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Old 05-28-2007, 07:17 PM   #41 (permalink)
Uthal
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I don't think it should reset like it was never used. I said it should use a different refresh timer on missing. I can accept that the devs don't want to do it, even though other MMOs (EQ1, EQ2) did a similar thing when spells were resisted...

I agree that the endurance should be spread out instead of being wasted. I suggested it in my previous post. The difference is that I think the ability should be modified so that we aren't stuck with a 40 second re-use on what I think is a critical ability. Instead, reduce the recast and amount of regen accordingly ... doesn't have to be by 1/4 ... just some kind of more reasonable timer.

I said pretty much all I can about it.
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Old 05-28-2007, 08:05 PM   #42 (permalink)
Spite
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Quote:
Originally Posted by DrK

Bleak Foeman - Damage is often still taken when this skill is successfully used. Should be checked for bug etc.
Just to add to this, Bleak Foeman only works against your offensive target, if you do not have an offensive target, then Bleak Foeman simply doesn't work.

I can understand the reasoning behind this, as no one wants to accidentally block an attack from an angry forest squirrel when trying to tank a 6 dot level 50.
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Old 07-30-2007, 02:03 PM   #43 (permalink)
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Re: Friday Night Dread Knight Vent

This area is being closed. You can find this thread here.
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