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#1 (permalink) |
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Paladin Issues
Paladin auras need to scale with level.
The defensive aura... 22 AC to self and 36 AC to group? Is that a joke? Please tell me it is. These numbers should be changed to a % for scalability. Im not sure if the regen aura scales or not, but it should if it doesn't. Damage is still a little low imo. Too many attacks do melee damage + flat number, where the flat number is on the low side. The increase in weapon damage for a couple weapons was nice, but for paladins to do any respectable damage they have to crit and chain... Which brings up another issue. Why is our finisher only 350% damage and our 15 second melee attack only 150%? Are we not deserving of 400% and 200% like the other tanks? 400% against undead is nice. Once a minute. When you can find undead. And why oh why are we special against unholy things when it was stated that paladins were NOT holy warriors? They were "Warriors with a cause" Also, rescue costs are WAY too high Basic points... paladin skills need to scale beter, damage needs to be increased slightly. Last edited by Lilith : 03-18-2007 at 05:12 PM. |
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