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#1 (permalink)
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Senior Member
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Stats for a DK
I've gotten to level 15 and have been saving all of my allocation points - got dozens of them now. I've only been pumping Dexterity as much as I could since its generally accepted that its a neccessary stat for any fighting class.
I'd love to hear some evaluations on the different states from other Dark Knights. Seems to me that we don't have enough spells that do damage, or even just regular spells we'll use more than once a fight, to warrant putting points into Intelligence or Wisdom. I've heard rumors that Constitution gives very little HP contribution at high levels compared to what regular adventuring gear will give you, and meagre-at-best resistances again compared to the quipment you'll be able to get. So this leaves Strength and Vitality really. Strength says it adds weapon damage. I'm unsure as to whether it adds some calculated number (Like 2 Str = 1 dmg or something) or if it just flat out adds your strength to the damage. The latter would be very useful I think. Of course, I haven't played any of the high level game, so perhaps a couple hundred extra damage might be really small at lvl 50. Vitality also seems directly relevant to our purposes. Extra combat health regeneration? Yes, please! Especially if there are some regeneration items already avaiable in the game. Could help in drawn out fights. It increases run speed. I'm not sure about the rate of increase, but if its possible to get a bonus of 130% (The same speed as the various run speed buffs for Rangers/Druids/Shaman) then it would be imminently useful for combat as a heavy fighter. Anyways, I'm planning to be focusing on Dexterity first, Vitality second, and Strength third. But I would love to hear the opinions from others before I go ahead.
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My Sig Image: Hath rid itself of these mortal coils. |
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#3 (permalink) |
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Senior Member
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Re: Stats for a DK
So you think it would be best to keep them all around the same number, as opposed to specializing in one or the other?
One thing that I forgot to mention that I'm a little concerned about. Resists aginst our spells. It seems to me like if something is even 2 levels higher than me my spells just bounce right off them, is Intelligence or Wisdom supposed to help against any of that? I'm actually only really concerned about this since I'm on a PvP server. Its really annoying having my Words of Doom get resisted 75% of the time and I'd be willing to invest 20 or so points into something that might help.
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My Sig Image: Hath rid itself of these mortal coils. |
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#4 (permalink) |
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Senior Member
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Re: Stats for a DK
oh, I have no idea what would be best lol I'm a bit out of the loop cause I'm only level 11, and havn't been able to play much this week, cause the servers have been down at the time I play. I'll have to do a little research before I can converse on the subject.
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#6 (permalink) |
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Senior Member
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Re: Stats for a DK
Honestly, the Dark Knight Rescues are utterly useless. Paladin Rescues at least require your target to attack you for a preset amount of time. Dark Knight Rescues only force your target to attack you for a very small amount of attacks (3 or 4), which isn't long enough to even cast your Provoke spell before it continues to attack its original victim.
We're just not really designed to be good at tanking from my experiences (Even when I was 35 during the beta). I'm not really planning on playing the tank role. So Intelligence/Wisdom probably won't be of much use to me. I think those would be good attributes for Paladins, though, since they do need to heal and have worthwhile Rescues.
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My Sig Image: Hath rid itself of these mortal coils. |
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#7 (permalink) |
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Senior Member
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Re: Stats for a DK
Even if you dont hold aggro for long, repeated rescues do some serious DPS and got me aggro eventually, and then I never lost it. I have not played a DK since beta because my main is High Elf, but I rolled a Kittykat DK up last night. Will have to level her soon. If I can tear myself away from the Pally I am having so much fun with.
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#8 (permalink) |
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Senior Member
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Re: Stats for a DK
I admit Paladins intrigued me prior to launch. But the Virtue Point system seemed a little counter-productive. Using a Rescue at 10% health, even just being at 10% health in general, is a completely suicidal move - but that's the only way to earn them. It also means that the soloer is out of luck here in multiple ways... again falling to 10% health means you are probably dead, and you can not Rescue yourself anyways.
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My Sig Image: Hath rid itself of these mortal coils. |
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#10 (permalink) |
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Senior Member
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Re: Stats for a DK
Currently, level 15. I had a nice, relatively simple time leveling up until this point. Reliable groups are like some kind of fleeting mirage. I form up a group and it looks like its going to be great - until we're in the middle of a fight and discover that the healer doesn't speak English, someone runs ahead of the group and attracts the entire dungeon, or our key member has to leave 10 minutes into it.
Its a nightmare I tell you. Loving my class, just not the groups. Hah.
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My Sig Image: Hath rid itself of these mortal coils. |
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| Posted By | For | Type | Date |
| Dread Knight [Archive] - Vanguard Spheres: an official affiliate fansite | This thread | Refback | 03-28-2007 02:33 PM |
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