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Old 01-11-2007, 01:16 AM   #1 (permalink)
XeroKill
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Dread Knight Abilities List - Beta 5

LAST UPDATED: 11-JAN-07 08:47AM CST

I decided to start a list of the current Abilities for Dread Knights as of Beta 5. I will try to keep this as up to date as possible and post related patch notes with changes as they happen. Please post any mistakes you see. I have been working on this for 3 to 4 hours now and I am sure I screwed up something.

EDIT: I was going to update this last night to include the new hate numbers added to our abilities, but I encountered a problem. I noticed that the numbers shown in the Trainer Window (which is where I got these) and what was in my book at level 12 are not the same. Now, I think the trainer window displays a value that assumes you have maximum Dreadful Countenance built up which is why they appear so much higher on the trainer and less so on your tooltip out of the book. I need to do some research and figure out how I intend to display this information considering it does it for damages as well.
  • Level 1

    Vexing Strike I
    Deals melee damage plus 6. Increases your Dreadful Countenance. Upon crit, you receive an extra increase to your Dreadful Countenance.

    Devour Strength I
    Reduces your opponent's strength and vitality by 10, while increasing your strength and vitality by 10 for 5 minutes.

    Level 2

    Torture I
    Deals 52 to 56 damage over 24 seconds and adds hate every 4 seconds.

    Level 4

    Malice I
    Deals 150% weapon damage plus 1 to 3 damage. Increases your Dreadful Countenance. Deals an extra 12 to 16 damage when flanking with an ally.

    Dark Ward I
    Blocks 25% of incoming damage for the next 4 incoming attacks or 60 seconds.

    Level 6

    Wrack I
    Deals 400% of weapon damage plus 31 to 37. Increases Dreadful Countenance.

    Frighten I
    Causes your opponent to flee from you for 10 seconds. Increases your Dreadful Countenance.

    Level 8

    Provoke I
    Increases your opponent's hatred of you. Each level of Dreadful Countenance increases the amount of hate added by 10%.

    Bleak Foeman I
    Raises your chance to block incoming attacks by 100% for 60 seconds or until you block.

    Harrow I
    Drains life equal to 200% of your melee damage plus 9 to 13 damage.

    Vexing Strike II
    Deals melee damage plus 19 damage. Increases your Dreadful Countenance. Upon Crit, you receive an extra increase to your Dreadful Countenance.

    Level 10

    Shadow Step
    Teleports you behind your opponent.
    - You must activate this ability and choose which ability you would like to use after it in order to execute it.

    Devour Strength II
    Reduces your opponent's strength and vitality by 30, while increasing your strength and vitality by 30 for 5 minutes.

    Torture II
    Deals 294 to 314 damage over 24 seconds and adds hate every 4 seconds.

    Word of Doom: Althen
    Speaking this Word of Doom deals 493 to 524 spiritual damage and increases your Dreadful Countenance.

    Scourge I
    Rescues your defensive target from an incoming attack, causing the offender to attack you for 2 attacks. Deals 87 to 96 damage over 16 seconds and adds hate.

    Symbol of Suffering I
    When opponents attack you, they take 10 damage.

    Level 12

    Malice II
    Deals 150% weapon damage plus 5 to 9 damage. Increases your Dreadful Countenance. Deals an extra 50 to 56 damage when flanking with an ally.

    Level 14

    Incite I
    Deals 116 to 126 damage and increases your opponent's aggression toward you.

    Vengeance I
    Counterattack that deals 75 damage and stuns your opponent for 3 seconds or 3 hits.

    Abyssal Chains I
    Reduces your opponent's movement speed by 70% for 20 to 30 seconds.

    Level 16

    Wrack II
    Deals 400% of weapon damage plus 70 to 78. Increases Dreadful Countenance.

    Harrow II
    Drains life equal to 200% of your melee damage plus 18 to 22 damage.

    Vexing Strike III
    Deals melee damage plus 34. Increases your Dreadful Countenance. Upon crit, you receive an extra increase to your Dreadful Countenance.

    Level 18

    Phantasmal Blade I
    Paralyzes your opponent for 20 to 30 seconds or 1 hit.

    Ravaging Darkness I
    Deals 50% weapon damage. Drains 100 endurance from an opponent over 8 seconds and adds to your Dreadful Countenance over time.

    Seething Hatred I
    Forces your opponent to attack you for 4 attacks. Increases your Dreadful Countenance.

    Dreadful Visage
    Increases your Dreadful Countenance.

    Provoke II
    Increases your opponent's hatred of you. Each level of Dreadful Countenance increases the amount of hate added by 10%.

