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LinkBack (8) | Thread Tools |
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#1 (permalink)
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Member
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Bug Reporting Thread
Greetings!
We encourage all players to use /bug in game so that we may better address specific issues. However, if you're unable to play, or do not want to log into your account again for whatever reason please post the following information to assist us in isolating a cause and creating a solution. . The information we collect here as well as in bug reports is extremely important, we ask that you only provide the information requested in your post following the form below. Thank you for your assistance! Issue: Server Name: Character Name: Characters Level: Location (Chunk): Date: Approximate Time: If this has just occurred (as in you have not logged in since) please copy and paste your vgclient.log file here. This file can be found in your main Vanguard directory. (do not confuse this with VGClient.archive) |
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#2 (permalink) |
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Senior Member
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Re: Bug Reporting Thread
Issue: Crash To Desktop
Server Name: Gelenia Character Name: Yllek Kram (he is actually a friend of mine, I said I would look into it and saw this and siad I'd bug report for him as it was on my computer) Characters Level: 7/8 (I know its vague but he has since played on another computer without a problem so maybe its just a setting issue to do with the computer but both are nearly indentical in set up) Location (Chunk): Tanvu Date: 21 of Feb Approximate Time: 12:34 GMT This happens at random alot, this was just the last time, logged in, moved and it crashed. It has happened at character select, character creation, and sometimes never happens. Copy of VGClient Code:
[02/21/07 12:29:32] INFO: ==================================================== [02/21/07 12:29:32] INFO: Log opened. [02/21/07 12:29:32] INFO: Init: Name subsystem initialized [02/21/07 12:29:32] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [02/21/07 12:29:32] INFO: Init: Compiled: Feb 13 2007 20:23:38 [02/21/07 12:29:32] INFO: Init: Threadsafe Core: No [02/21/07 12:29:32] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\ [02/21/07 12:29:32] INFO: Init: Character set: Unicode [02/21/07 12:29:41] INFO: DevLoad: Bound to IpDrv.dll [02/21/07 12:29:41] INFO: DevLoad: Bound to Engine.dll [02/21/07 12:29:41] INFO: DevLoad: Bound to Core.dll [02/21/07 12:29:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [02/21/07 12:29:41] INFO: DevLoad: Bound to Window.dll [02/21/07 12:29:42] INFO: Init: Object subsystem initialized [02/21/07 12:29:42] INFO: Init: Computer: LITES7 [02/21/07 12:29:42] INFO: Init: User: user1 [02/21/07 12:29:42] INFO: Init: CPU Page size=4096, Processors=1 [02/21/07 12:29:42] INFO: Init: CPU Detected: AuthenticAMD [02/21/07 12:29:42] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [02/21/07 12:29:42] INFO: Init: CPU Speed=2201.981645 MHz [02/21/07 12:29:42] INFO: Init: Memory total: Phys=1047024K Pagef=2518512K Virt=2097024K [02/21/07 12:29:42] INFO: Init: Working set: 32000 / 159000 [02/21/07 12:29:42] INFO: Init: Process Info: Peak Memory Used: 18040 Working Set: 4256 PageFile: 20828 [02/21/07 12:29:42] INFO: Init: Added all subdirectories and cached all files in 0.014000 seconds [02/21/07 12:29:43] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files [02/21/07 12:29:43] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [02/21/07 12:29:43] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [02/21/07 12:29:45] INFO: Init: Unreal engine initialized [02/21/07 12:29:45] INFO: Init: Client initialized [02/21/07 12:29:45] INFO: Init: Direct3D adapters detected: [02/21/07 12:29:45] INFO: Init: RADEON X1600 Series (ati2dvag.dll) [02/21/07 12:29:45] INFO: Init: D3D Device: Video memory on board: 252 [02/21/07 12:29:45] INFO: Init: D3D Driver: AGP support detected [02/21/07 12:29:45] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [02/21/07 12:29:45] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxActiveLights=8 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxStreams=16 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxStreamStride=508 [02/21/07 12:29:45] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [02/21/07 12:29:45] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [02/21/07 12:29:45] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [02/21/07 12:29:45] INFO: Init: D3D Driver: Device supports Shader Model 3 [02/21/07 12:29:45] INFO: Init: D3D Driver: Using w- pixel fog [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports trilinear [02/21/07 12:29:45] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports LOD biasing [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports Z biasing [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [02/21/07 12:29:45] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [02/21/07 12:29:45] INFO: Init: D3D Device: szDriver=ati2dvag.dll [02/21/07 12:29:45] INFO: Init: D3D Device: szDescription=RADEON X1600 Series [02/21/07 12:29:45] INFO: Init: D3D Device: wProduct=6 [02/21/07 12:29:45] INFO: Init: D3D Device: wVersion=14 [02/21/07 12:29:45] INFO: Init: D3D Device: wSubVersion=10 [02/21/07 12:29:45] INFO: Init: D3D Device: wBuild=6626 [02/21/07 12:29:45] INFO: Init: D3D Device: dwVendorId=4098 [02/21/07 12:29:45] INFO: Init: D3D Device: dwDeviceId=29122 [02/21/07 12:29:45] INFO: Init: D3D Device: dwSubSysId=138417995 [02/21/07 12:29:45] INFO: Init: D3D Device: dwRevision=0 [02/21/07 12:29:45] INFO: Init: D3D Detected: ATI video card. [02/21/07 12:29:45] INFO: Init: GPUs detected: 1. [02/21/07 12:29:45] INFO: Init: (Karma): Initializing Karma for game. [02/21/07 12:29:45] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [02/21/07 12:29:46] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [02/21/07 12:29:46] INFO: Init: WinSock: I am LITES7 (10.0.0.35) [02/21/07 12:29:46] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [02/21/07 12:29:50] INFO: Log: Level is Level Entry.myLevel [02/21/07 12:29:50] INFO: Log: Bringing Level Entry.myLevel up for play... [02/21/07 12:29:50] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [02/21/07 12:29:50] INFO: Log: Level is Level loading_screen.myLevel [02/21/07 12:29:50] INFO: Log: Bringing Level