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Old 01-13-2007, 11:02 PM   #1 (permalink)
XeroKill
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Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 19 / 292
MP: 62 / 1317
EXP: 68%
Dread Knight Stats and You!

EDIT: 24-JAN-07 01:57 CST

BIG UPDATE!

According to the latest patch notes, the effectiveness of the DEX stat may not be as significant to tanks as it was before. They have REMOVED mitigation from the stats effect completely. It still provides increases to evasion, but overall it is not as uber a stat as it once was. Here are the patch notes, take what you will from it, but now it really makes me wonder what the best stat for a Tank is... I had my heart set on maxing DEX, now I don't know.

- Dexterity bonus to melee evasion and spell evasion has been re-centered. The new maximum with 18 points per level is 17%.
- Dexterity no longer grants a bonus to mitigation, it still grants a bonus to evasion. That part of mitigation has been shifted into block, dodge and parry.
- Block, dodge and parry now have different chances with max skill for your level against an even con NPC.
Light Fighters: 8% dodge chance, 8% parry chance, and 4% block chance. Heavy Fighters: 10% block chance, 4% dodge chance, and 4% % parry chance. Healers: 6% dodge chance and 4% parry chance. Casters: 6% dodge chance. The disciple has an 8% chance to dodge instead of the normal 6% given to healers.

I have updated the stat information based on my research and the new patch notes. I decided to break it down individually for the Dread Knight class by race. The information contained below is what your stats will be for your race at level 50 with NO buffs, NO clothes, and NO points spent. This is the absolute minimum your Dread Knight can have based on what race you pick. Remember for the NON-Humans you can spend 4 points per ability per level, and the Human races can spend 5 points per stat per level. If you want to know what it would be if you absolutely maxed it just add 164 (4x41 NON-Humans) or 205 (5x41 Humans) to that stat to assume you give it 4/5 points per level.

Some things to consider, the difference in hit points between a Vulmane (no bonus) and Orc (max bonus) is 246HP. If both races maxed CON they would be at 255 CON (765HP @ 3HP / CON) and 337 CON (1011HP @ 3HP / CON) for a difference of 246HP (1011 - 765). Now if some one can tell me what the ratio of CON:Resists is, I could calculate the differences there as well. But as far as HP goes, the difference is not all that dramatic. As I understand it at 40+ 246HP is less than one hit, although every bit counts.

EDIT: Added in "IF MAXED" for each race. This is what each stat would be if you spent MAX points in that stat every level. It is NOT what your stats will be all around since at best you can only MAX 2 stats per level.

ALSO, check out this Stat Calculator! Made by: Saty over in the Training Grounds. It will let you spend some points to get an idea of how your stats will end up if you didn't MAX the stat every level.

Code:
Starting at level 10 characters start to gain racial attributes. The following table illustrates the attribute bonus attribute points that a character will receive. All characters receive one point in every attribute each level in addition to the bonus points.

Race          STR CON DEX VIT WIS INT
Varanjar       1   2   0   0   1   0
Varanthari     2   1   0   0   1   0
Dwarf          0   3   0   0   1   0
Dark Elf       0   0   1   0   1   2
High Elf       0   0   0   0   3   1
Wood Elf       0   0   2   2   0   0
Gnome          0   1   0   0   0   3
Goblin         0   0   0   3   0   1
Half Elf       0   0   2   1   1   0
Lesser Giant   3   1   0   0   0   0
Halfling       0   0   3   0   1   0
Kojani*        0   0   0   0   0   0
Mordebi*       0   0   0   0   0   0
Qaliathari*    0   0   0   0   0   0
Thestran*      0   0   0   0   0   0
Kurashasa      0   2   0   0   0   2
Orc            2   2   0   0   0   0
Raki           0   0   1   2   0   1
Vulmane        1   0   1   0   2   0

In addition to the bonus points each race with the exception of the four human races (Kokani, Mordebi, Qaliathari and Thestran) earns 10 attribute customization points per level. The non-human races may spend up to 4 attribute points in each attribute per level. They do not all have to be spent at the same time. At level 11 a character could have spent 8 points total in any one attribute.