    Torture III
    Deals 505 to 536 damage over 24 seconds and adds hate every 4 seconds.

    Level 20

    Malice III
    Deals 150% weapon damage plus 10 to 14 damage. Increases your Dreadful Countenance. Deals an extra 84 to 92 damage when flanking with an ally.

    Devour Strength III
    Reduces your opponent's strength and vitality by 50, while increasing your strength and vitality by 50 for 5 minutes.

    Level 22

    Ruin I
    Deals 400% of weapon damage plus 94 to 102. Increases Dreadful Countenance.

    Vengeance II
    Counterattack that deals 120 damage and stuns your opponent for 3 seconds or 3 hits.

    Bleak Foeman II
    Raises your chance to block incoming attacks by 120% for 60 seconds or until you block.

    Black Wind I
    Deals 294 to 314 damage to all opponents in front of you.

    Word of Doom: Amarthic
    Speaking this Word of Doom deals 986 to 1040 spiritual damage and increases your Dreadful Countenance.

    Scourge II
    Rescues your defensive target from an incoming attack, causing the offender to attack you for 2 attacks. Deals 172 to 186 damage over 16 seconds and adds hate.

    Symbol of Despair I
    Adds a 12% chance that opponents will become stunned for 2 seconds when they attack you. Absorbs 60 incoming damage every 5 seconds.

    Symbol of Suffering II
    When opponents attack you, they take 20 damage.

    Level 24

    Incite II
    Deals 198 to 212 damage and increases your opponent's aggression toward you.

    Harrow III
    Drains life equal to 200% of your melee damage plus 27 to 33 damage.

    Vexing Strike IV
    Deals melee damage plus 52. Increases your Dreadful Countenance. Upon crit, you receive an extra increase to your Dreadful Countenance.

    Dark Ward II
    Blocks 25% of incoming damage for the next 5 incoming attacks or 60 seconds.

    Level 26

    Shield of Fear I
    Deals 1 damage to your opponent. Increases your chance to block by 1% per level of Dreadful Countenance for 3 minutes.

    Wrack III
    Deals 400% of weapon damage plus 114 to 124. Increases Dreadful Countenance.

    Ravaging Darkness II
    Deals 50% weapon damage. Drains 150 endurance from an opponent over 8 seconds and adds to your Dreadful Countenance over time.

    Slay I
    Has a 50% chance to kill an opponent that is at or below 10% health.

    Frighten II
    Causes your opponent to flee from you for 15 seconds. Increases your Dreadful Countenance.

    Torture IV
    Deals 743 to 786 damage over 24 seconds and adds hate every 4 seconds.

    Enthralling Nexus
    Rescues your defensive target from an incoming attack, causing all offenders to attack you for 4 to 8 attacks.

    Despoil
    Strips one positive effect from an opponent.

    Level 28

    Malice IV
    Deals 150% weapon damage plus 16 to 20 damage. Increases your Dreadful Countenance. Deals an extra 119 to 129 damage when flanking with an ally.

    Provoke III
    Increases your opponent's hatred of you. Each level of Dreadful Countenance increases the amount of hate added by 10%.

    Abyssal Chains II
    Reduces your opponent's movement speed by 70% for 25 to 35 seconds.

    Symbol of Despair II
    Adds a 13% chance that opponents will become stunned for 2 seconds when they attack you. Absorbs 70 incoming damage every 5 seconds.

    Level 30

    Inflame I
    Deals 239 to 255 damage and forces your opponent to attack you for 4 attacks.

    Ruin II
    Deals 400% of weapon damage plus 128 to 138. Increases Dreadful Countenance.

    Phantasmal Blade II
    Paralyzes your opponent for 25 to 35 seconds or 1 hit.

    Scythe of Doom I
    Drains 124 to 134 health from all opponents within 10m in front of you.

    Seething Hatred II
    Forces your opponent to attack you for 5 attacks. Increases your Dreadful Countenance.

    Dreadful Visage II
    Increases your Dreadful Countenance.

    Vengeance III
    Counterattack that deals 164 damage and stuns your opponent for 3 seconds or 3 hits.

    Devour Mind I
    Reduces your opponent's intelligence and wisdom by 72, while increasing your intelligence and wisdom by 72 for 5 minutes.

    Devour Strength IV
    Reduces your opponent's strength and vitality by 70, while increasing your strength and vitality by 70 for 5 minutes.

    Cull I
    Drains 417 to 443 health from an opponent.