loading_screen.myLevel up for play... [02/21/07 12:29:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/21/07 12:29:52] INFO: Init: ALAudio: subsystem initialized. [02/21/07 12:30:12] INFO: Init: Input system initialized for WindowsViewport [02/21/07 12:30:12] INFO: Log: Opened viewport [02/21/07 12:30:12] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [02/21/07 12:30:12] INFO: Init: Best-match display mode: 1280x1024x32@75 [02/21/07 12:30:12] INFO: Log: Using 32-bit back-buffer format (22) [02/21/07 12:30:12] INFO: Log: Using 32-bit depth-buffer format (75) [02/21/07 12:30:12] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x. [02/21/07 12:30:12] INFO: Log: Creating device [02/21/07 12:30:15] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [02/21/07 12:30:15] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [02/21/07 12:30:15] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [02/21/07 12:30:15] INFO: Log: Creating IME context. [02/21/07 12:30:15] INFO: Log: OS doesn't support IME. [02/21/07 12:30:34] INFO: Init: Game engine initialized [02/21/07 12:30:34] INFO: Log: Startup time: 51.153000 seconds [02/21/07 12:30:34] INFO: Init: Start SGOUI Init Start [02/21/07 12:30:37] INFO: Log: VGUIXmlWinManager construction time = 1.249000 sec [02/21/07 12:30:37] INFO: Init: Start SGOUI Init End [02/21/07 12:30:37] INFO: Log: Trying to connect to LoginServer at vanguardlogin8.soe.sony.com port 10101 ... [02/21/07 12:30:37] NETWORK: DevNet: Resolved vanguardlogin8.soe.sony.com (64.37.177.252) [02/21/07 12:30:38] NETWORK: DevNet: Client received from 64.37.177.252:10101: CHALLENGE VER=3186 CHALLENGE=352890480 STATS=1 [02/21/07 12:30:38] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [02/21/07 12:30:38] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [02/21/07 12:30:43] INFO: Log: Trying to connect to WorldServer at amsvgo-01-01.vanguardsoh.net port 10100 ... [02/21/07 12:30:43] NETWORK: DevNet: Resolved amsvgo-01-01.vanguardsoh.net (195.33.134.33) [02/21/07 12:30:43] NETWORK: DevNet: Client received from 195.33.134.33:10100: CHALLENGE VER=3186 CHALLENGE=1537176689 STATS=1 [02/21/07 12:30:43] INFO: Log: Trying to connect to ChatServer at AMSVGO-01-01.vanguardsoh.net port 10102 ... [02/21/07 12:30:44] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33) [02/21/07 12:30:44] INFO: Log: Trying to connect to SocialServer at AMSVGO-01-01.vanguardsoh.net port 10104 ... [02/21/07 12:30:44] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33) [02/21/07 12:30:44] INFO: Log: Sent login to ChatServer. [02/21/07 12:30:44] NETWORK: DevNet: Client received from 195.33.134.33:10104: CHALLENGE VER=3186 CHALLENGE=-2070173915 STATS=1 [02/21/07 12:30:45] INFO: Log: Sent login to SocialServer. [02/21/07 12:31:05] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [02/21/07 12:31:06] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [02/21/07 12:31:29] INFO: Log: Connecting to AMSVGO-01-12.vanguardsoh.net:10115 (Chunk_n19_6) [02/21/07 12:31:29] INFO: Log: Browse: AMSVGO-01-12.vanguardsoh.net:10115/Entry.vgr [02/21/07 12:31:29] NETWORK: DevNet: Game client on port 0, rate 10000 [02/21/07 12:31:29] NETWORK: DevNet: Resolved AMSVGO-01-12.vanguardsoh.net (195.33.134.44) [02/21/07 12:31:29] NETWORK: DevNet: Client received from 195.33.134.44:10115: CHALLENGE VER=3186 CHALLENGE=787338257 STATS=0 [02/21/07 12:31:30] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10115 [02/21/07 12:31:31] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [02/21/07 12:31:32] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [02/21/07 12:31:33] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:33] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [02/21/07 12:31:33] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:33] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [02/21/07 12:31:33] INFO: Log: Collecting garbage [02/21/07 12:31:33] INFO: Log: Purging garbage [02/21/07 12:31:33] INFO: Log: Garbage: objects: 14755->11849; refs: 115011 [02/21/07 12:31:34] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:34] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [02/21/07 12:31:34] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:34] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [02/21/07 12:31:34] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:34] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [02/21/07 12:31:35] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:35] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [02/21/07 12:31:35] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:35] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [02/21/07 12:31:35] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:35] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [02/21/07 12:31:36] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/21/07 12:31:36] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [02/21/07 12:31:36] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/21/07 12:31:41] INFO: Log: Sending join. [02/21/07 12:31:44] NETWORK: DevNet: Client received: JOINED [02/21/07 12:31:45] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:31:45] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:31:45] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 12:32:19] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:39] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:40] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:43] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:43] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:43] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:44] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:46] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:47] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:48] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:49] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:49] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:51] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:52] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:52] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:52] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:54] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:55] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:55] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:32:57] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:33:29] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON' [02/21/07 12:34:24] WARN: Warning: Failed to load 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_swamphibianBoss_M_char.swamphibianBoss_M_char_ALL_1_SKELETON'