*The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.

There is no longer attribute gain associated with your class.

STARTING STATS BY CLASS

Archtype      STR CON DEX VIT WIS INT

Defensive
-Warrior       35  50  40  35  25  25
-Paladin       35  50  40  35  25  25
-Dread Knight  35  50  40  35  25  25

Offensive
-Ranger        40  40  45  35  25  25
-Rogue         40  40  45  35  25  25
-Monk          40  40  45  35  25  25
-Bard          40  40  45  35  25  25

Healers       
-Cleric        35  30  25  35  50  35
-Shaman        30  30  25  35  50  40
-Disciple      40  30  30  35  50  25
-Blood Mage    25  30  25  35  50  45

Casters
-Sorcerer      30  25  20  35  50  50
-Druid         30  25  20  35  50  50
-Psionicist    30  25  20  35  50  50
-Necromancer   30  25  20  35  50  50
ALL 3 HUMANS:
Code:
Race          STR CON DEX VIT WIS INT (+574)
All 3 Humans  --- --- --- --- --- ---
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
-------------------------------------
All 3 Humans  --- --- --- --- --- ---
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
-------------------------------------
Level 50      STR CON DEX VIT WIS INT
Stats          76  91  81  76  66  66 
-------------------------------------
IF MAXED*     281 296 286 281 271 271

*Stats IF you maxed it every level!
LESSER GIANT:
Code:
Race          STR CON DEX VIT WIS INT (+410)
Lesser Giant    3   1 --- --- --- ---
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
-------------------------------------
Lesser Giant  123  41 --- --- --- ---
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
-------------------------------------
Level 50      STR CON DEX VIT WIS INT
Stats         199 132  81  76  66  66
-------------------------------------
IF MAXED*     363 296 245 240 230 230

*Stats IF you maxed it every level!
VULMANE
Code:
Race          STR CON DEX VIT WIS INT (+410)
Vulmane         1 ---   1 ---   2 ---
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
-------------------------------------
Vulmane        41 ---  41 ---  82 ---
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
-------------------------------------
Level 50      STR CON DEX VIT WIS INT
Stats         117  91 122  76 148  66
-------------------------------------
IF MAXED*     281 255 286 240 312 230

*Stats IF you maxed it every level!
ORC:
Code:
Race          STR CON DEX VIT WIS INT (+410)
Orc             2   2 --- --- --- ---
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
-------------------------------------
Orc            82  82 --- --- --- ---
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
-------------------------------------
Level 50      STR CON DEX VIT WIS INT
Stats         158 173  81  76  66  66 
-------------------------------------
IF MAXED*     322 337 245 240 230 230

*Stats IF you maxed it every level!
KURASHASA
Code:
Race          STR CON DEX VIT WIS INT (+410)
Kurashasa     ---   2 --- --- ---   2
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
-------------------------------------
Kurashasa     ---  82 --- --- ---  82 
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
-------------------------------------
Level 50      STR CON DEX VIT WIS INT 
Stats          76 173  81  76  66 148
-------------------------------------
IF MAXED*     240 337 245 240 230 312

*Stats IF you maxed it every level!
DARK ELF
Code:
Race          STR CON DEX VIT WIS INT (+410)
Dark Elf      --- ---   1 ---   1   2
All             1   1   1   1   1   1
Dread Knight   35  50  40  35  25  25
--------------------------------------
Dark Elf      --- ---  41 ---  41  82 
All            41  41  41  41  41  41
Starting       35  50  40  35  25  25
--------------------------------------
Level 50      STR CON DEX VIT WIS INT 
Stats          76  91 122  76 107 148
--------------------------------------
IF MAXED*     240 255 286 271 230 312

*Stats IF you maxed it every level!
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Old 01-14-2007, 12:41 PM   #2 (permalink)
Xaices
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The link at which you obtained your data is a bit dated. Sigil has changed it to a blanket non specific gain in points reguardless of which race or class you are. I do not have link to that change atm. Currently Sigil is adjusting this along with racial abilities. So what you have obtained and what is currently present is more than likely going to change significantly come luanch.
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Old 01-16-2007, 08:20 AM   #3 (permalink)
velzevul
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These stat caps, do they include gear with +Xstat parameters?