    Level 32

    Harrow IV
    Drains life equal to 200% of your melee damage plus 38 to 34 damage.

    Vexing Strike V
    Deals melee damage plus 70. Increases your Dreadful Countenance. Upon crit, you receive an extra increase to your Dreadful Countenance.

    Black Wind II
    Deals 426 to 452 damage to all opponents in front of you.

    Level 34

    Dark Bastion I
    Deals 421 to 447 damage to your opponent. Increases armor class by 100 per level of Dreadful Countenance for 3 minutes.

    Incite III
    Deals 282 to 300 damage and increases your opponent's aggression toward you.

    Ravaging Darkness III
    Deals 50% weapon damage. Drains 200 endurance from an opponent over 8 seconds and adds to your Dreadful Countenance over time.

    Ominous Fate I
    Stuns your opponent for 4 seconds or 2 hits. Increases your Dreadful Countenance.

    Torture V
    Deals 981 to 1036 damage over 24 seconds and adds hate every 4 seconds.

    Word of Doom: Ceim Dor
    Speaking this Word of Doom deals 1501 to 1582 spiritual damage and increases your Dreadful Countenance.

    Scourge III
    Rescues your defensive target from an incoming attack, causing the offender to attack you for 2 attacks. Deals 266 to 285 damage over 16 seconds and adds hate.

    Symbol of Despair III
    Adds a 14% chance that opponents will become stunned for 2 seconds when they attack you. Absorbs 80 incoming damage every 5 seconds.

    Symbol of Suffering III
    When opponents attack you, they take 30 damage.

    Symbol of Wrath I
    Increases your damage by 10 per level of Dreadful Countenance. Increases the rate at which you gain Dreadful Countenance.

    Level 36

    Shield of Fear II
    Deals 2 damage to your opponent. Increases your chance to block by 2% per level of Dreadful Countenance for 3 minutes.

    Wrack IV
    Deals 400% of weapon damage plus 160 to 172. Increases Dreadful Countenance.

    Malice V
    Deals 150% weapon damage plus 20 to 26 damage. Increases your Dreadful Countenance. Deals an extra 155 to 167 damage when flanking with an ally.

    Scythe of Doom II
    Drains 152 to 164 health from all opponents within 10m in front of you.

    Bleak Foeman III
    Raises your chance to block incoming attacks by 140% for 60 seconds or until you block.

    Level 38

    Inflame II
    Deals 308 to 255 damage and forces your opponent to attack you for 4 attacks.

    Ruin III
    Deals 400% of weapon damage plus 165 to 177. Increases Dreadful Countenance.

    Vile Strike I
    Deals melee damage plus 566 damage.

    Slay II
    Has a 60% chance to kill an opponent that is at or below 10% health.

    Shadow Incarnate
    Maximizes your Dreadful Countenance.

    Vengeance IV
    Counterattack that deals 211 damage and stuns your opponent for 3 seconds or 3 hits.

    Provoke IV
    Increases your opponent's hatred of you. Each level of Dreadful Countenance increases the amount of hate added by 10%.

    Level 40

    Harrow V
    Drains life equal to 200% of your melee damage plus 49 to 55 damage.

    Vexing Strike VI
    Deals melee damage plus 89 damage. Increases your Dreadful Countenance. Upon Crit, you receive an extra increase to your Dreadful Countenance.

    Devour Strength V
    Reduces your opponent's strength and vitality by 90, while increasing your strength and vitality by 90 for 5 minutes.

    Ominous Fate II
    Stuns your opponent for 5 seconds or 3 hits. Increases your Dreadful Countenance.

    Cull II
    Drains 564 to 597 health from an opponent.

    Symbol of Despair IV
    Adds a 15% chance that opponents will become stunned for 2 seconds when they attack you. Absorbs 90 incoming damage every 5 seconds.

    Level 42

    Dark Bastion II
    Deals 530 to 562 damage to your opponent. Increases armor class by 125 per level of Dreadful Countenance for 3 minutes.

    Phantasmal Blade II
    Paralyzes your opponent for 30 to 40 seconds or 1 hit.

    Ravaging Darkness IV
    Deals 50% weapon damage. Drains 250 endurance from an opponent over 8 seconds and adds to your Dreadful Countenance over time.

    Scythe of Doom III
    Drains 180 to 194 health from all opponents within 10m in front of you.

    Seething Hatred III
    Forces your opponent to attack you for 6 attacks. Increases your Dreadful Countenance.

    Aphotic Shield I
    Blocks 100% of incoming damage for the next 10 seconds.

    Dreadful Visage III
    Increases your Dreadful Countenance.

