![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Senior Member
|
Dread Knight Abilities List - Beta 5
LAST UPDATED: 11-JAN-07 08:47AM CST
I decided to start a list of the current Abilities for Dread Knights as of Beta 5. I will try to keep this as up to date as possible and post related patch notes with changes as they happen. Please post any mistakes you see. I have been working on this for 3 to 4 hours now and I am sure I screwed up something. EDIT: I was going to update this last night to include the new hate numbers added to our abilities, but I encountered a problem. I noticed that the numbers shown in the Trainer Window (which is where I got these) and what was in my book at level 12 are not the same. Now, I think the trainer window displays a value that assumes you have maximum Dreadful Countenance built up which is why they appear so much higher on the trainer and less so on your tooltip out of the book. I need to do some research and figure out how I intend to display this information considering it does it for damages as well.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
|
|
|
|
|
#3 (permalink) |
|
Senior Member
|
Yea, I wanted to put something up to help people out in the beta and to give folks a rough idea of what our skill sets will look like. It might help them make a decision on whether they like the class or not. I think it could also be archived later on so players can see what our abilities used to be during Beta for those people that want to compare what is, with what was.
Plus I was board while the servers where down. :P PS - I do think it is funny that they told us for months that Dread Knights are NOT Shadow Knights... could have fooled me with most of those abilities. :twisted: Word of Doom = Harm Touch Cull = Life Taps Torture = Blood of Hate (or other random DoT) Frighten = Fear Harrow = Life Tap Proc or Life Leech Discipline (roughly) Devour Strength = Siphon Strength Symbol of Suffering = Banshee Aura Abyssal Chains = Darkness Line Torture = Spear Line Black Wind = Word of Pain (roughly, only better) Incite = Voice Line Despoil = Cancel Magic (OK, that is a stretch, but hey) Dark Bastion = Shroud of Pain Also, some of the other stuff can be likened to EQ2 Shadow Knights, then toss in a little EQ1 Paladin stuff, and a smidgen of original design... presto, Dread Knight!
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
|
|
|
|
|
#4 (permalink) |
|
Senior Member
|
I hope I am not sounding to forward, but would it be possible to get a sticky on this thread and the following thread as well?
Dread Knight Patch Notes If you find them useful enough of course.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
|
|
|
|
|
#5 (permalink) |
|
Senior Member
|
Xerokill -
I agree that these abilities look similar, however look deeper with respect of Dreadful Countenance. It seems like DC is the staple of DK class, not its abilities, its not spells that make DK strong, its the fact that using these spells in prolonged fights will continually make the mob weaker and weaker and weaker. now, going 1 step further.... i highly doubt in any normal groupage mobs will live for all that long to make it very worthwhile. Do you smell DK being the preferred raid tanks though? if they take dmg well... thats not a bad option! after a while of fighting DK, the mob is so weak its not funny. Whats the limit of how much DC can influence any given mob? does any1 know? do bosses get influenced by it (if not, DK is useless in raids...) ? |
|
|
|
|
#7 (permalink) | |
|
Senior Member
|
Quote:
What will kill me is that despite the fact that all the tanks will probably tank very well and pretty even... people's mentality will still lend them to the idea that Warriors are the supreme tank. It is so ingrained into everyones heads from EQ1 and WOW, and even EQ2 that Warrior = the only real tanks.... everything else is just pretending.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
|
|
|
|
|
|
#9 (permalink) |
|
Junior Member
|
I don't know about you, but I enjoy proving the public wrong. In WoW Im a resto Druid...mean im healer specd. And the guys ive played with a while know. That when im in the group we don't need a damn holy priest to do the healing...Everyone knows dr00ds can heal...but I just make them look good. Same thing is gonna go with with our DKs People make know they can tank...but its our job to make the KNOW we can tank better than the pesky warriors with their anger issues.
Much love Raven
__________________
Blood~Raven Future- Dread Knight of Telon |
|
|
|
|
#10 (permalink) |
|
Senior Member
|
so Phantasmal blade is that promised stun ability? for 25-35 seconds? usable only out of combat? that seems powerful, but silly. they mean to say it is only usable at the start of the fight, once per fight or even less often... and so easily destroyed by a random idiot group member...
I'd trade it in a second for point blank 5 meter radius AE agro spell usable in combat. |
|
|