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Nobody's Perfect, I'm Nobody O _O..O Site Supporter ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... Visit Vanguard Spheres to register an account and participate today! Last edited by Kiril : 02-24-2007 at 07:40 AM. |
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#3 (permalink) |
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Junior Member
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Re: Bug Reporting Thread
Issue: Missing items from inventory
Server Name: Gulgrethor Character Name: Bahladur Character Level: 8 (7 when this occurred) Location (Chunk): Autumnglow Outpost Date: 2/21/07 Approximate time: 11:15 PM EST I logged in and 2 items were missing from my inventory. My bow and a sword. I can get them repaired and they are on my tombstone, but they never show up in inventory. I replaced the sword with a quest reward and bought a new bow, but this is still quite annoying. Code:
[02/21/07 21:21:02] INFO: ==================================================== [02/21/07 21:21:02] INFO: Log opened. [02/21/07 21:21:02] INFO: Init: Name subsystem initialized [02/21/07 21:21:02] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [02/21/07 21:21:02] INFO: Init: Compiled: Feb 13 2007 20:23:38 [02/21/07 21:21:02] INFO: Init: Threadsafe Core: No [02/21/07 21:21:02] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\ [02/21/07 21:21:02] INFO: Init: Character set: Unicode [02/21/07 21:21:02] INFO: DevLoad: Bound to IpDrv.dll [02/21/07 21:21:02] INFO: DevLoad: Bound to Engine.dll [02/21/07 21:21:02] INFO: DevLoad: Bound to Core.dll [02/21/07 21:21:02] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [02/21/07 21:21:02] INFO: DevLoad: Bound to Window.dll [02/21/07 21:21:02] INFO: Init: Object subsystem initialized [02/21/07 21:21:02] INFO: Init: Computer: OWNERBFCD78BDF [02/21/07 21:21:02] INFO: Init: User: Owner [02/21/07 21:21:02] INFO: Init: CPU Page size=4096, Processors=1 [02/21/07 21:21:02] INFO: Init: CPU Detected: AuthenticAMD [02/21/07 21:21:02] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [02/21/07 21:21:03] INFO: Init: CPU Speed=2212.301050 MHz [02/21/07 21:21:03] INFO: Init: Memory total: Phys=2030896K Pagef=3447516K Virt=2097024K [02/21/07 21:21:03] INFO: Init: Working set: 32000 / 159000 [02/21/07 21:21:03] INFO: Init: Process Info: Peak Memory Used: 18396 Working Set: 18396 PageFile: 20700 [02/21/07 21:21:03] INFO: Init: Added all subdirectories and cached all files in 0.013000 seconds [02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files [02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [02/21/07 21:21:03] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [02/21/07 21:21:05] INFO: Init: Unreal engine initialized [02/21/07 21:21:05] INFO: Init: Client initialized [02/21/07 21:21:05] INFO: Init: Direct3D adapters detected: [02/21/07 21:21:05] INFO: Init: NVIDIA GeForce 7600 GT (nv4_disp.dll) [02/21/07 21:21:05] INFO: Init: NVIDIA GeForce 6150 (nv4_disp.dll) [02/21/07 21:21:05] INFO: Init: D3D Device: Video memory on board: 246 [02/21/07 21:21:05] INFO: Init: D3D Driver: AGP support detected [02/21/07 21:21:05] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [02/21/07 21:21:05] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxActiveLights=8 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxStreams=16 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxStreamStride=255 [02/21/07 21:21:05] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [02/21/07 21:21:05] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [02/21/07 21:21:05] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports HW Shadow Maps [02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports FP Filtering [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [02/21/07 21:21:05] INFO: Init: D3D Driver: Device supports Shader Model 3 [02/21/07 21:21:05] INFO: Init: D3D Driver: Using w- pixel fog [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports trilinear [02/21/07 21:21:05] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports LOD biasing [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports Z biasing [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [02/21/07 21:21:05] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [02/21/07 21:21:05] INFO: Init: D3D Device: szDriver=nv4_disp.dll [02/21/07 21:21:05] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GT [02/21/07 21:21:05] INFO: Init: D3D Device: wProduct=6 [02/21/07 21:21:05] INFO: Init: D3D Device: wVersion=14 [02/21/07 21:21:05] INFO: Init: D3D Device: wSubVersion=10 [02/21/07 21:21:05] INFO: Init: D3D Device: wBuild=8421 [02/21/07 21:21:05] INFO: Init: D3D Device: dwVendorId=4318 [02/21/07 21:21:05] INFO: Init: D3D Device: dwDeviceId=913 [02/21/07 21:21:05] INFO: Init: D3D Device: dwSubSysId=538909169 [02/21/07 21:21:05] INFO: Init: D3D Device: dwRevision=161 [02/21/07 21:21:05] INFO: Init: D3D Detected: NVIDIA video card. [02/21/07 21:21:05] INFO: Init: NVIDIA SLI configuration detected. [02/21/07 21:21:05] INFO: Init: GPUs detected: 2. [02/21/07 21:21:05] INFO: Init: (Karma): Initializing Karma for game. [02/21/07 21:21:05] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [02/21/07 21:21:05] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [02/21/07 21:21:05] INFO: Init: WinSock: I am owner-bfcd78bdf (192.168.254.3) [02/21/07 21:21:05] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [02/21/07 21:21:05] INFO: Log: Level is Level Entry.myLevel [02/21/07 21:21:05] INFO: Log: Bringing Level Entry.myLevel up for play... [02/21/07 21:21:05] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1?team=255 [02/21/07 21:21:05] INFO: Log: Level is Level loading_screen.myLevel [02/21/07 21:21:05] INFO: Log: Bringing Level loading_screen.myLevel up for play... [02/21/07 21:21:05] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/21/07 21:21:06] INFO: Init: ALAudio: subsystem initialized. [02/21/07 21:21:18] INFO: Init: Input system initialized for WindowsViewport [02/21/07 21:21:18] INFO: Log: Opened viewport [02/21/07 21:21:18] INFO: Log: Attempting to set resolution: 1152x864 (Fullscreen) [02/21/07 21:21:18] INFO: Init: Best-match display mode: 1152x864x32@85 [02/21/07 21:21:18] INFO: Log: Using 32-bit back-buffer format (22) [02/21/07 21:21:18] INFO: Log: Using 32-bit depth-buffer format (75) [02/21/07 