    Backlash
    Deals 50% of the next incoming attack damage back to your opponent.

    Devour Mind II
    Reduces your opponent's intelligence and wisdom by 96, while increasing your intelligence and wisdom by 96 for 5 minutes.

    Torture VI
    Deals 1240 to 1309 damage over 24 seconds and adds hate every 4 seconds.

    Black Wind III
    Deals 570 to 603 damage to all opponents in front of you.

    Abyssal Chains III
    Reduces your opponent's movement speed by 70% for 30 to 40 seconds.

    Level 44

    Incite IV
    Deals 372 to 396 damage and increases your opponent's aggression toward you.

    Malice VI
    Deals 150% weapon damage plus 26 to 32 damage. Increases your Dreadful Countenance. Deals an extra 194 to 208 damage when flanking with an ally.

    Dark Ward III
    Blocks 25% of incoming damage for the next 6 incoming attacks or 60 seconds.

    Symbol of Wrath II
    Increases your damage by 15 per level of Dreadful Countenance. Increases the rate at which you gain Dreadful Countenance.

    Level 46

    Anguish I
    Deals melee damage plus 842 damage.

    Inflame III
    Deals 382 to 406 damage and forces your opponent to attack you for 4 attacks.

    Ruin III
    Deals 400% of weapon damage plus 205 to 219. Increases Dreadful Countenance.

    Shield of Fear III
    Deals 3 damage to your opponent. Increases your chance to block by 3% per level of Dreadful Countenance for 3 minutes.

    Wrack V
    Deals 400% of weapon damage plus 211 to 225. Increases Dreadful Countenance.

    Vengeance V
    Counterattack that deals 261 damage and stuns your opponent for 3 seconds or 3 hits.

    Ominous Fate III
    Stuns your opponent for 6 seconds or 4 hits. Increases your Dreadful Countenance.

    Vile Howl
    Causes opponents around you to flee for 10 seconds.

    Word of Doom: Daal Mur
    Speaking this Word of Doom deals 2071 to 2183 spiritual damage and increases your Dreadful Countenance.

    Scourge IV
    Rescues your defensive target from an incoming attack, causing the offender to attack you for 2 attacks. Deals 366 to 390 damage over 16 seconds and adds hate.

    Symbol of Despair V
    Adds a 16% chance that opponents will become stunned for 2 seconds when they attack you. Absorbs 100 incoming damage every 5 seconds.

    Symbol of Suffering IV
    When opponents attack you, they take 40 damage.

    Level 48

    Vile Strike II
    Deals melee damage plus 732 damage.

    Harrow V
    Drains life equal to 200% of your melee damage plus 60 to 68 damage.

    Scythe of Doom III
    Drains 216 to 232 health from all opponents within 10m in front of you.

    Vexing Strike VII
    Deals melee damage plus 110 damage. Increases your Dreadful Countenance. Upon Crit, you receive an extra increase to your Dreadful Countenance.

    Provoke V
    Increases your opponent's hatred of you. Each level of Dreadful Countenance increases the amount of hate added by 10%.

    Level 50

    Dark Bastion III
    Deals 648 to 686 damage to your opponent. Increases armor class by 150 per level of Dreadful Countenance for 3 minutes.

    Ravaging Darkness V
    Deals 50% weapon damage. Drains 300 endurance from an opponent over 8 seconds and adds to your Dreadful Countenance over time.

    Slay III
    Has a 70% chance to kill an opponent that is at or below 10% health.

    Devour Strength VI
    Reduces your opponent's strength and vitality by 110, while increasing your strength and vitality by 110 for 5 minutes.

    Bleak Foeman IV
    Raises your chance to block incoming attacks by 160% for 60 seconds or until you block.

    Torture VII
    Deals 1509 to 1592 damage over 24 seconds and adds hate every 4 seconds.

    Cull III
    Drains 724 to 767 health from an opponent.

    Hatred Incarnate
    Increases damage by 100% and reduces endurance costs by 75% for 60 seconds.

    Incantation of Hate
    Deals 2333 to 2457 damage over 60 seconds and adds hate every 4 seconds.

    Bane
    Consumes your opponent's fear and uses it to deal 2278 to 2399 spiritual damage. Reduces Dreadful Countenance to 0.
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Old 01-11-2007, 02:48 AM   #2 (permalink)
Lightning
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Thanks, XeroKill. I'm waiting for the game to go live to produce our own list (it's very much up in the air right now as class revamps draw to a close) but this'll be handy for anyone who want's to get a flavour of the class.
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Old 01-11-2007, 09:35 AM   #3 (permalink)
XeroKill
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Yea, I wanted to put something up to help people out in the beta and to give folks a rough idea of what our skill sets will look like. It might help them make a decision on whether they like the class or not. I think it could also be archived later on so players can see what our abilities used to be during Beta for those people that want to compare what is, with what was.

