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View Poll Results: Should Armor of Darkness rely on Dreadful Countenance to make us as effective as the WAR / PAL is by
Yes 5 50.00%
No 5 50.00%
Don't Know / Don't Care 0 0%
Other - Please provide detailed explanation below. 0 0%
Voters: 10. You may not vote on this poll

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Old 01-18-2007, 01:16 PM   #21 (permalink)
XeroKill
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Constructive ways to bring it up eh? So my original post and the subsequent replies in which I state my concerns and counter points in a rational, well thought out, and properly worded manner... is not constructive? Did you see me yelling "Fix this shit or I am canceling!" or anything to that effect. No, you did not. All you see is me posting my concerns, and adding a rebuttal to the posts that seem to counter the obvious logic that our defensive stance needs to be the same as the Warriors and Paladins.

Oh and thanks for the epiphany that they will continue to tweak the game and our class after the Beta is done with. I was completely unaware of that fact. However, that has little to do with my reply to you because your remark was, and I quote:

Quote:
You remember we're still in beta right?
If you have ANY experience in ANY other MMO you know just how much harder it is to get things changed after the servers go live, and how long it can take. If we can get these things hashed out and taken care of before the live servers get rolled, we will be better off.

EDIT: Oh and as far as me being oppressed or even feeling that way... that is not the case. I have always been in a top end guild and never had any issues getting a group or raids. I have, however, been apart of the SK community for a long long time, and I have seen first hand just how the stereotypes work and all the pissing and moaning the classes generated about it. I spent years posting at SK.org and other similar sites. I even stated in my post that I had hoped it wouldn't turn into that same BS like it was over there. Which is exactly why I am trying to get things changed now, before they can turn into biases and stereotypes. Now if you have nothing further to add to the actual issue beyond your opinion of me, kindly refrain from posting in this thread.
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Old 01-18-2007, 03:08 PM   #22 (permalink)
Bloodrite
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Wow, you make this too easy.

Quote:
I know it sounds like the whining and crying I was so tired of hearing. I have already admitted that, so thanks for pointing it out again.
Ok, Mr. Constructive so which is it? You can't admit to being a whiney little #&(#($ in one post and then claim to be constructive the next without someone calling you on it, I'm gonna opt with whiney baby. If you can't see the difference between your post and TeamSKKeris' then I've made the mistake of debating with an idiot.

We ARE still in beta. While that might not mean anything to you, it tells all of us mature non-drama queens that things are no-where near from being finalized. Yes, we might be just a week or two from release, but we ALL know how far behind Sigil is on some things. So buy a clue, stop making me spell things out for you.

The difference between today's SK and the one we'll be playing down the road will most likely have undergone significant changes. Changes that you can take ALL the credit for because by then I'm sure you'll have whined about all of them.

But you acting like this is our last chance of getting this ultra-important fix pushed through before SK's are doomed to be at the bottom of the fighter heap is just....dumb putting it nicely. And btw, I don't remember anyone disagreeing with the changes you'd like to see, so much as just saying that us being different from the other fighters isn't necessarily a bad thing.

And btw, last I checked you were the one who was done with this debate so what are you doing posting again?
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Old 01-18-2007, 03:37 PM   #23 (permalink)
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Bleh, stop going personal. All for one and one for all, etc.
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Old 01-18-2007, 03:38 PM   #24 (permalink)
Bloodrite
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Fair enough. I'm done.
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Old 01-18-2007, 06:36 PM   #25 (permalink)
Xaices
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I am not sure an adjustment to put you on par with Paly and War with a base stance will go in. The reason is DC is the Dreads Theme for one, the other is we have one of the best AC buffs in game. Not to mention Invulnerablity Defensive Symbol and Dark Ward. That AC buff is Dark Bastion look it up and do the math.
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Old 01-18-2007, 10:22 PM   #26 (permalink)
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Xaices,

I know AC is a good thing, but how good exactly?

are there publicly known formulas that say something along the lines of "this much AC equals that much mitigation versus such and such a mob under such and such circumstances" ?