21:21:18] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [02/21/07 21:21:18] INFO: Log: Creating device [02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [02/21/07 21:21:18] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [02/21/07 21:21:20] INFO: Log: Creating IME context. [02/21/07 21:21:21] INFO: Init: Game engine initialized [02/21/07 21:21:21] INFO: Log: Startup time: 18.377000 seconds [02/21/07 21:21:21] INFO: Init: Start SGOUI Init Start [02/21/07 21:21:23] INFO: Log: VGUIXmlWinManager construction time = 0.717001 sec [02/21/07 21:21:23] INFO: Init: Start SGOUI Init End [02/21/07 21:21:23] INFO: Log: Trying to connect to LoginServer at vanguardlogin6.soe.sony.com port 10101 ... [02/21/07 21:21:23] NETWORK: DevNet: Resolved vanguardlogin6.soe.sony.com (64.37.177.8) [02/21/07 21:21:23] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [02/21/07 21:21:23] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [02/21/07 21:21:28] NETWORK: DevNet: Client received from 64.37.177.8:10101: CHALLENGE VER=3186 CHALLENGE=780988346 STATS=1 [02/21/07 21:21:29] INFO: Log: Trying to connect to WorldServer at sdkvgo-13-01.vanguardsoh.net port 10100 ... [02/21/07 21:21:29] NETWORK: DevNet: Resolved sdkvgo-13-01.vanguardsoh.net (64.37.176.216) [02/21/07 21:21:29] NETWORK: DevNet: Client received from 64.37.176.216:10100: CHALLENGE VER=3186 CHALLENGE=-1595337478 STATS=1 [02/21/07 21:21:29] INFO: Log: Trying to connect to ChatServer at SDKVGO-13-01.vanguardsoh.net port 10102 ... [02/21/07 21:21:29] NETWORK: DevNet: Resolved SDKVGO-13-01.vanguardsoh.net (64.37.176.216) [02/21/07 21:21:29] INFO: Log: Trying to connect to SocialServer at SDKVGO-13-01.vanguardsoh.net port 10104 ... [02/21/07 21:21:29] NETWORK: DevNet: Resolved SDKVGO-13-01.vanguardsoh.net (64.37.176.216) [02/21/07 21:21:29] INFO: Log: Sent login to ChatServer. [02/21/07 21:21:30] NETWORK: DevNet: Client received from 64.37.176.216:10104: CHALLENGE VER=3186 CHALLENGE=-922254016 STATS=1 [02/21/07 21:21:30] INFO: Log: Sent login to SocialServer. [02/21/07 21:21:32] INFO: Log: Connecting to SDKVGO-13-09.vanguardsoh.net:10115 (Chunk_n18_5) [02/21/07 21:21:32] INFO: Log: Browse: SDKVGO-13-09.vanguardsoh.net:10115/Entry.vgr [02/21/07 21:21:32] NETWORK: DevNet: Game client on port 0, rate 10000 [02/21/07 21:21:32] NETWORK: DevNet: Resolved SDKVGO-13-09.vanguardsoh.net (64.37.176.224) [02/21/07 21:21:32] NETWORK: DevNet: Client received from 64.37.176.224:10115: CHALLENGE VER=3186 CHALLENGE=390321455 STATS=0 [02/21/07 21:21:32] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n18_5 LONE=0 IP=0.0.0.0 PORT=10115 [02/21/07 21:21:32] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [02/21/07 21:21:32] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_4.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [02/21/07 21:21:33] INFO: Log: Level is Level Chunk_n18_5.myLevel [02/21/07 21:21:33] INFO: Log: Bringing Level Chunk_n17_6.myLevel up for play... [02/21/07 21:21:33] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/21/07 21:21:36] INFO: Log: Sending join. [02/21/07 21:21:36] NETWORK: DevNet: Client received: JOINED [02/21/07 21:23:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:24:20] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:24:53] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:25:05] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:25:12] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:26:09] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:26:13] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/21/07 21:33:18] INFO: Log: appRequestExit(0) [02/21/07 21:33:19] INFO: Exit: Preparing to exit. [02/21/07 21:33:19] INFO: Log: Purging garbage [02/21/07 21:33:19] INFO: Log: Unbound to IpDrv.dll [02/21/07 21:33:19] INFO: Log: Unbound to Engine.dll [02/21/07 21:33:19] INFO: Log: Unbound to Core.dll [02/21/07 21:33:19] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll [02/21/07 21:33:19] INFO: Log: Unbound to Window.dll [02/21/07 21:33:19] INFO: Exit: WinSock shut down [02/21/07 21:33:19] INFO: Exit: Game engine shut down [02/21/07 21:33:19] INFO: Log: Unbound to WinDrv.dll [02/21/07 21:33:20] INFO: Exit: Windows client shut down [02/21/07 21:33:20] INFO: Log: Unbound to D3DDrv.dll [02/21/07 21:33:20] INFO: Log: Unbound to ALAudio.dll [02/21/07 21:33:20] INFO: Exit: OpenAL Audio subsystem shut down. [02/21/07 21:33:20] INFO: Log: Unbound to Vehicles.dll [02/21/07 21:33:20] INFO: Log: Unbound to Fire.dll [02/21/07 21:33:21] INFO: Log: Garbage: objects: 55326->2304; refs: 0 [02/21/07 21:33:21] INFO: Exit: Object subsystem successfully closed. [02/21/07 21:33:21] INFO: Exit: Exiting. Last edited by Kethra : 02-23-2007 at 02:36 PM. |
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#4 (permalink) |
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Member
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Re: Bug Reporting Thread
Issue: Jumping on water
Server Name: Flamehammer Character Name: Aerandir Characters Level: 15 Location (Chunk): All Date: 23rd of February Approximate Time: All day Every time I get to the surface of the water while swimming my character jumps. It was in the patchnotes during Beta 5 that it was solved, but it's still happening to me. |
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#5 (permalink) |
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Senior Member
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Re: Bug Reporting Thread
Issue: Crash to Desktop when recalling from Tawar Galen to bindpoint at entrance to Tanvu
Server Name: Gelenia Character Name:Kiril Thendor Characters Level: 13 Location (Chunk): from Tawar Galen to bindpoint at entrance to Tanvu Date: 23 Feb Approximate Time: 13:50 GMT This has happened a few times, all with recall and after abit of traveling I.E. crossing 2 or more chunks. Code:
[02/23/07 12:05:25] INFO: ==================================================== [02/23/07 12:05:25] INFO: Log opened. [02/23/07 12:05:25] INFO: Init: Name subsystem initialized [02/23/07 12:05:25] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [02/23/07 12:05:25] INFO: Init: Compiled: Feb 21 2007 13:16:28 [02/23/07 12:05:25] INFO: Init: Threadsafe Core: No [02/23/07 12:05:25] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\ [02/23/07 12:05:25] INFO: Init: Character set: Unicode [02/23/07 12:05:25] INFO: DevLoad: Bound to IpDrv.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Engine.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Core.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Window.dll [02/23/07 12:05:26] INFO: Init: Object subsystem initialized [02/23/07 12:05:26] INFO: Init: Computer: LITESIDE1 [02/23/07 12:05:26] INFO: Init: User: user1 [02/23/07 12:05:26] INFO: Init: CPU Page size=4096, Processors=1 [02/23/07 12:05:26] INFO: Init: CPU Detected: AuthenticAMD [02/23/07 12:05:26] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [02/23/07 12:05:26] INFO: Init: CPU Speed=2011.341735 MHz [02/23/07 12:05:26] INFO: Init: Memory total: Phys=1572336K Pagef=2991328K Virt=2097024K [02/23/07 12:05:26] INFO: Init: Working set: 32000 / 159000 [02/23/07 12:05:26] INFO: Init: Process Info: Peak Memory Used: 18168 Working Set: 18168 PageFile: 20616 [02/23/07 12:05:26] INFO: Init: Added all subdirectories and cached all files in 0.016000 seconds [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [02/23/07 12:05:29] INFO: Init: Unreal engine initialized [02/23/07 12:05:29] INFO: Init: Client initialized [02/23/07 12:05:30] INFO: Init: Direct3D adapters detected: [02/23/07 12:05:30] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [02/23/07 12:05:30] INFO: Init: D3D Device: Video memory on board: 245 [02/23/07 12:05:30] INFO: Init: D3D Driver: AGP support detected [02/23/07 12:05:30] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [02/23/07 12:05:30] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxActiveLights=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxStreams=16 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxStreamStride=255 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [02/23/07 12:05:30] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [02/23/07 12:05:30] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports HW Shadow Maps [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports FP Filtering [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports Shader Model 3 [02/23/07 12:05:30] INFO: Init: D3D Driver: Using w- pixel fog [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports trilinear [02/23/07 12:05:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports LOD biasing [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports Z biasing [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [02/23/07 12:05:30] INFO: Init: D3D Device: szDriver=nv4_disp.dll [02/23/07 12:05:30] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [02/23/07 12:05:30] INFO: Init: D3D Device: wProduct=6 [02/23/07 12:05:30] INFO: Init: D3D Device: wVersion=14 [02/23/07 12:05:30] INFO: Init: D3D Device: wSubVersion=10 [02/23/07 12:05:30] INFO: Init: D3D Device: wBuild=9147 [02/23/07 12:05:30] INFO: Init: D3D Device: dwVendorId=4318 [02/23/07 12:05:30] INFO: Init: D3D Device: dwDeviceId=914 [02/23/07 12:05:30] INFO: Init: D3D Device: dwSubSysId=0 [02/23/07 12:05:30] INFO: Init: D3D Device: dwRevision=161 [02/23/07 12:05:30] INFO: Init: D3D Detected: NVIDIA video card. [02/23/07 12:05:30] INFO: Init: GPUs detected: 1. [02/23/07 12:05:30] INFO: Init: (Karma): Initializing Karma for game. [02/23/07 12:05:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [02/23/07 12:05:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [02/23/07 12:05:30] INFO: Init: WinSock: I am liteside1 (10.0.0.11) [02/23/07 12:05:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [02/23/07 12:05:34] INFO: Log: Level is Level Entry.myLevel [02/23/07 12:05:34] INFO: Log: Bringing Level Entry.myLevel up for play... [02/23/07 12:05:34] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [02/23/07 12:05:34] INFO: Log: Level is Level loading_screen.myLevel [02/23/07 12:05:34] INFO: Log: Bringing Level loading_screen.myLevel up for play... [02/23/07 12:05:34] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/23/07 12:05:35] INFO: Init: ALAudio: subsystem initialized. [02/23/07 12:06:00] INFO: Init: Input system initialized for WindowsViewport [02/23/07 12:06:00] INFO: Log: Opened viewport [02/23/07 12:06:01] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [02/23/07 12:06:01] INFO: Init: Best-match display mode: 1280x1024x32@70 [02/23/07 12:06:01] INFO: Log: Using 32-bit back-buffer format (22) [02/23/07 12:06:01] INFO: Log: Using 32-bit depth-buffer format (75) [02/23/07 12:06:01] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [02/23/07 12:06:01] INFO: Log: Creating device [02/23/07 12:06:01] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [02/23/07 12:06:01] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [02/23/07 12:06:01] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [02/23/07 12:06:03] INFO: Log: Creating IME context. [02/23/07 12:06:03] INFO: Log: OS doesn't support IME. [02/23/07 12:06:04] INFO: Init: Game engine initialized [02/23/07 12:06:04] INFO: Log: Startup time: 37.071000 seconds [02/23/07 12:06:04] INFO: Init: Start SGOUI Init Start [02/23/07 12:06:07] INFO: Log: VGUIXmlWinManager construction time = 1.729998 sec [02/23/07 12:06:08] INFO: Init: Start SGOUI Init End [02/23/07 12:06:08] INFO: Log: Trying to connect to LoginServer at vanguardlogin3.soe.sony.com port 10101 ... [02/23/07 12:06:08] NETWORK: DevNet: Resolved vanguardlogin3.soe.sony.com (64.37.177.5) [02/23/07 12:06:08] INFO: Log: Precaching: loading_screen.LevelInfo0 [02/23/07 12:06:09] NETWORK: DevNet: Client received from 64.37.177.5:10101: CHALLENGE VER=3186 CHALLENGE=379164540 STATS=1 [02/23/07 12:06:09] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [02/23/07 12:06:09] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [02/23/07 12:06:11] INFO: Log: Trying to connect to WorldServer at amsvgo-01-01.vanguardsoh.net port 10100 ... [02/23/07 12:06:11] NETWORK: DevNet: Resolved amsvgo-01-01.vanguardsoh.net (195.33.134.33) [02/23/07 12:06:11] NETWORK: DevNet: Client received from 195.33.134.33:10100: CHALLENGE VER=3186 CHALLENGE=-1920802227 STATS=1 [02/23/07 12:06:12] INFO: Log: Trying to connect to ChatServer at AMSVGO-01-01.vanguardsoh.net port 10102 ... [02/23/07 12:06:12] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33) [02/23/07 12:06:12] INFO: Log: Trying to connect to SocialServer at AMSVGO-01-01.vanguardsoh.net port 10104 ... [02/23/07 12:06:12] NETWORK: DevNet: Resolved AMSVGO-01-01.vanguardsoh.net (195.33.134.33) [02/23/07 12:06:12] INFO: Log: Sent login to ChatServer. [02/23/07 12:06:12] NETWORK: DevNet: Client received from 195.33.134.33:10104: CHALLENGE VER=3186 CHALLENGE=-1246715433 STATS=1 [02/23/07 12:06:13] INFO: Log: Sent login to SocialServer. [02/23/07 12:06:18] INFO: Log: Connecting to