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Old 01-22-2007, 05:22 PM   #21 (permalink)
Terkael
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Greetings,
Being an up and coming DK I am having a tough time picking a race. I really want to play a Vulmane but after looking at the new racial stats setup Im not so sure. It seems that some races will just end up being better tanks than others. I will probably still play one anyway, was just looking for everyones opinions.
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Old 01-25-2007, 01:31 PM   #22 (permalink)
Brelic
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Anyone who is planning on vulmane dk have idea what build and stat distribution their looking at yet? I know alot is still up in the air though bc all of the changes that are occuring
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Old 01-25-2007, 04:07 PM   #23 (permalink)
Eclipse
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Quote:
Originally Posted by Terkael
Greetings,
Being an up and coming DK I am having a tough time picking a race. I really want to play a Vulmane but after looking at the new racial stats setup Im not so sure. It seems that some races will just end up being better tanks than others. I will probably still play one anyway, was just looking for everyones opinions.
I think vulmane is a good decision for DK. You have a handy racial ability, and a pretty decent stat allocation.

Str - obvious
Dex - obvious
Wis - You'll want a decent-sized energy pool.

While you may not ever want to put another point into Wis, you can definitely play your cards a little differently than others.

If you think about it - Int is good because it raises our spell damage, and aggro. Wisdom adds perception as well, and it adds energy. (We will not be worrying about spell crits in VG afaic) So instead of adding spell damage, you're adding energy. So let's contrast yours and my char build. I am adding 2-3 points of Int/level for spell damage. You are doing the same for Wis. While my spells might deal more damage, you will have more mana to deal more spells instead. 10 spells at 90 pts/spell = 9 spells at 100 pts/spell.

You can then focus on Dex/Str and then your choice of other stat.

I think Vulmane will play differently than most, but not any less effectively. You will choose based on what you like, but I hope you at least take this as at least an opinion that you'll not be gimped in any way.

-Cev
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Old 01-25-2007, 04:29 PM   #24 (permalink)
XeroKill
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This is the reason I am so torn on what race to play right now. On the one hand I think that if I take a race like Vulmane it can help to augment the stats like WIS that I know are important, but that I am not too eager to throw points into. Using this line of though we can see a very well rounded character. On the other hand, my Min/Max side wants to take a race like Dark Elf or Kurashasa so that I get bigger bonuses to the stats that I want. I know I want INT and DEX, but the tank in me screams "Take CON, jackass!". It is just so frustrating to have all this past experience fighting the hype and lack of information we have.

Take all that aside and then I have to consider these racial abilities. Even worse than all the above combined is the uncertainty of knowing that all these factors are subject to change, and what seems like a great idea now can become a huge mistake in the near future.

/pulls hair out!
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Old 01-25-2007, 08:56 PM   #25 (permalink)
Eclipse
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I am pretty confident that VG is going to turn out slightly differently than EQ in the sense that mistakes made will not ruin your character.

If they made racial abilities something you could use every 5 minutes or less...then I think it could.

Currently, Dex increases crit% plus some other things...but we know crit will not be taken out of Dex. Why? Because of light fighters. They orbit around Dex, and nothing in Sigil's posts has ever hinted that wasn't exactly what they wanted.

Therefore, even IF Sigil removed every single thing from Dex, it would STILL be important for us to have. If everyone is critting besides the tank...that's a huge problem with the system they have (which I am not at all a fan of btw...too much critting and relying on crits to operate.)

The only thing you have to understand is: "How do YOU like to play your class?" Because there is sure as hell more than one way to do it in VG. DK have a huge advantage in being unique. We can create a DK that is heavily focused on spells for their major aggro...or through melee. They can choose to put together a build that revolves around that decision.

Personally, I am going with the build that allows for heavy spell usage and melee aggro. I am maxing out Dex for crits and block %. I have CON going naturally into my char as an Orc, and I'm happy with that - because getting 3 pts of CON per level is perfect for what I think it's worth in VG.

The one thing I think will make me have to be very careful...is my small energy pool and energy regen. I will base my entire game-play on the knowledge that those are my weaknesses. And I will create a skillset within myself to play around them. It all comes down to how you want to play it. You will always be strong in one area and weaker in another. That's what I like. It separates the skilled from the not.

-Cev
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Old 01-27-2007, 03:40 AM   #26 (permalink)
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hmm ok taking all that into consideration. Anyone who is planning on dark elf or particularly kurashasa dk have idea what build and stat distribution their looking at yet? hoping that since pre-release play is going on someone can shed some light on this.
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Old 01-29-2007, 08:22 AM   #27 (permalink)
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Quote:
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hmm ok taking all that into consideration. Anyone who is planning on dark elf or particularly kurashasa dk have idea what build and stat distribution their looking at yet? hoping that since pre-release play is going on someone can shed some light on this.
I've made a DE DK. It's really hard to tell what stat will benefit the most in the long run, though. Int buffs our spell dmg and taunts so I'm putting a few there, and a few in Dex for evasion mit. I'm also putting 2 points per level into constitution, praying that they fix it and it's not garbage in the future. Other than that, I'm trying for a pretty even build, also keeping in mind I DO want to tank, and alot of plate will have str/con.
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Old 02-07-2007, 07:53 PM   #28 (permalink)
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PICK A HUMAN.
As a dreadknight you split your melee damage and spell damage straight down the middle. If you want to be the most feared dread knight on your server you will need to balance your damages and push to become a master of your class. Balance of stats is the most important thing to a dk because you're pretty much Striving for all of them. If you focus only on one damage type you will be handcap in another. Dk have the ability to attack both melee and thru the armor, so use what your class gave you. If you want to go completely melee stats, your a fool of your own class.
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