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#1 (permalink) | |||||||
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Senior Member
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Racials Questions - different DK options I am considering...
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--------------------------------------------------------- These are just my questions about some races I am considering playing as a DK. There are a few more races that have DK enabled, but I didn't like their racial/point allocation and didn't seriously consider them. Please post your knowledgable answers to questions I asked if you know answers below. Thanks all. |
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#2 (permalink) |
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Senior Member
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As an Orc Tank - I have to jokingly take offense to the comment about our racial. I really am not offended, but let me lend a different viewpoint.
If you had 10k HP, and you popped Fury of Ghalnn - you would want to stop auto-attacking (first and foremost). At lvl 50, you have many ways to deal a ton of damage. Most of them either work most efficiently with a 2H weapon or are spells. So depending on what you use: Fury of Ghalnn -> Stop auto-attacking -> equip [2H weapon name here] -> Massive damage chain. Going through the lvl 40-50 abilties, I see many ways to abuse this, and many ways to deal a ton of damage in DC5 at max level, especially spiritual damage! Not only is this a decent ability...but if done with correct efficiency - can be very overpowered, and heal you fully. This is something like the epitome of the emergency. Healers oom, Boss down to 1%, but HP dropping fast...pop this combo - increase damage by 10% + DC5's 15% + 2Her melee damage chains - or spiritual spells. I think it's viable, and I think it's fun as hell. (disclaimer...I also think Barbs have the advantage in racials...but luckily you won't have to worry about that. It is my opinion that the Orc has the most abusable racial for tanking with a DK.) I could be wrong. -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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#3 (permalink) |
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Junior Member
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Vulmane Racials?
Vulmane: Spiritual Bond - This ability will apply an effect to every member in your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds. This sounds killer. This will take a second to coordinate with your group, but when activated will seriously rock, and every 20 min. |
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#4 (permalink) |
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Senior Member
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if you can find a major high damage 2hander with a slowest possible attack that hits for 1000s, just slow, orc racial would kick major ass. you are right, i didn't think of that thorough enough. Plus, of course, you could pop your orc racial, than follow up with a lifetap type of attacks that would heal you double, both for damage and for a lifetap. not a bad combo.
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#5 (permalink) |
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Senior Member
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Also, think of an INT specialized DK. Doing inordinate amounts of damage with their spiritual spells. Tooltip says upwards of 22-2500 damage...who knows how accurate that would be? Then there's the one that wipes DC clear and deals that much as well.
In an emergency situation - I see the Orc having no problem healing himself full. -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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#6 (permalink) |
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Senior Member
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Qalia human ability seems to work from behind, but its recast is too long to be effective for raid/group use. I generally use it only in dire circumstances, and by that point I'm pretty much dead anyway.
There are also questions about its actual avoidance percentages. They may be 50%, but 50% avoidance for 10 seconds doesn't seem to help too much. Higher level players might be able to answer this part better.
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Demise (Umbra Lepus) Dread Knight Shidreth |
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#7 (permalink) |
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Senior Member
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Well, 10 seconds can turn out to be the difference between victory and defeat in a raid setting. How many hardcore raiders here can attest to the number of times they would have won a fight if they could have kept the tank up for 10 more seconds? How many fights have ended with the boss at 1% or even worse 0% for those truly huge hit point bosses? I can't even begin to count the number of times my guilds have lost within those margins. Not to mention, 50% (if that is correct) evasion for the first 10 seconds of a fight with a melee boss that is laying out some serious damage could mean the difference between getting the fight started right, and an outright wipe within the first few seconds.
The experienced raiders all know that every second counts and every ability adds up to the "BIG W" in the end.
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#8 (permalink) |
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Senior Member
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Yup 10 seconds is a lifetime of woe, fingernail-biting and heart-failure's threatening gaze....when the mob is at 1%.
I do think that Dwarf and Qalian babr need to be moved to 45 min and 75 minute timers respectively. Move Orc to 25. Basically everyone save for a few should be raised by a bit, I would like to see this done to make the overpowered ones just slightly less powerful by increasing cooldowns. I believe this would do a lot for racials. Rather have an Orc tank who can do his racial every 25 minutes, or a Barb who can do his every 75? Having them both at 20 is a mistake...a big one. -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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#10 (permalink) |
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Senior Member
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I think that would be too powerful, and in a raid not all that useful if most players in your group aren't hitting the mob. (Which in a tank group, they might not be)
I think it's fine as is, and synergistically, the damage buff works perfectly with the ability...so hopefully it stays the same. I said right after they implemented them, that they were great...the only thing that needs to change is cooldowns. The Qalian Barb's racial is way more powerful than ours, but if we could use ours 2 or 3 times while they used theirs once - it would be equal in effectiveness. Maybe get theirs to 40 minutes to be on a 2:1 ratio. *shrug* who knows...I think they just really wanted to make some races better than others at certain jobs. I'm just happy Qalian barbs can't be DK to overshadow the race I wanted. Selfish, yes...but it's how their powerful ability maes me feel. -Eclipse
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![]() Without honor - what are you but a pile of metal? |
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