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Old 01-20-2007, 04:49 PM   #11 (permalink)
XeroKill
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Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 18 / 292
MP: 62 / 1420
EXP: 68%
Yea I am kinda miffed about the low returns on CON, but I still don't know the exact ratio on CON : Resists, and I am not certain how big a role resists are going to play. If it turns out even 1 more resist makes a big difference in the end, that will make CON worth its weight in gold, if not it is trash.
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Old 01-20-2007, 05:44 PM   #12 (permalink)
TeamSKKeris
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Last Online: 04-04-2007 12:03 PM
Join Date: Jan 2007
Location: SC
Posts: 206

Level: 13

HP: 21 / 309
MP: 68 / 1503
EXP: 38%
DE Melee build:
Code:
Race          STR  CON  DEX  VIT  WIS  INT
DE              0    0    1    0    1    2
All             1    1    1    1    1    1
Odd             4    2    4    0    0    0
Even            4    1    4    1    0    0
Dread Knight   35   50   40   35   25   25
------------------------------------------
DE              0    0   40    0   40   80
All            40   40   40   40   40   40
Odd            80   40   80    0    0    0
Even           80   20   80   20    0    0
Starting       35   50   40   35   25   25
------------------------------------------
Level 50      STR  CON  DEX  VIT  WIS  INT
Stats         235  150  240   95  105  145
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Dread Knight
Shidreth
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Old 01-20-2007, 07:47 PM   #13 (permalink)
Eclipse
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Last Online: 02-01-2007 02:55 PM
Join Date: Sep 2005
Location: Canada
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Level: 15

HP: 19 / 367
MP: 94 / 3167
EXP: 71%
My Orc build will end up looking like:

Str: 327 (maxed attributes)
Con: 158
Dex: 240 (maxed attributes)
Vit: 71
Int: 148
Wis: 66

As I'm heading up to about lvl 40, I will decide the optimal need for resists. The HP for CON is basically nil, but if the resists are really important, then I will stop plugging INT, and start raising Con instead.

The way I see it though, Str = hate, Dex = mit and hate(critting is mega hate), Int = hate if you can get enough so that your spiritual spells are doing 4-digit nukes (remember guys, DC5 = 20% debuff to opponent's spiritual resist...20% increase to spiritual damage dealt...all of our spells except a few are spiritual)

In almost every endgame experience I've encountered...after the first month or so, when everything is shaky and noone truly knows what to do...hate generation and keeping agro become more important than having 200 extra HP, or 8 more resist. Hate becomes more important than that 2% extra mitigation. This is because: healers will be able to keep you up...as long as they're not being squished.

In a dmg-based hate game, I have confidence that the more damage I can deal, the better tank I will be. I am not at all worried about my 240-max DEX, or my relatively low CON. I am excited about my 327 STR.

I may be unorthodox, but my server will know me.

~Cevantez Kaervek, Orc Dreadnought and Scion of The Seraphim
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Old 01-21-2007, 12:17 AM   #14 (permalink)
Zythen
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MP: 4 / 179
EXP: 50%
Imm going with Vulmane A because I think in plate armor they look totally bad ass and B I really like the racal... and C its a race that I can play and not feel like imm ugly or wussy
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Old 01-21-2007, 05:04 AM   #15 (permalink)
Eclipse
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Xero, on your list, you have each stat raising * 40...when in fact it should be *41 since you count lvl 10. we get 41 chances to up our abilities...not 40.

This new DEX idea is intriguing and troubling....
I'm not sure what I want to do anymore either. I sure hope they stop screwing with it soon.

I may be completely revamping my idea...but I STILL believe that 6 months from now: HATE > MIT

So, it might just make me formulate my build around hate completely.

~Cevantez Kaervek, Orc Dreadnought and Scion of The Seraphim
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Old 01-21-2007, 05:06 AM   #16 (permalink)
Eclipse
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Sorry for two posts...

Did DEX increase our % to block, parry and dodge pre-patch? Or just mit/evasion???

If this is new, then I actually think DEX is MORE important than it was before.

-Eclipse
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Old 01-21-2007, 05:08 AM   #17 (permalink)
Zythen
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Quote:
Originally Posted by Eclipse
Xero, on your list, you have each stat raising * 40...when in fact it should be *41 since you count lvl 10. we get 41 chances to up our abilities...not 40.

This new DEX idea is intriguing and troubling....
I'm not sure what I want to do anymore either. I sure hope they stop screwing with it soon.

I may be completely revamping my idea...but I STILL believe that 6 months from now: HATE > MIT

So, it might just make me formulate my build around hate completely.

~Cevantez Kaervek, Orc Dreadnought and Scion of The Seraphim
yeah Id rather have a bit more hate generation then have the mobs hit me for a coupple less points of dammage ..
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Old 01-21-2007, 11:07 AM   #18 (permalink)
XeroKill
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MP: 62 / 1420
EXP: 68%
Mitigation VS Hate is all dependent upon what you are doing. For normal groupage, I would agree that HATE > MIT, but in a high end raid HATE is trivial. Survivability is key for high end raids and every HP and scrap of evasion and mitigation matter. If you can survive the onslaught from a boss, building hate is only a matter of time. Especially since by that stage of the game, the people you are with will know how to control themselves. A dead tank generates 0 hate.

Ultimately the question of HATE vs MIT comes down to raids versus grouping.
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Old 01-21-2007, 11:19 AM   #19 (permalink)
XeroKill
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MP: 62 / 1420
EXP: 68%
Quote:
Originally Posted by Eclipse
Xero, on your list, you have each stat raising * 40...when in fact it should be *41 since you count lvl 10. we get 41 chances to up our abilities...not 40.
Are you certain? To be honest I didn't actually look to see if you gain a point at 10 or not. I just know that everyone I have been talking to uses the x40 method. Are you 100% certain, because I already changed it to reflect your suggestion, but I didn't actually verify it to be accurate.

EDIT: Actually re-reading the patch notes answered that question for me. You are indeed correct according to the following sentence taken straight from the patch notes:

Quote:
At level 11 a character could have spent 8 points total in any one attribute.
That being said, I have updated the values for each level, racial bonuses, and number of MAX points due to the extra level I missed. The new numbers should be correct, but it is entirely possible they are not because I just woke up and have not had my coffee yet.
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Old 01-21-2007, 01:21 PM   #20 (permalink)
Zythen
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Quote:
Originally Posted by XeroKill
Mitigation VS Hate is all dependent upon what you are doing. For normal groupage, I would agree that HATE > MIT, but in a high end raid HATE is trivial. Survivability is key for high end raids and every HP and scrap of evasion and mitigation matter. If you can survive the onslaught from a boss, building hate is only a matter of time. Especially since by that stage of the game, the people you are with will know how to control themselves. A dead tank generates 0 hate.

Ultimately the question of HATE vs MIT comes down to raids versus grouping.
Yeha that would be true for bleeding edge guilds that while I have the ability and the play time to be apart of ... I find very lil fun in them I like to raid I like to group with guildies / friends... but for some wierd reasion I also really like to pug... yes pug I love meeting new people and the best way to do so is threw pugs .... in eq1 eq2 and wow I would take like 1 night a week and just join random groups almost allways in places that I dont need anything from and meet new people and help people get threw dungions and quests and such.. and with my play style Ive allways found a bit more hate better then a bit more mit.... But thats also been because ive never played the A tank class and imm not used to haveing the right hate tools to do the job.
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