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Old 03-26-2007, 02:50 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Manganar
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Crafters Table setup macro

For those of you who want to craft work orders but hate to have to set up your resources everytime, I have a macro you can use with just a push of a button.
Make a macro button on your toolbar (Right click on your toolbar)
Name the macro Ex: Table Setup
next in the main window of the macro box write this command sequence.

/refineadditem Adhesive (Of course you will use your own type)
/refineadditem Oil
/refineadditem Bandages
/refineadditem Water

and so on until you have every resource you use starting with the most usable item to the most trivial. I always need Adhesive and Oil so they are top on the list. The when you open the recipe and it asks for the required resources just one click on the button Table Setup and its all filled in for you.

have fun.
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Old 03-26-2007, 04:56 PM   #2 (permalink)
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Re: Crafters Table setup macro

Isn't there a limit to what you can add to the table?
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Old 03-26-2007, 05:08 PM   #3 (permalink)
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Re: Crafters Table setup macro

There is, but once the table is full it ignores the rest of the macro.

I still have separate buttons for my utilities, but that's personal preference.

NOTE: the downside to adding utilities with macro commands is that when you first use it, it'll add whatever it deems is "first" in the bag, however it works that out. This means you can and will end up with partial stacks on the table instead of full stacks. After the first time though, it smartens up and will use full stacks unless you don't happen to have any.

If there's a way round the above, I'd love to hear it. It's bitten me on the bum a few times. "Whaddaya mean I only have 8 fuel on the table?!?!?"
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Old 03-26-2007, 05:13 PM   #4 (permalink)
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Re: Crafters Table setup macro

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Originally Posted by Ysharros View Post
There is, but once the table is full it ignores the rest of the macro.

I still have separate buttons for my utilities, but that's personal preference.

NOTE: the downside to adding utilities with macro commands is that when you first use it, it'll add whatever it deems is "first" in the bag, however it works that out. This means you can and will end up with partial stacks on the table instead of full stacks. After the first time though, it smartens up and will use full stacks unless you don't happen to have any.

If there's a way round the above, I'd love to hear it. It's bitten me on the bum a few times. "Whaddaya mean I only have 8 fuel on the table?!?!?"
After you load it the first time close the recipe log then open again and it shold start you off with full resources.
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Old 03-26-2007, 05:20 PM   #5 (permalink)
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Re: Crafters Table setup macro

Ah good point - I guess moving stuff into/out of the table setup is what does it. Ta Mang
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Old 03-26-2007, 05:31 PM   #6 (permalink)
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Re: Crafters Table setup macro

Quote:
Originally Posted by Manganar View Post
For those of you who want to craft work orders but hate to have to set up your resources everytime, I have a macro you can use with just a push of a button.
Make a macro button on your toolbar (Right click on your toolbar)
Name the macro Ex: Table Setup
next in the main window of the macro box write this command sequence.

/refineadditem Adhesive (Of course you will use your own type)
/refineadditem Oil
/refineadditem Bandages
/refineadditem Water

and so on until you have every resource you use starting with the most usable item to the most trivial. I always need Adhesive and Oil so they are top on the list. The when you open the recipe and it asks for the required resources just one click on the button Table Setup and its all filled in for you.

have fun.
you know I love you... right? this is enough to bring tears of joy to my eyes! thanks so much!
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Old 03-26-2007, 06:57 PM   #7 (permalink)
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Re: Crafters Table setup macro

I have been using this technique for a week now and love it. My mineralogist (level 12) has 3 macros (cleaner based refines, solvent based refines, and finishing) and my leatherworker has two (cure based refines, everything else); they are ordered based on what is needed for the set of complications and their severity (I highly prize utilities to combat quality penalties).

BTW, we are starting lists of complications and remedies under Crafting Actions in the wiki (the blacksmith one hasn't been updated to the new format yet; but feel free to contribute to any of them).
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Old 03-27-2007, 04:37 PM   #8 (permalink)
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Re: Crafters Table setup macro

I've been discovering the joys of these macros.

/craftingselectstep #

Clicks the buttons on the crafting window. "/craftingselectstep 1" for example acts as a click on the first button (which on a work order will cause the "supplied resource" or "harvested resource" buttons to appear below the window). I have a hotbutton each for six steps on my main horizontal hotbar. When I get more steps, I can add more.

/craftingselectaction #

Clicks the buttons that appear below the crafting window. I have a hotbutton each for five actions on my numpad hotbar. When I get more actions, I can add more.

This way, I can press 1 above the keyboard, click 1 or 2 on the numpad; then click 2 above the keyboard, click the appropriate number on the numpad; and so on. Really is giving my poor sore wrist a break!

Play with it. Your mousing wrist will appreciate you!
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Old 03-27-2007, 04:47 PM   #9 (permalink)
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Re: Crafters Table setup macro

New twist on the thread - and this is asked more out of ignorance and wishing to be educated than out of an attempt to be inflammatory...

Sigil is cracking down on macro users. My assumption is that they mean those who macro to farm but I wonder... Does macroing to craft do the same thing? What about macroing to harvest?

I'm getting into this sphere and I really like the idea of making it easier and not have to mouse around so much, but I really want to adhere to the *spirit* of the ELUA as well as the *letter* of it.

Again, this is asked out of ignorance and a desire to be educated. so please, all feedback is accepted and very welcome
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Old 03-27-2007, 05:18 PM   #10 (permalink)
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Re: Crafters Table setup macro

Quote:
Originally Posted by Naiya View Post
New twist on the thread - and this is asked more out of ignorance and wishing to be educated than out of an attempt to be inflammatory...

Sigil is cracking down on macro users. My assumption is that they mean those who macro to farm but I wonder... Does macroing to craft do the same thing? What about macroing to harvest?

I'm getting into this sphere and I really like the idea of making it easier and not have to mouse around so much, but I really want to adhere to the *spirit* of the ELUA as well as the *letter* of it.

Again, this is asked out of ignorance and a desire to be educated. so please, all feedback is accepted and very welcome
Interesting twist... I am clueless towards macros and just click away. IMO macroing in itself would not be bad but a question arises. You can macro (I think) to be able to locate resources in the world around that are even to far away from you to see (I think I read this somewhere in these forums), is this fair? How much different it is than getting someone to do the harvesting for you (other then you prob save money by not paying third parties)? This i think would be counter the idea of the game (IMO).

Now the other point, how bad it is to macro to get the crafting going in a less painful way (sometimes literally)? In this case it is not intended to cheat in the sense that instead of clicking the mouse you press a few keys. In this case you are not using a cheat to gain an advantage that is not intended in the game. Does this make sense? I mean for me the crafting macros are making crafting easier but you are still in the same place doing it and you were collecting all the material the good old fashion way of walking around and finding them (that's the intent i think), on the other hand using a macro to make it to detect something that you may not otherwise find is not cool for me.
Hope that's clearer, if nopt maybe tomorrow I can rephrase after sleep.
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