Plus I was board while the servers where down. :P

PS - I do think it is funny that they told us for months that Dread Knights are NOT Shadow Knights... could have fooled me with most of those abilities. :twisted:

Word of Doom = Harm Touch
Cull = Life Taps
Torture = Blood of Hate (or other random DoT)
Frighten = Fear
Harrow = Life Tap Proc or Life Leech Discipline (roughly)
Devour Strength = Siphon Strength
Symbol of Suffering = Banshee Aura
Abyssal Chains = Darkness Line
Torture = Spear Line
Black Wind = Word of Pain (roughly, only better)
Incite = Voice Line
Despoil = Cancel Magic (OK, that is a stretch, but hey)
Dark Bastion = Shroud of Pain

Also, some of the other stuff can be likened to EQ2 Shadow Knights, then toss in a little EQ1 Paladin stuff, and a smidgen of original design... presto, Dread Knight!
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Old 01-11-2007, 10:03 PM   #4 (permalink)
XeroKill
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I hope I am not sounding to forward, but would it be possible to get a sticky on this thread and the following thread as well?

Dread Knight Patch Notes

If you find them useful enough of course.
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Old 01-12-2007, 02:18 AM   #5 (permalink)
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Xerokill -

I agree that these abilities look similar, however look deeper with respect of Dreadful Countenance. It seems like DC is the staple of DK class, not its abilities, its not spells that make DK strong, its the fact that using these spells in prolonged fights will continually make the mob weaker and weaker and weaker.

now, going 1 step further.... i highly doubt in any normal groupage mobs will live for all that long to make it very worthwhile. Do you smell DK being the preferred raid tanks though? if they take dmg well... thats not a bad option! after a while of fighting DK, the mob is so weak its not funny. Whats the limit of how much DC can influence any given mob? does any1 know? do bosses get influenced by it (if not, DK is useless in raids...) ?
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Old 01-12-2007, 03:36 PM   #6 (permalink)
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Old 01-12-2007, 05:27 PM   #7 (permalink)
XeroKill
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Quote:
Originally Posted by velzevul
Xerokill -

I agree that these abilities look similar, however look deeper with respect of Dreadful Countenance. It seems like DC is the staple of DK class, not its abilities, its not spells that make DK strong, its the fact that using these spells in prolonged fights will continually make the mob weaker and weaker and weaker.

now, going 1 step further.... i highly doubt in any normal groupage mobs will live for all that long to make it very worthwhile. Do you smell DK being the preferred raid tanks though? if they take dmg well... thats not a bad option! after a while of fighting DK, the mob is so weak its not funny. Whats the limit of how much DC can influence any given mob? does any1 know? do bosses get influenced by it (if not, DK is useless in raids...) ?
That may be so but if Warriors do turn out to be better tanks than us, our DC wont buy us a tank slot simply because DC works no matter what, as long as we are fighting the mob. So if the warrior takes the damage better, and they can get our DC from us just being there, then we will be SOL.

What will kill me is that despite the fact that all the tanks will probably tank very well and pretty even... people's mentality will still lend them to the idea that Warriors are the supreme tank. It is so ingrained into everyones heads from EQ1 and WOW, and even EQ2 that Warrior = the only real tanks.... everything else is just pretending.
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Old 01-13-2007, 05:10 AM   #8 (permalink)
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than we will just have to get busy proving ourselves to ppl....
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Old 01-14-2007, 01:05 PM   #9 (permalink)
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I don't know about you, but I enjoy proving the public wrong. In WoW Im a resto Druid...mean im healer specd. And the guys ive played with a while know. That when im in the group we don't need a damn holy priest to do the healing...Everyone knows dr00ds can heal...but I just make them look good. Same thing is gonna go with with our DKs People make know they can tank...but its our job to make the KNOW we can tank better than the pesky warriors with their anger issues.

Much love

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Old 01-24-2007, 05:17 PM   #10 (permalink)
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so Phantasmal blade is that promised stun ability? for 25-35 seconds? usable only out of combat? that seems powerful, but silly. they mean to say it is only usable at the start of the fight, once per fight or even less often... and so easily destroyed by a random idiot group member...

I'd trade it in a second for point blank 5 meter radius AE agro spell usable in combat.
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