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#12 (permalink) | |
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Junior Member
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Quote:
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#15 (permalink) |
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Junior Member
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If 1 in 5 of those made it live, it'd make a massive difference to the class
Possibly tie certain parts to the "oaths", seeing if we can get more content introduced for us, without overpowering things by giving all of it.One idea I very much liked the concept of is turning a DK into a 2H based tank. Move shield of fear to a parry bonus, shift retaliate to work off parry aswell. Leave vengeance where it is on block though, with a stun and a cool down, it's a little bit like an easter egg. Many good ideas. I like it.... Like it a lot. |
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#17 (permalink) |
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Junior Member
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Yes it was a very long night. How ever I think this 7 hours was immensly productive. I thank all of you who participated.
As for the spread sheet. As those who were the know I had to cut filling in all the ability information short and just catpure the comments on bugs/issues/changes/additions so not to waist valuable time. I Still have about half of the abilities to update the description and level of which will take me a little time. I will try and finish it up this evening if I can. I just couldn't work on it any longer last night pusing 5am in the morn I was falling asleep at the keyboard. I will try to have the .xls out NLT Sunday. Again thank you all I think we got a lot accomplished. Now its a matter of meeting with Avair and further elaborating on why these changes are needed and working with him to ensure these go live. V/R Xai
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#18 (permalink) |
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Junior Member
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Yes it was a long 7 hours but it was all worth it. Great discussion and feed back and very involved. Btw i was Khatiru just never changed (too lazy) the vent name from EQ2 days as a SK hehe
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Brahler Bloodgaurd Dreadknight of 44 seasons |
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#20 (permalink) |
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Member
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Thanks to everyone who had the patience and willingness to take part in this and to Xaices for hosting it.
We really were able to accomplish a lot, it was very constructive. In my tired/delirious state I can't remember if we went over this or not or if we did what the consensus was, if there was one, but: When discussing the Vile Strike/Anguish chain I had meant to mention the possibility of lowering the refresh from one minute to 30-45 seconds. The purpose of this would be to help offset the fact that when you miss with this ability it's such a major fubar and offset the fact the a lot of the time this ability drains very little energy, even if it does work. That, or just make it drain more energy (which was touched on in the crit % etc discussion of the chain). |
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