Thank you man.
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Old 01-19-2007, 07:13 AM   #27 (permalink)
XeroKill
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Why is it when some one has no valid point to make it has to become personal? Even after all that did I attack you? The reason I said:

Quote:
I know it sounds like the whining and crying I was so tired of hearing. I have already admitted that, so thanks for pointing it out again.
It is not because I feel that it is indeed whining but that it follows the same trends we have seen in several other games. As in, always having the coolest "sounding" abilities and all this extra flare, that in the end doesn't quite stack up. Xaices has somethings for me to consider and I will indeed. At least I am showing some concern for this class, and making attempts to engage the community, get people thinking about possible problems we may face as a class, and try to rectify them before they can become real issues.

If you had some information like what Xaices just posted to actually counter what I am saying, instead of how I am saying it, that would be just fine and dandy. However, you didn't have anything to say, you simply felt like strutting around here like you are in some way special or unique by turning a post about our class into a personal argument. It is completely beyond me because I don't know you, nor do I care to know you. So what compelled you to come here and bring all this up? Momma doesn't hug you enough? Daddy beat you too much? I am willing to bet it is actually backwards, momma hugged you too much and daddy didn't beat you enough. Ohhh... I can see how this personal stuff is quite a lot of fun, I do feel like a man now! /sarcasm off

If you want to talk about being constructive, even aside from this post, why don't you take a look at a number of other threads I have authored, now compare those to your contributions and tell me who is being more constructive here. At least I can say I am trying to make a positive impact, beyond what can be achieved by attacking some one personally.

Good day... madam.
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Old 01-19-2007, 06:36 PM   #28 (permalink)
Bloodrite
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LOL, God that is funny. Personal? This is the internet, it doesn't get any less personal. I called you an idiot and a whiner. Walk it off pansy.
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Old 01-19-2007, 07:06 PM   #29 (permalink)
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Knock off the personal attacks guys, thanks.
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Old 01-19-2007, 08:17 PM   #30 (permalink)
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Here's the thing, I don't see why DK/SK's get the shaft. They never have in my book. Why? Because if you shift the focus away from yourself, you'll see that they have more than enough to compensate. Because if you take away the warrior's supreme taunt ability, and few percentage being better at taking the hit, what would they be left with?

As a veteran player of warriors and sk's (not pally's, not my thing), I can say, sk's are more fun for ME to play. Not everyone would agree. Just stop a minute to think about what persona you want to get into, and then make it the best damn class you can. You all don't want to be the same, really. Not everyone is equal, in fact not every player is equal. If we are looked down on, instead of listening to the wizard naysayers, who don't know better, give them something to be amazed with! It's much easier to impress people that way. Make a name for sk's and people won't look down on us.

To spell it out more clearly, if taunting and getting wacked is your thing, do a warrior. If you like the element of lifetapping, fearing, and using dark arcane magic, play a sk. Heck, even the pally finally sounds cool in VG, and that's a first. Just live with what you got and make it work.

EQ1 SK had so many advantages, finally a cool pet, neat spells, heck, the ability to solo, that a warrior couldnt touch. In my mind warriors are so drab, and yes, they can taunt and take hits, but the cost is too high. In EQ2, the other fighters might tank a bit better, but again, without all the fun spells that really do work. With all the debuffs, life drains, you really can hold aggro. Plus, no other tank can dish out the damage of a SK in offensive, and that's worth it alone for me right there.

For the most part, only in raid situations will the tanking advantage really pay off, and then, it's a matter of know your role. The warrior is the main tank, because, without that what else does he have? I'm sure that we will find a nice niche for us as well when it comes time to raid, even if that doesnt involve being MT.

The only eyebrow raise I am making at this time, is the mention that warriors will dish out the most damage....maybe from the nix of the berzerker and thus the bastardization in the warrior class? I dunno, but I feel very strongly that dps is going to be critical for dk's to hold aggro, and they might have to nudge us up in the future.

If you're still reading this, I'm sorry, I just get typing....but, I feel as long as we CAN hold aggro consistently, no matter how, I don't care how I do it in relation to everyone else. They can have their super easy taunting lifestyle, and I can work my ass off to keep it, but that will be just the thing to keep me awake those long nights without getting a caffeine overdose.

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