![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack (1) | Thread Tools |
|
|
#2 (permalink) |
|
Senior Member
|
Re: Snippet from silius
I had a lot I could have said, but I won't.
Suffice to say that I'm mad as hell at Silius right now and I'll have nothing to do with him or his crafting system. I am TIRED of being shouted at when I'm trying to help, except it's not the kind of help he wants. Tired, and sick to death of it. I've supported this damned game for three and a half years, and I'll kick myself if I let one Dev drive me away - but right now I'm so steamed I'm considering it.
__________________
I have sigs turned off. Don't hate me for it. There *was* a time when sigs weren't 5" high... |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
|
Re: Snippet from silius
Its not the complications that turned me off crafting but that they are always negative. If complications were both positive ie chance to improve stats or gain extra CP's and negative reducing stats due to reduced CP's it would be more exciting especially if there was a remote possiblity of divine intervention to produce a truely umber object.
|
|
|
|
|
|
#5 (permalink) | |
|
Senior Member
|
Re: Snippet from silius
Quote:
__________________
"People are products of their own ingenuity; they are who they choose to be." |
|
|
|
|
|
|
#6 (permalink) |
|
Senior Member
|
Re: Snippet from silius
There are a number of complications I see regularly that are semi-beneficial. They provide a bonus to quality or progress etc while costing more AP or lowering progress or what-not. These all have a duration of 5 actions.
Very very very rarely I get a complication which lasts for 2 actions and is *only* beneficial. I get them so rarely that I'm not remembering right now what they are called. So there really are complications that are only positive. They're just really rare.
__________________
Florinda 50 Rakurr Shaman 500 Lumberjack/Stonecutter 50 Mineralogist, Test server |
|
|
|
|
|
#7 (permalink) |
|
Member
|
Re: Snippet from silius
They are called "something-mumble opportunity" I think (yeah, I know, that doesnt help much).
I never got these positive-only two oturn comps till 23 or 24 and higher. They seem to take the first action you select when it pops up (turn one) and then boost that effect on turn two. Nice, but not much of a make or break thing. I find the five turn positive comps to be more helpful when trying to squeak out something. Then again, I am lousy at crafting, your mileage may vary.
__________________
Have drum, will travel! Rapidly, flying off things, getting lost, and with most of the chunk chasing you....
|
|
|
|
|
|
#8 (permalink) |
|
Senior Member
|
Re: Snippet from silius
I made a post back in beta that the system with comps was too heady, and a waste of time, that it should all be skill based with the existing poor, fair, good, excellent die cast you do for progress on an turn.
Right now I'm Borked as are a few who build up one way to have the system changed after release to a totally different build setup to avert comps, and now I got no clue what to do to keep them from happening as to point dist. Remove 90 % of the comps. Keep the good only 2 turns, and make (4-5) 2 turn bad only from existing comps. One bad comp for each step. I.E while in the shaping step as an art have a chance based on die roll if you roll so many poor or fair you get a bad comp that you just can't get rid of for 2 turns. Not so much something that will kill the item(except in large numbers of bad rolls on the actions, but so much that it will set you back. But once the comp happens, you won't see it anymore for the duration of the step, but you can see the remaining comps in the other steps. so if your working on something higher level than yourself your gonna probably see all the bad comps, and if your doing something lower your gonna see no comps as long as you have good skill vs level. Problem solving still has a place as governing attribute that is capped to 2-3 points per level, and is the check used during those bad set of poor, and the next step up from poor rolls, to stave off getting those bad comps, and it should be made so that you can't drop too many points into it for that reason. The primary goal should be to up attributes to stave off the bad rolls. In general: Attributes should all be reset to base, and players should get all refund points they should have at their appropriate level, plus however many attribute points they should have at their level, and place within. On any major change to crafting, or for that matter when you change how attributes work in Adventuring, thats just wrong to change the way things work midstream and say work with what you got.... DO that make sense too any one else?
__________________
Odeko - Sorcerer Odball - Weaponsmith --------------------------------------- http://lightsend.freeforums.org/index.php |
|
|
|
![]() |
|
LinkBacks (?)
LinkBack to this Thread: http://www.vanguardspheres.com/forums/crafting-harvesting-feedback/9764-snippet-silius.html
|
|||
| Posted By | For | Type | Date |
| Vanguard Spheres - Home | This thread | Refback | 05-24-2007 05:45 PM |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Silius | Sigurd | The Training Grounds | 2 | 02-26-2007 02:29 PM |
| The Crafty Dev Interview! | Aredhel | Interviews | 14 | 01-04-2007 12:06 PM |