AMSVGO-01-11.vanguardsoh.net:10115 (chunk_n18_6) [02/23/07 12:06:18] INFO: Log: Browse: AMSVGO-01-11.vanguardsoh.net:10115/Entry.vgr [02/23/07 12:06:18] NETWORK: DevNet: Game client on port 0, rate 10000 [02/23/07 12:06:18] NETWORK: DevNet: Resolved AMSVGO-01-11.vanguardsoh.net (195.33.134.43) [02/23/07 12:06:18] NETWORK: DevNet: Client received from 195.33.134.43:10115: CHALLENGE VER=3186 CHALLENGE=1016871374 STATS=0 [02/23/07 12:06:18] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_6 LONE=0 IP=0.0.0.0 PORT=10115 [02/23/07 12:06:19] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [02/23/07 12:06:20] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [02/23/07 12:06:21] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:21] INFO: Log: Bringing Level chunk_n18_6.myLevel up for play... [02/23/07 12:06:22] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:22] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [02/23/07 12:06:22] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:22] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [02/23/07 12:06:23] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:23] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play... [02/23/07 12:06:24] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:24] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [02/23/07 12:06:25] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:25] INFO: Log: Bringing Level Chunk_n17_6.myLevel up for play... [02/23/07 12:06:25] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:25] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [02/23/07 12:06:26] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:26] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [02/23/07 12:06:27] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:06:27] INFO: Log: Bringing Level Chunk_n17_7.myLevel up for play... [02/23/07 12:06:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/23/07 12:06:35] INFO: Log: Sending join. [02/23/07 12:06:38] NETWORK: DevNet: Client received: JOINED [02/23/07 12:16:19] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:17:36] INFO: Log: Collecting garbage [02/23/07 12:17:37] INFO: Log: Purging garbage [02/23/07 12:17:38] INFO: Log: Garbage: objects: 52038->45479; refs: 627539 [02/23/07 12:20:25] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:20:29] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-17,6) [02/23/07 12:20:29] INFO: Log: * * * Moving to chunk -17, 6. PLocXYZ = 102454.968750, -7827.709473, 2003.678711 TRAVLocXYZ = -102345.031250, -7827.709473, 2003.678711 [02/23/07 12:20:29] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:20:29] INFO: Log: Bringing Level Chunk_n16_5.myLevel up for play... [02/23/07 12:20:29] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:20:29] INFO: Log: Bringing Level Chunk_n16_6.myLevel up for play... [02/23/07 12:20:30] INFO: Log: Level is Level chunk_n18_6.myLevel [02/23/07 12:20:30] INFO: Log: Bringing Level Chunk_n16_7.myLevel up for play... [02/23/07 12:20:30] INFO: Log: VgPlanet::MoveViewActorToChunk(-17,6) completed in 1.029000 seconds. (V = ) [02/23/07 12:20:30] INFO: Log: Connecting to AMSVGO-01-07.vanguardsoh.net:10116 (chunk_n17_6) [02/23/07 12:20:30] INFO: Log: Browse: AMSVGO-01-07.vanguardsoh.net:10116/Entry.vgr [02/23/07 12:20:30] NETWORK: DevNet: Game client on port 0, rate 10000 [02/23/07 12:20:30] NETWORK: DevNet: Resolved AMSVGO-01-07.vanguardsoh.net (195.33.134.39) [02/23/07 12:20:30] NETWORK: DevNet: Client received from 195.33.134.39:10116: CHALLENGE VER=3186 CHALLENGE=1758890358 STATS=0 [02/23/07 12:20:30] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n17_6 LONE=0 IP=0.0.0.0 PORT=10116 [02/23/07 12:20:30] INFO: Log: Sending join. [02/23/07 12:20:30] NETWORK: DevNet: Client received: JOINED [02/23/07 12:20:32] INFO: Log: * * * Setting Player Loc to TravLOC PLocXYZ = 76166.000000, -21029.000000, 4212.729492 TRAVLocXYZ = -102345.031250, -7827.709473, 2003.678711 (V = ) [02/23/07 12:20:33] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:20:38] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:21:08] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:21:25] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:21:36] INFO: Log: Collecting garbage [02/23/07 12:21:37] INFO: Log: Purging garbage [02/23/07 12:21:38] INFO: Log: Garbage: objects: 52363->46756; refs: 640070 [02/23/07 12:21:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:24:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:29:32] INFO: Log: Connecting to AMSVGO-01-09.vanguardsoh.net:10115 (Chunk_n19_6) [02/23/07 12:29:32] INFO: Log: Browse: AMSVGO-01-09.vanguardsoh.net:10115/Entry.vgr [02/23/07 12:29:32] NETWORK: DevNet: Game client on port 0, rate 10000 [02/23/07 12:29:32] NETWORK: DevNet: Resolved AMSVGO-01-09.vanguardsoh.net (195.33.134.41) [02/23/07 12:29:32] NETWORK: DevNet: Client received from 195.33.134.41:10115: CHALLENGE VER=3186 CHALLENGE=-1858928196 STATS=0 [02/23/07 12:29:32] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10115 [02/23/07 12:29:33] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 12:29:33] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [02/23/07 12:29:33] INFO: Log: Collecting garbage [02/23/07 12:29:34] INFO: Log: Purging garbage [02/23/07 12:29:36] INFO: Log: Garbage: objects: 53159->45428; refs: 611836 [02/23/07 12:29:36] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 12:29:36] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [02/23/07 12:29:37] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 12:29:37] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [02/23/07 12:29:37] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 12:29:37] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [02/23/07 12:29:37] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 12:29:37] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [02/23/07 12:29:37] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/23/07 12:29:37] INFO: Log: Sending join. [02/23/07 12:29:38] NETWORK: DevNet: Client received: JOINED [02/23/07 