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Old 01-16-2007, 08:44 AM   #1 (permalink)
velzevul
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EXP: 74%
Racials Questions - different DK options I am considering...

Quote:
Kojani Human: Spirit of Jin
- This ability will immediately restore 45% of energy and hit points to the target.
Can this be used on yourself (dumb question, just in case)? Seems a person with this ability is of great raid utility and group utility on the spot, regardless of class. That is a healer save, mana battery, self heal, and potentially some aggro generator due to a 45% hitpoint heal, all in one.

Quote:
Qaliathari Humans: Swiftness of the Sands
- For this next 10 seconds, when this ability is activated your ability to evade all melee attacks and spells will be greatly increased.
Any idea on how much does this help? Is it a complete evasion? Is it frontal only? Can i enable this turn around and run, or will i get creamed in the back?

Quote:
Thestran Humans: Inspirational Commands
- You will have 3 inspirational commands at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 effects active at the same time.
So.... Is this the 30 seconds every 20 minutes racial, a perma group boost for 2% mitigation? What % of total time played in a given hour can this be kept on?

Quote:
Kurashasa: Symbiotic Armor
- When this armor is active you will be consumed by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and slowed.
Snared? cool! Slowed? BY HOW MUCH? this badass racial seems like an AE aggro spell, that also drops everythings' dps around you by the % they are slowed.... can this fucka be resisted?

Quote:
Lesser Giant: Strength of Torsheim
- For the next 30 seconds after this ability is activated, you will increase your max hit points by 50%.
no comment, LGs suck

Quote:
Orc: Fury of Ghalnn
- For the next 5 attacks after this ability is activated, you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.
I used to think this racial is sweet, now I think it is total trash. How much HP can you gain back with this racial? 1000? 2000? 3000? If you are a 10k hp tank, you are waaay better off with a 45% hp/mana restore racial, and it is more versatile(you can use it on others)

Quote:
Dark Elf: Spawn of Haelufir
- This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura's, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.
I can imagine this racial ranging from a totally piece of shit gimp ass useless button, to an uberrific "he can do some crazy shit" discussion material, depending on what abilities the damn drake has... Can it CC? Can it boost group damage or your own mitigation? Does it snare? Does it triple your DC generation? Can it tank a mob for you :PPPP ???



---------------------------------------------------------

These are just my questions about some races I am considering playing as a DK. There are a few more races that have DK enabled, but I didn't like their racial/point allocation and didn't seriously consider them. Please post your knowledgable answers to questions I asked if you know answers below. Thanks all.
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Old 01-16-2007, 09:00 AM   #2 (permalink)
Eclipse
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As an Orc Tank - I have to jokingly take offense to the comment about our racial. I really am not offended, but let me lend a different viewpoint.

If you had 10k HP, and you popped Fury of Ghalnn - you would want to stop auto-attacking (first and foremost). At lvl 50, you have many ways to deal a ton of damage. Most of them either work most efficiently with a 2H weapon or are spells. So depending on what you use: Fury of Ghalnn -> Stop auto-attacking -> equip [2H weapon name here] -> Massive damage chain.

Going through the lvl 40-50 abilties, I see many ways to abuse this, and many ways to deal a ton of damage in DC5 at max level, especially spiritual damage! Not only is this a decent ability...but if done with correct efficiency - can be very overpowered, and heal you fully. This is something like the epitome of the emergency. Healers oom, Boss down to 1%, but HP dropping fast...pop this combo - increase damage by 10% + DC5's 15% + 2Her melee damage chains - or spiritual spells.

I think it's viable, and I think it's fun as hell.

(disclaimer...I also think Barbs have the advantage in racials...but luckily you won't have to worry about that. It is my opinion that the Orc has the most abusable racial for tanking with a DK.)

I could be wrong.

-Eclipse
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Old 01-16-2007, 10:33 AM   #3 (permalink)
Maskoz
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Vulmane Racials?

Vulmane: Spiritual Bond
- This ability will apply an effect to every member in your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds.

This sounds killer. This will take a second to coordinate with your group, but when activated will seriously rock, and every 20 min.
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Old 01-16-2007, 11:33 AM   #4 (permalink)
velzevul
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if you can find a major high damage 2hander with a slowest possible attack that hits for 1000s, just slow, orc racial would kick major ass. you are right, i didn't think of that thorough enough. Plus, of course, you could pop your orc racial, than follow up with a lifetap type of attacks that would heal you double, both for damage and for a lifetap. not a bad combo.
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Old 01-16-2007, 12:14 PM   #5 (permalink)
Eclipse
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Also, think of an INT specialized DK. Doing inordinate amounts of damage with their spiritual spells. Tooltip says upwards of 22-2500 damage...who knows how accurate that would be? Then there's the one that wipes DC clear and deals that much as well.

In an emergency situation - I see the Orc having no problem healing himself full.

-Eclipse
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Old 01-16-2007, 01:35 PM   #6 (permalink)
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Qalia human ability seems to work from behind, but its recast is too long to be effective for raid/group use. I generally use it only in dire circumstances, and by that point I'm pretty much dead anyway.

There are also questions about its actual avoidance percentages. They may be 50%, but 50% avoidance for 10 seconds doesn't seem to help too much. Higher level players might be able to answer this part better.
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Old 01-17-2007, 06:07 AM   #7 (permalink)
XeroKill
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Well, 10 seconds can turn out to be the difference between victory and defeat in a raid setting. How many hardcore raiders here can attest to the number of times they would have won a fight if they could have kept the tank up for 10 more seconds? How many fights have ended with the boss at 1% or even worse 0% for those truly huge hit point bosses? I can't even begin to count the number of times my guilds have lost within those margins. Not to mention, 50% (if that is correct) evasion for the first 10 seconds of a fight with a melee boss that is laying out some serious damage could mean the difference between getting the fight started right, and an outright wipe within the first few seconds.

The experienced raiders all know that every second counts and every ability adds up to the "BIG W" in the end.
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Old 01-17-2007, 06:05 PM   #8 (permalink)
Eclipse
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Yup 10 seconds is a lifetime of woe, fingernail-biting and heart-failure's threatening gaze....when the mob is at 1%.

I do think that Dwarf and Qalian babr need to be moved to 45 min and 75 minute timers respectively.

Move Orc to 25.

Basically everyone save for a few should be raised by a bit, I would like to see this done to make the overpowered ones just slightly less powerful by increasing cooldowns. I believe this would do a lot for racials.

Rather have an Orc tank who can do his racial every 25 minutes, or a Barb who can do his every 75? Having them both at 20 is a mistake...a big one.

-Eclipse
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Old 01-17-2007, 06:17 PM   #9 (permalink)
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I vote for orcs effect to hit all members of a group to bring it inline, similar to SK 1.5/2.o epic in EQ
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Old 01-17-2007, 06:27 PM   #10 (permalink)
Eclipse
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I think that would be too powerful, and in a raid not all that useful if most players in your group aren't hitting the mob. (Which in a tank group, they might not be)

I think it's fine as is, and synergistically, the damage buff works perfectly with the ability...so hopefully it stays the same.

I said right after they implemented them, that they were great...the only thing that needs to change is cooldowns. The Qalian Barb's racial is way more powerful than ours, but if we could use ours 2 or 3 times while they used theirs once - it would be equal in effectiveness. Maybe get theirs to 40 minutes to be on a 2:1 ratio. *shrug* who knows...I think they just really wanted to make some races better than others at certain jobs. I'm just happy Qalian barbs can't be DK to overshadow the race I wanted. Selfish, yes...but it's how their powerful ability maes me feel.

-Eclipse
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