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Old 05-18-2006, 10:09 PM   #11 (permalink)
Blood_Raven
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Well I dont think DKs are being designed to be a primary tanker, but we will be seconday close support tank. I mean as long as there are warriors, berserkers or what not. I mean, lets compare... For instance. A Human Dread Knight, and a Lesser giant Warrior. Of course the latter will most likley be the primary tanker. But we will always be, i think a cloud of mystery and and wonder when we walk through villages even after the game as been out for a while...But thats just my opinion.

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Old 05-19-2006, 12:30 PM   #12 (permalink)
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Nah, I don't think they'll be relegated to secondary tank, especially as fighting sounds like it will be much more dynamic. I honestly don't think we'll see solid primary or secondary tank roles except possibly on raids where there would be 1 or more named mobs to keep track of. And even then, it could very likely be a team effort as agro is supposed to be more difficult to keep.

Take a generic encounter where there is a group of mobs, with one more powerful mob amongst them. You've got a DK and a Warrior in your group; with the DK's fear debuff being more powerful on the mob they're targeting I could see the DK handling the bigger guy, with the Warrior managing the smaller guys. Obviously it would be more fluid than that, but there is one example of playing to a tanks strengths in an encounter.
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Old 05-19-2006, 07:19 PM   #13 (permalink)
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One thing I fear as crazy as it seems but many people have this odd idea that a Warrior has to be top dog of tanking and there is nothing to support that idea.

But due to EQ and a few others, people are use to it and it may effect the thinking of the dev team/creators.

Second and much more realistic, is that our CC ability may end up being really really helpful in group and raid situations.

Now we may end up being on equal terms with a Warrior when it comes to tanking but it may end up that it will be much more important for us to play the secondary role.

With the DK CC and Debuff ability, it may be important for us to play as a off tank so that we may remain fluid within the battle to shore up the raid/groups weak areas and help control the battle on a much larger scale.

Which is cool in its own way. As long as we can Tank as WELL as the other tanks except vs certain types of mobs/magics, its all good, it leaves us the option of tanking but our abilites grant us so many more uses.

Course I could just be passing wind here.

This is all conjecture on my part from playing a SK since March of 99 till when EQII came out.

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Old 07-02-2006, 08:13 PM   #14 (permalink)
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We may be needed to do lots of add offtanking, gathering up spawned adds or what have you as a secondary tanking role in a raid.

Theres no reason that cant be a primary function though, as in an encounter that needs a DK tank because the boss spawns adds, or perhaps an encounter of multiple mobs that have to be tanked by the same tank or they get insane regen or something, which could lead to a better script of maybe an encounter of multiple mobs that have to be tanked by 1DK because Dreadful Countenance nullifies some aura or abilities these mobs have.

So far we havent seen much info, nothing like Pallies, but it looks good so far, I hope we will have a good niche mass mob tanking role that will give us plenty of primary tanking aswell as offtanking.

Cant wait to get a nice list like Pallies have.
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Old 08-18-2006, 07:53 PM   #15 (permalink)
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Wow, that sounds incredible cool. I'm totally into playing a DK. Can't wait for more information about them. Sounds like a SK from EQ on steroids. =)
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Old 08-19-2006, 08:09 AM   #16 (permalink)
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What I'm really interested about beside the abilities and overall gameplay of the DK is how he will be perceived by the people of Telon. Will he just be the evil counterpart to your average paladin; lusting for power and feeding on the fear of his enemy, or will there be more depth to this character? I hate the thought that the DK is nothing but a mean brute walking around in black armor with spikes everywhere, I think you know what kind of picture I'm talking about
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Old 08-19-2006, 09:07 AM   #17 (permalink)
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I think Sigil wont miss the chance to give a class a really unique style - like spikes for the Dread Knight or special monk equipment or even special holy paladin weapons.
Of course everyone can play the class as it suits himself, but in my opinion you have to adapt to a class you play - like you should never see a druid not being fond of nature or a bard without an instrument.

So I guess the typical Dread Knight will be associated with fear and lust for power and you will see special equipment for those that add to this reputation - at least I'd like to create such cool stuff if I were a designer
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Old 08-19-2006, 04:56 PM   #18 (permalink)
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From what I've understood on the few comments made I was under the impression that it was more up to you how the role pans out. There's certainly potential there to be completely evil, but there isn't anything stopping you from being the "dark hero" type that uses what is typically seen as "evil" magics out of a necessity to combat those who would use them against your allies. I think there's a lot of potential for dreadknight to be much deeper than just your run of the mill evil guy.
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Old 08-20-2006, 04:23 PM   #19 (permalink)
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Now dont get me wrong but doesnt that effect sound a bit strong? I mean what if there is 3 DK in a group does all 3 of the buffs stack? And if there in a raid and there a full group of them, with the time a raid takes, how week will the mob get. Is there only a certain amount of time until the effect wont get stronger? Does it start out really weak? I hope this effect doesnt totaly overpower most classes and have the DK become super soloer because the mobs get scared to death. Im thinking its to strong but then again I havnt seen its strength, so can I get some input on this effect? Is it just a little bonus or a giant one? :?
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Old 08-20-2006, 07:59 PM   #20 (permalink)
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I dont think they'd stack if all 3 DK's are using the same de-buff... however, if they are all using a seperate one they should all work (at least thats how I believe it will work?).

I believe it works similar to Paladins buffs... Three Pally's can use 3 different buffs and they will work in 'harmony.'
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