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Old 01-24-2007, 01:49 AM   #31 (permalink)
Azgod
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While it's true a dead tank generates 0 hate, it is also true that a dead mobs' damage is mitigated 100% of the time. Extra hate is not a waste because it means the DPS'ers can unload on aforementioned mob earlier and with more zeal thereby killing faster and in some cases much faster. I believe Hate>>>Mitigation with a competant healer for groups and offtanking in raids. For tanking Boss mobs, I have a sneaking suspicion this will always be the warriors domain. If it is not, which is possible, gear and healer expertise will always carry the day eventually anyways. If it your purpose to be a guild "main" DRK, then put the stats into HP/Mitigation/Avoidance, I know I would rather have a few more crits/spells every fight over thousands and thousands of fights than carry an extra ~300 hp at endgame when heals are 10k+ and 1 piece of loot gives me +300 hp anyways.
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Old 01-24-2007, 02:23 AM   #32 (permalink)
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what are actually the most important stats? I keep reading people saying this that or the other, but what is the general consenus?
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Old 01-24-2007, 03:39 AM   #33 (permalink)
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Brelic, no one can commit to a solid answer yet. We all have our speculations about what will be most important, and for the early adopters it will be a matter of taste. It will take probably 6 months before people start getting enough solid data to confirm or deny the validity of any of the stats. Even by that time, there will probably be a dozen changes made to the stats, and how they interact with the players.

It may come to bare that CON doesn't do enough and gets a huge boost, making it the best stat. DEX could have its crit% removed from it, making it just for avoidance.

The point is, if you intend to start from the ground floor, there will be no guarantees about what stat is best. All you can do is take in the current information (of which there is a plethora), and make an educated guess, then do it. If you intend to min/max then it would be best to wait 5 - 6 months for all the dust to settle and the hard data to prevail.
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Old 01-24-2007, 12:31 PM   #34 (permalink)
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Any of the attributes are subject to change. However, it's my belief that Sigil is trying to go the route of "stats don't mean as much as they used to". And gear will be the great equalizer in almost every situation.

I think you can rely on Dex and Str for tanking stats going into launch. Past that...it's anyone's guess what will happen to the stats.

Everyone has a different opinion about what secondary attributes are important. The only posts you know right away you can ignore are the ones where someone tries to tell you: "zomg!1 if you dont tak this atriboot youll be gimp!!!". Simply, we have no idea at this point what will make the best tank...but don't put all your money on anything, and that includes "assuming it's going to play out like it did in EQ".

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Old 01-24-2007, 02:45 PM   #35 (permalink)
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Well since we have like no energy to use since last patch INT might become a bit important for us so we can use our spells.
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Old 01-24-2007, 03:44 PM   #36 (permalink)
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Well since we have like no energy to use since last patch INT might become a bit important for us so we can use our spells.
WIS affects energy pool. Not INT.
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Old 01-24-2007, 04:06 PM   #37 (permalink)
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I am glad to hear it!

I have already decided to play a Kurashasa DK, before I knew much about the stats thing.

One thing I have always noticed is play the race you like.

in EQ2 I played an Ogre Dirge (the only one on my server) and despite the huge number of INT. Dirges running around, I found people didnt care what race I was.

Just have fun and play the Race you are most comfortable playing. Gear and grp makeup will always play more into the overall dynamic than just you.

My 2cp
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Old 01-24-2007, 04:16 PM   #38 (permalink)
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Quote:
Originally Posted by Eclipse
Any of the attributes are subject to change. However, it's my belief that Sigil is trying to go the route of "stats don't mean as much as they used to". And gear will be the great equalizer in almost every situation.

-Eclipse
This statement would be contrary to the patch that changed the way stats are distributed per level and the new soft caps for stats. They even stated that the reason they changed the stat caps to 18xlevel is because it was too easy to reach them at 11xlevel and they stated they wanted stats to be more useful and meaningful. Before those two changes it was extremely easy to reach the caps which made gear selection moot.

Also, I would say that INT would be much greater than STR in terms of overall tankage. I gives us more taunt, more damage, and more perception. STR gives damage in the form of melee, but at current it gives nowhere near the returns in pure damage that INT is giving and it doesn't add to hate.

In terms of using our mana, we may well find that VIT is much better than WIS, depending of course on the actual regeneration rates we can achieve with them and with gear and buffs. I would rather have a constantly replenishing mana pool than a large one that runs dry quickly. Of course this is the whole reason that no one can nail down the "perfect" tank stats, because like we have all said, they will be changed and they have yet to be tested at maximum levels / gear.

Personally, I hope they intend to offer a full points refund some time down the road so that the people that decide to do the testing can correct any horrible mistakes they make in the name of data collection.

My current angle will be to max DEX and INT first, then spread around the other points between WIS, VIT and CON. Unfortunately I feel compelled to play another race besides Vulmane because of their stat distribution. Sadly, there just isn't enough hard evidence to make a solid decision yet. I just hope the differences aren't so great that it will gimp any one later on.
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Old 01-24-2007, 04:45 PM   #39 (permalink)
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/agree Xero

Unless you are maxing STR on lesser giant or orc, you are not going to get a lot of DPS out of STR as it stands now. STR is just not as viable. I think I noticed 1 damage per every 5 STR points at level 35.

Seems to be 1 pt of hate per every 2.X int. It is not straight 1:2 at least not at 35. It was about per 1 hate per ~2.4 INT.
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Old 01-24-2007, 04:50 PM   #40 (permalink)
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I was seeing the same things at level 15. It seems that it is roughly 2.5ish INT = 1 Hate. It is about the same for DMG on stuff other than Doom. Doom LOVES the INT, and I do mean LOVE! For the damage side it was hard to pin it down with only 5 levels of adding stats. Some things seemed to get 1:1, others seemed to be 1:2. Doom on the other hand was getting 3:1 damage:hate.
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