary so that the next step wouldnt start until the refresh was over.

Finaly it would cast devour strength
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Old 01-17-2007, 07:40 PM   #15 (permalink)
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If they allowed a pause command, there is nothing stopping people from hitting one button and waiting for all of their attacks to happen without touching anything. It's a necessary evil to disallow it and I agree.

However, there should definitely be a way in config to turn off all "not ready" alerts...because that has to be one of the most annoying things while playing.

I would like to know, however, if there is a problem using those formset/wear macros in conjunction with an attack.

For example:

/wear [2h weapon name]
/combatformset Ebon Blade
/cast Vexing Strike II

Would that work without too much hesitation? It seems it will. If I'm tanking with a shield, and as an Orc wanted to use Fury of Ghalnn...I would want to:

/toggle auto-attack..??? (that possible?)
/combatformset Ebon Blade
/wear [2H weapon name]
/cast Fury of Ghalnn

Then

/cast [X example of attack]
/toggle auto attack off (again, is it possible?)


I want no auto-attacks hitting the mob taking away from Fury of Ghalnn, so every special I cast, I would want it to toggle it off. If I could do this, my 10th page of abilities would be my Fury of Ghalnn line for effects that all do things like this.

Thanks in advance,

-Eclipse
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Old 01-17-2007, 11:30 PM   #16 (permalink)
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(see prior post)
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Old 01-18-2007, 12:32 AM   #17 (permalink)
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Quote:
/wear [2h weapon name]
/combatformset Ebon Blade
/cast Vexing Strike II
That macro will not work without having to hit it twice because /combatformset Ebon Blade will trigger the global cool down. You would end getting the item equipped, your stance changed, and an error message saying "That ability is not ready yet."
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Old 01-18-2007, 12:34 AM   #18 (permalink)
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does /pause xx work similar to eq?
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Old 01-18-2007, 12:36 AM   #19 (permalink)
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/pause is not in Vanguard. They have said they don't want people to be able to create long and drawn out macros like we had in EQ. So basically it is one spell/ability per macro unless you want to have to hit it twice. That of course, as described above, ends up spamming you with error messages.
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Old 01-18-2007, 04:27 AM   #20 (permalink)
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Ahh thanks Xero, I forget changing your stance was on global cooldown. If they change that, cool...but if not, I can deal.

I am most interested in seeing if I can macro: toggleautoattack off after an ability is used.

/cast Vexing Strike II
/toggleautoattack(on or off, in this case...obviously off)

-Eclipse
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