12:29:42] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:30:14] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:31:15] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:34:21] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:34:46] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:36:26] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:37:05] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:38:22] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:48] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:48] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:48] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:48] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:49] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:50] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:41:50] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:43] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:50] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:50] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:50] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:53] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:53] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:45:53] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:46:10] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:46:10] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:48:28] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:48:28] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:30] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:30] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:34] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:34] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:34] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:34] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:44] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:51:44] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [02/23/07 12:52:59] INFO: Log: Connecting to AMSVGO-01-15.vanguardsoh.net:10128 (chunk_n19_4) [02/23/07 12:52:59] INFO: Log: Browse: AMSVGO-01-15.vanguardsoh.net:10128/Entry.vgr [02/23/07 12:52:59] NETWORK: DevNet: Game client on port 0, rate 10000 [02/23/07 12:53:00] NETWORK: DevNet: Resolved AMSVGO-01-15.vanguardsoh.net (195.33.134.47) [02/23/07 12:53:00] NETWORK: DevNet: Client received from 195.33.134.47:10128: CHALLENGE VER=3186 CHALLENGE=-1092147146 STATS=0 [02/23/07 12:53:00] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_4 LONE=0 IP=0.0.0.0 PORT=10128 [02/23/07 12:53:01] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:01] INFO: Log: Bringing Level chunk_n19_4.myLevel up for play... [02/23/07 12:53:01] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:01] INFO: Log: Bringing Level Chunk_n20_3.myLevel up for play... [02/23/07 12:53:01] INFO: Log: Collecting garbage [02/23/07 12:53:04] INFO: Log: Purging garbage [02/23/07 12:53:06] INFO: Log: Garbage: objects: 78655->67636; refs: 968443 [02/23/07 12:53:07] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:07] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play... [02/23/07 12:53:07] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:07] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play... [02/23/07 12:53:07] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:07] INFO: Log: Bringing Level Chunk_n20_4.myLevel up for play... [02/23/07 12:53:09] INFO: Log: Level is Level chunk_n19_4.myLevel [02/23/07 12:53:09] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play... [02/23/07 12:53:09] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/23/07 12:53:09] INFO: Log: Sending join. [02/23/07 12:53:10] NETWORK: DevNet: Client received: JOINED [02/23/07 12:53:53] WARN: Warning: Missing Class Class FXclassPSI.FXclassPSI_MindSpyPrimalResolveHeadE001_lvl01fx imported from file .\FXclassPSI.u referenced by ..\Assets\Actions\PSI_ACTIONS.acn [02/23/07 12:53:53] WARN: Warning: Missing Class Class FXclassPSI.FXclassPSI_LureResolveHeadE001_lvl01fx imported from file .\FXclassPSI.u referenced by ..\Assets\Actions\PSI_ACTIONS.acn [02/23/07 12:53:53] WARN: Warning: Missing Class Class FXclassPSI.FXclassPSI_LureResolveBodyE001_lvl01fx imported from file .\FXclassPSI.u referenced by ..\Assets\Actions\PSI_ACTIONS.acn [02/23/07 12:53:53] WARN: Warning: Missing Class Class FXclassPSI.FXclassPSI_ConcentrationCerebralBastionResolveHeadE001_lvl01fx imported from file .\FXclassPSI.u referenced by ..\Assets\Actions\PSI_ACTIONS.acn [02/23/07 12:54:39] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400' [02/23/07 13:09:06] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400' [02/23/07 13:10:12] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400' [02/23/07 13:48:06] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113' [02/23/07 13:48:06] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOD_MOUNT_TAIL_113' [02/23/07 13:51:00] INFO: Log: Connecting to AMSVGO-01-09.vanguardsoh.net:10115 (Chunk_n19_6) [02/23/07 13:51:00] INFO: Log: Browse: AMSVGO-01-09.vanguardsoh.net:10115/Entry.vgr [02/23/07 13:51:01] NETWORK: DevNet: Game client on port 0, rate 10000 [02/23/07 13:51:02] NETWORK: DevNet: Resolved AMSVGO-01-09.vanguardsoh.net (195.33.134.41) [02/23/07 13:51:02] NETWORK: DevNet: Client received from 195.33.134.41:10115: CHALLENGE VER=3186 CHALLENGE=-839741580 STATS=0 [02/23/07 13:51:02] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10115 [02/23/07 13:51:03] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 13:51:03] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [02/23/07 13:51:04] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 13:51:04] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [02/23/07 13:51:04] INFO: Log: Collecting garbage [02/23/07 13:51:06] INFO: Log: Purging garbage [02/23/07 13:51:13] INFO: Log: Garbage: objects: 98007->53099; refs: 636256 [02/23/07 13:51:13] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 13:51:13] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [02/23/07 13:51:14] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 13:51:14] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [02/23/07 13:51:15] INFO: Log: Level is Level Chunk_n19_6.myLevel [02/23/07 13:51:15] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [02/23/07 13:51:15] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/23/07 13:51:15] INFO: Log: Sending join. [02/23/07 13:51:16] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects [02/23/07 13:51:16] FATAL: Critical: VgPlanet::Tick [02/23/07 13:51:16] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel [02/23/07 13:51:16] FATAL: Critical: TickLevel [02/23/07 13:51:16] FATAL: Critical: UGameEngine::Tick [02/23/07 13:51:16] FATAL: Critical: UpdateWorld [02/23/07 13:51:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError [02/23/07 13:51:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [02/23/07 13:51:17] FATAL: Exit: OpenAL Audio subsystem shut down.
