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Old 03-18-2007, 05:06 PM   #1 (permalink)
Lilith
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 Additional Info
Last Online: 06-06-2007 11:40 PM
Join Date: Mar 2007
Posts: 70

Level: 7

HP: 3 / 157
MP: 23 / 808
EXP: 28%
Paladin Issues

Paladin auras need to scale with level.

The defensive aura... 22 AC to self and 36 AC to group? Is that a joke? Please tell me it is. These numbers should be changed to a % for scalability.

Im not sure if the regen aura scales or not, but it should if it doesn't.


Damage is still a little low imo. Too many attacks do melee damage + flat number, where the flat number is on the low side. The increase in weapon damage for a couple weapons was nice, but for paladins to do any respectable damage they have to crit and chain...

Which brings up another issue. Why is our finisher only 350% damage and our 15 second melee attack only 150%? Are we not deserving of 400% and 200% like the other tanks?

400% against undead is nice. Once a minute. When you can find undead.

And why oh why are we special against unholy things when it was stated that paladins were NOT holy warriors? They were "Warriors with a cause"



Also, rescue costs are WAY too high

Basic points...

paladin skills need to scale beter, damage needs to be increased slightly.

Last edited by Lilith : 03-18-2007 at 05:12 PM.
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