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#22 (permalink) | |
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Staff
Wiki Administrator
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Re: my Rant to Sigil or whoever cares.
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The associates of Master Lin on Hilsbury and Test Proud members of the Stormriders guildContribute your knowledge to the WikiSphere today! |
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#23 (permalink) | |
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Junior Member
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Re: my Rant to Sigil or whoever cares.
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To be totally blunt, which is something I do well, on the day that you create, design, code and finally send out an MMO of this size, without bugs . . . well then you can come back and whine about what a poor job Sigil is doing. "i am just tossing out ideas" As for this . . . I hope you are giving diplomacy a wide berth. *Smiles* |
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#24 (permalink) | |
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Senior Member
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Re: my Rant to Sigil or whoever cares.
I'm not even going to touch most of the stuff here, as a lot of it is opinion and arguing opinion (especially when one side is stating theirs as if its fact), but this...
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My Sig Image: Hath rid itself of these mortal coils. |
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#25 (permalink) |
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Member
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I think that everyone has a different playstyle, and perception of a good game. I think the old adage "it's what you make of it" applies a lot to MMO's. If you go in thinking they are going to suck. They will suck. If you think it's the greatest thing since fried chicken (I love leeroy) it'll pretty much rock no matter what.
My personal feel for the game is that it's unfinished, but very promising. I don't mean promising in a vague "it will always be coming tomorrow" sense. I mean promising as in I've seen improvements everyday to mechanics and gameplay kind of thing. As a small example that hit me close to home. While traveling in aghram I noticed my beloved *ltbrown* tag was missing from the city description. So passes an age.*ok fine i'm a battlestar fan as well.. sigh* The points put forward by the OP are valid to him, and I hope he respects the points that were made to counter them. Whether or not they changed his mind.
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Bludtung 44 Bloodmage 21 Outfitter THUNDERAXE
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#26 (permalink) |
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Junior Member
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Re: my Rant to Sigil or whoever cares.
of course i respect other's opinions. i also do read the quests. it seems the Ulvari have some big importance on the continant of Kojan, while the Ra'Jin are assisting them in some type of manner. it does have some story line. i love quests it's just.... i dunno mundane in a sence to always have to kill mobs, and get items. this would not be a problem, except, For example the quest 5 Brothers. took a very long time to complete this quest due to like 4 or 5 different parties competing for a very rare spawn of each one of the brothers. in this case an instance type would be appropriate.
as mentioned before, this game has potential and i still play it because it does have a sence of enjoyment for me (while working properly) but i STILL do play FFXI because i am at the end game there and i enjoy it. end game there is simple but challenging. it's just that they should imcorperate a broader style of game play than what's already there. if that makes any sense. edit: p.s what did you think of my FFXI movies lol?
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www.myspace.com/caestus Last edited by Caestus : 03-02-2007 at 10:31 PM. |
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#27 (permalink) | |
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Senior Member
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Re: my Rant to Sigil or whoever cares.
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A knyght ther was, and that a worthy man, That fro the tyme that he first bigan To riden out, he lobed chivalrie, Throuthe and honour, fredom and curtesie. Ful worthy was he in his lordes werre, And thereto hadde he riden, no man ferre, As wel in cristendom as in hethenesse, and ever honoured for his worthynesse. |
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#28 (permalink) |
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Staff
Head Moderator
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Re: my Rant to Sigil or whoever cares.
Please keep personal attacks out of this thread or it will be finding itself closed at some point.
And to be fair, since this seems to be turning into a Vanguard content VS FFXI content discussion... When FFXI launched, the level cap was 50. It only had a small assortment of then-challenging HNMs to camp and nothing along the lines of Dynamis or endgame BC battle. The missions all concluded with defeating the Shadow Lord, at level 50. The english-speaking playerbase obviously never experienced this start of the game, since the game wasn't released outside Japan until the 1st expansion hit, which is what most people consider to be the "core game." So, Vanguard will have its content, its moments to shine, but it'll take a while to get there.
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#29 (permalink) | |
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Junior Member
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Re: my Rant to Sigil or whoever cares.
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Upon Launch in Japan the level cap was 60, and then upped to 65 right before the launch in the USA, then a few weeks later before Launch in the USA it was upped to level 70 so, at the time of release in the USA it was level 70 the in fact October 29th 2003 was the date of level 70 availability and the USA launch. then in December of 2003 it was upped to level 75. at this time in December of 2003 is when Dynamis hit as well as the actual end game that we all know now. since then they have had 2 expansions of the toughest 2 expansions was Chains of Promatia, it took nearly a year to complete ad was worth every minute of it. challenging BCNM (Burning Circle Notorious Monsters) until you got to Sea, the goal of the whole expansion. end game there takes an EXTREAMLY LONG time to get anything accomplished, of the later 2 expansions Treasure of Aht Urghan they have improved things drasticly. so i am fully aware of the fact it takes a LONG time after launch to get things correct. the game (Vanguard) is slowly getting better. but they really should have focused more on getting things right at Launch so they could focus on them updates after. then get more content. their approach was that of.... let's make this massive game for players to explore.... great... but they did not take into consideration of the flaws that could occure. i didnt intend to make this a FFXI Vs Vanguard threadm i was only ranting a little bit to make my frustration known. but FFXI was the only game i could really compare it to that has kept my attention for the past 3+ years. in fact 3 years 5 months now. when longevity of MMO is usually 5 years my ideas have seem to have been ignored in terms of what i wish Vanguard would do. i showed FFXI movies i had created to show the fact that you do need large groups to get things accomplished. i showed my frustation in a manner you (as a group) see differently as myself. take into contrast of enjoyment of the entire community and not just yourself. i do not want an entire revamp of the game, just that of which would include a greater versatility than what is incorperated into the game now. edit: to The Knight sorry i got carried away with my post, as for Group Quests they are great, just the fact of certain conditions upon completing the quests should be changed to make them either more challenging while increasing the time in which you can encounter them. or make the quests completable faster not fighting over 12 other groups (exageration to an extent) but it could be possible.
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www.myspace.com/caestus Last edited by Caestus : 03-03-2007 at 01:55 AM. |
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#30 (permalink) | ||
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Senior Member
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Re: my Rant to Sigil or whoever cares.
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