So, if I decide to not reach maximum dexterity for example, can I get enough +dext gear to max it out? What is the max stat that is achievable with gear?
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Old 01-16-2007, 08:27 AM   #4 (permalink)
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Hey Xaices, I would love to see the new data broken down over here if you find out soon. Not trying to give you more work, hehe...but it seems sometimes they implement changes, and only a small portion of people have any clue what it all means.

I was kind of enjoying the fact that some races would excel at some classes. If the new system is in place to create no disparity, that is indeed disappointing.

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Old 01-17-2007, 06:49 AM   #5 (permalink)
XeroKill
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If I am not mistaken that is the same link that Tazzrin has been passing around on the Warrior boards, and is still making updates to regularly. He just made a post in his stickied thread on the Jan. 15th about this information and the information itself was updated on Jan. 8th.

Are you sure it isn't still accurate? The in game information also seems to suggest it is accurate, although I have not looked at the in game stats very extensively myself to contradict you.

If this is dated, perhaps you have a link to the updated information?
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Old 01-17-2007, 06:49 PM   #6 (permalink)
Eclipse
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The data itself isn't dated Xero, but Sigil is trying to create an entirely different system, which would make all those stats moot.

-Eclipse
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Old 01-17-2007, 11:35 PM   #7 (permalink)
XeroKill
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Ohh, really? I did not know that. Well in any event I will leave this here until it changes then update the information once the new parameters are discovered. This way if it doesn't get changed then we still have the template.
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Old 01-18-2007, 03:24 AM   #8 (permalink)
Eclipse
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Good plan I would say.

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Old 01-20-2007, 02:11 PM   #9 (permalink)
XeroKill
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Bump for great justice!

And because it has updated information. Hope it helps, please point out any errors on my part.

EDIT: Please reread the first post as the entire contents of it has changed since I originally posted it.
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Old 01-20-2007, 03:16 PM   #10 (permalink)
TeamSKKeris
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I still think Humans or DE will turn out to be some of the better stat wise DKs. Lesser giant is pretty good as well.

Human Melee build:
Code:
Race          STR  CON  DEX  VIT  WIS  INT
Humans        ---  ---  ---  ---  ---  ---
All             1    1    1    1    1    1
Odd             5    1    5    0    1    2
Even            5    1    5    1    1    1
Dread Knight   35   50   40   35   25   25
------------------------------------------
Humans        ---  ---  ---  ---  ---  ---
All            40   40   40   40   40   40
Odd           100   20  100    0   20   40
Even          100   20  100   20   20   20
Starting       35   50   40   35   25   25
------------------------------------------
Level 50      STR  CON  DEX  VIT  WIS  INT
Stats         275  130  280   95  105  125
Human Spell build:
Code:
Race          STR  CON  DEX  VIT  WIS  INT
Humans        ---  ---  ---  ---  ---  ---
All             1    1    1    1    1    1
Odd             5    1    5    0    1    2
Even            3    1    5    1    2    2
Dread Knight   35   50   40   35   25   25
------------------------------------------
Humans        ---  ---  ---  ---  ---  ---
All            40   40   40   40   40   40
Odd           100   20  100    0   20   40
Even           60   20  100   20   40   40
Starting       35   50   40   35   25   25
------------------------------------------
Level 50      STR  CON  DEX  VIT  WIS  INT
Stats         235  130  280   95  125  145
I think first build will probably turn out to be the better tank. That is unless they change our spell lines and mana/magic damage becomes more of an issue later on. Until they make CON worthwhile I am personally not going to pour a lot of points into it. If it was like 20:1 or even 10:1 hp it might be more viable.

EDIT: Oops.. forgot the 1 pt per stat per level for everyone!
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