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#11 (permalink) |
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Junior Member
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Ill be honest, for as long as i have played MMO's ive never used macros. So there fore, i dont understand the codes and such. I just never got around to using em. So....all the codes and such...could i get a n00b run through explanation?
Much love Raven
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Blood~Raven Future- Dread Knight of Telon |
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#12 (permalink) |
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Senior Member
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Raven,
If you right click on the spells on your hotbar you will see that they are macros. There is a text area where you can type different commands and actions and these actions will execute in a FIFO (first in, first out) order. In game, you can type /help <command> and receive information on what the command does. For a lot of the basic commands they have the help text there, but for some of the more complicated ones you have to play around with them because no text is available at the moment. You can also use /help listcommands and /listcommands <type> to see all of the commands available. The %xxx codes are usually used for getting information from names. Either target names or player names. All I could figure out last night was %to was your current target's name. Basic commands: /cast <ability> -- causes an ability to fire if available, if not available sends a message to the text window /wear <item name> -- causes your character to put on a specified item. From what I can tell this includes weapons, shields and armor. If the item is already equipped or does not exists it throws an error. /combatformset <form> -- causes your character to assume the combat form specified if available and will display an error to the text area if not.
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#13 (permalink) | |
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Senior Member
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Quote:
Code:
/cast "Torture II" /cast "Devour Strength II" If you could turn that spam off in the hot-key then you could essentially have one debuff macro. You would have to hit it twice, but it saves a slot on your bar. Right now, I have the spam redirected to another window, but it still shows up in red in the middle of your view. I mentioned on the VGB board that having... Code:
/ignorenotready /cast "Torture II" /cast "Devour Strength II"
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#14 (permalink) |
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Member
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Basicaly if you took the above pulling macro as an example
Pull: /g inc >> %to << /cast "Scourge [version]" (pause??) /cast "Devour Strength [version]" It would start on the top and work down. First tell group Inc. %to , which would replace %to with the name of your target Then cast scourge 1 or 2 or whatever The you could as a pause if necesary so that the next step wouldnt start until the refresh was over. Finaly it would cast devour strength |
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#15 (permalink) |
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Senior Member
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If they allowed a pause command, there is nothing stopping people from hitting one button and waiting for all of their attacks to happen without touching anything. It's a necessary evil to disallow it and I agree.
However, there should definitely be a way in config to turn off all "not ready" alerts...because that has to be one of the most annoying things while playing. I would like to know, however, if there is a problem using those formset/wear macros in conjunction with an attack. For example: /wear [2h weapon name] /combatformset Ebon Blade /cast Vexing Strike II Would that work without too much hesitation? It seems it will. If I'm tanking with a shield, and as an Orc wanted to use Fury of Ghalnn...I would want to: /toggle auto-attack..??? (that possible?) /combatformset Ebon Blade /wear [2H weapon name] /cast Fury of Ghalnn Then /cast [X example of attack] /toggle auto attack off (again, is it possible?) I want no auto-attacks hitting the mob taking away from Fury of Ghalnn, so every special I cast, I would want it to toggle it off. If I could do this, my 10th page of abilities would be my Fury of Ghalnn line for effects that all do things like this. Thanks in advance, -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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#17 (permalink) | |
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Senior Member
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Quote:
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#19 (permalink) |
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Senior Member
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/pause is not in Vanguard. They have said they don't want people to be able to create long and drawn out macros like we had in EQ. So basically it is one spell/ability per macro unless you want to have to hit it twice. That of course, as described above, ends up spamming you with error messages.
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#20 (permalink) |
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Senior Member
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Ahh thanks Xero, I forget changing your stance was on global cooldown. If they change that, cool...but if not, I can deal.
![]() I am most interested in seeing if I can macro: toggleautoattack off after an ability is used. /cast Vexing Strike II /toggleautoattack(on or off, in this case...obviously off) -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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