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Nobody's Perfect, I'm Nobody O _O..O Site Supporter ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... Visit Vanguard Spheres to register an account and participate today! Last edited by Kiril : 02-24-2007 at 07:39 AM. |
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#6 (permalink) |
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Senior Member
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Re: Bug Reporting Thread
Could people please try using the CODE tags around your logfile posts? Makes it so your posts are not so long. Example: Code:
[02/23/07 12:05:25] INFO: ================================================== == [02/23/07 12:05:25] INFO: Log opened. [02/23/07 12:05:25] INFO: Init: Name subsystem initialized [02/23/07 12:05:25] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [02/23/07 12:05:25] INFO: Init: Compiled: Feb 21 2007 13:16:28 [02/23/07 12:05:25] INFO: Init: Threadsafe Core: No [02/23/07 12:05:25] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\ [02/23/07 12:05:25] INFO: Init: Character set: Unicode [02/23/07 12:05:25] INFO: DevLoad: Bound to IpDrv.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Engine.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Core.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [02/23/07 12:05:25] INFO: DevLoad: Bound to Window.dll [02/23/07 12:05:26] INFO: Init: Object subsystem initialized [02/23/07 12:05:26] INFO: Init: Computer: LITESIDE1 [02/23/07 12:05:26] INFO: Init: User: user1 [02/23/07 12:05:26] INFO: Init: CPU Page size=4096, Processors=1 [02/23/07 12:05:26] INFO: Init: CPU Detected: AuthenticAMD [02/23/07 12:05:26] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [02/23/07 12:05:26] INFO: Init: CPU Speed=2011.341735 MHz [02/23/07 12:05:26] INFO: Init: Memory total: Phys=1572336K Pagef=2991328K Virt=2097024K [02/23/07 12:05:26] INFO: Init: Working set: 32000 / 159000 [02/23/07 12:05:26] INFO: Init: Process Info: Peak Memory Used: 18168 Working Set: 18168 PageFile: 20616 [02/23/07 12:05:26] INFO: Init: Added all subdirectories and cached all files in 0.016000 seconds [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [02/23/07 12:05:27] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [02/23/07 12:05:29] INFO: Init: Unreal engine initialized [02/23/07 12:05:29] INFO: Init: Client initialized [02/23/07 12:05:30] INFO: Init: Direct3D adapters detected: [02/23/07 12:05:30] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [02/23/07 12:05:30] INFO: Init: D3D Device: Video memory on board: 245 [02/23/07 12:05:30] INFO: Init: D3D Driver: AGP support detected [02/23/07 12:05:30] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [02/23/07 12:05:30] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxActiveLights=8 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxStreams=16 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxStreamStride=255 [02/23/07 12:05:30] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [02/23/07 12:05:30] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [02/23/07 12:05:30] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports HW Shadow Maps [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports FP Filtering [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [02/23/07 12:05:30] INFO: Init: D3D Driver: Device supports Shader Model 3 [02/23/07 12:05:30] INFO: Init: D3D Driver: Using w- pixel fog [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports trilinear [02/23/07 12:05:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports LOD biasing [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports Z biasing [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [02/23/07 12:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [02/23/07 12:05:30] INFO: Init: D3D Device: szDriver=nv4_disp.dll [02/23/07 12:05:30] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [02/23/07 12:05:30] INFO: Init: D3D Device: wProduct=6 [02/23/07 12:05:30] INFO: Init: D3D Device: wVersion=14 [02/23/07 12:05:30] INFO: Init: D3D Device: wSubVersion=10 [02/23/07 12:05:30] INFO: Init: D3D Device: wBuild=9147 [02/23/07 12:05:30] INFO: Init: D3D Device: dwVendorId=4318 [02/23/07 12:05:30] INFO: Init: D3D Device: dwDeviceId=914 [02/23/07 12:05:30] INFO: Init: D3D Device: dwSubSysId=0 [02/23/07 12:05:30] INFO: Init: D3D Device: dwRevision=161 [02/23/07 12:05:30] INFO: Init: D3D Detected: NVIDIA video card. [02/23/07 12:05:30] INFO: Init: GPUs detected: 1. [02/23/07 12:05:30] INFO: Init: (Karma): Initializing Karma for game. [02/23/07 12:05:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [02/23/07 12:05:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [02/23/07 12:05:30] INFO: Init: WinSock: I am liteside1 (10.0.0.11) [02/23/07 12:05:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [02/23/07 12:05:34] INFO: Log: Level is Level Entry.myLevel [02/23/07 12:05:34] INFO: Log: Bringing Level Entry.myLevel up for play... [02/23/07 12:05:34] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class= SGOUnrealAbstractionLayer.SGOPCPawn? |