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Old 03-18-2007, 09:21 PM   #11 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

I think you know there is a problem with crafting XP ratio when people are refusing to take the time to do real orders because it will rob them of a couple triple-XP work orders. When there is that much worth placed on bonus crafting XP, it can only tell you that gaining XP the regular way is far too tedious.

I'll stand by my opinion that we should remove crafting XP all together. I thought that was the whole point of having a system of crafting skill-points. Isn't that what those are supposed to represent? Seems very redundant, and basically just a reason to add more grind wherever possible. Heck, remove skill points then and just keep the XP system, you only need one. Its not like you'll find two different Tailors with two different sets of maxed out skills, so "customization" isn't really an argument here.
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Old 03-18-2007, 10:26 PM   #12 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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Originally Posted by Rithrin View Post
I think you know there is a problem with crafting XP ratio when people are refusing to take the time to do real orders because it will rob them of a couple triple-XP work orders. When there is that much worth placed on bonus crafting XP, it can only tell you that gaining XP the regular way is far too tedious.

I'll stand by my opinion that we should remove crafting XP all together. I thought that was the whole point of having a system of crafting skill-points. Isn't that what those are supposed to represent? Seems very redundant, and basically just a reason to add more grind wherever possible. Heck, remove skill points then and just keep the XP system, you only need one. Its not like you'll find two different Tailors with two different sets of maxed out skills, so "customization" isn't really an argument here.
I don't think there is anything wrong with crafters choosing when to level and when to produce crafted goods. We are not your slaves!
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Old 03-19-2007, 02:35 AM   #13 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

You're mistaking what I wrote for something else. By no means did I imply that crafters must make items for every player that asks whenever they want. I am saying that when virtually every crafter is placing more worth on XP than on anything else, something's up.

It would be the same issue if they gave 3x Adventuring XP, but only if you're soloing, and then people refusing to group for the entire duration simply because they'd be missing out on the XP.
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Old 03-19-2007, 07:35 AM   #14 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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You're mistaking what I wrote for something else. By no means did I imply that crafters must make items for every player that asks whenever they want. I am saying that when virtually every crafter is placing more worth on XP than on anything else, something's up.

It would be the same issue if they gave 3x Adventuring XP, but only if you're soloing, and then people refusing to group for the entire duration simply because they'd be missing out on the XP.

The difference is that with multiplied AXP, you get the most benefit from grouping in dungeons. There is no grouping or helping other people out when it comes to multiplied CXP in crafting - its all about me, myself, and I as the best way to advance. That's where the core problem is. If you stop to do something other than a work order, you lose out on CXP. Some of the crafting quests you can do solo, but others need items from other people - if those people made those items, they'd lose out on CXP for themselves.
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Old 03-19-2007, 11:53 PM   #15 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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The difference is that with multiplied AXP, you get the most benefit from grouping in dungeons. There is no grouping or helping other people out when it comes to multiplied CXP in crafting - its all about me, myself, and I as the best way to advance. That's where the core problem is. If you stop to do something other than a work order, you lose out on CXP. Some of the crafting quests you can do solo, but others need items from other people - if those people made those items, they'd lose out on CXP for themselves.
True, I would hope that a system pops up in the future that rewards crafters for making real items in something that isn't relative and always changing (cash), but in something more permanent (better recipes, XP, etc). Make it like a work order system, where a player places an order and fronts the money first, or something. Just an idea, I'm no game designer, though.
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Old 03-20-2007, 12:07 AM   #16 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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Its just like EQ2 you only get exp for making the first try then after that no more exp. All exp in Vanguard crafting comes from quests and WOs.
Hey Venti~

In EQ2 you did infact get xp for crafting the same item more than once. You wouldnt get bonus XP two times (only given once for the standard and pristine items) But xp was awarded for making the same thing over and over (at least until you out leveled the item.) The XP usually came in around 3% per even item and 6% for a even con pristine item the first time you craft it. (Persentages baised on having vitality for your crafting session. Vitality was a earn over time value giving double xp for a set duration until it was consumed.)

So in "general" you could expect to level every 33(ish) even con items.

Just trying to help.
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Old 03-20-2007, 12:38 AM   #17 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

Ya sorry I was thinking the bonus exp not general exp from crafting.
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Old 03-20-2007, 01:21 AM   #18 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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Ya sorry I was thinking the bonus exp not general exp from crafting.
No worries mate I had a feeling thats what you were talking about.

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Old 03-20-2007, 09:20 AM   #19 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

.....
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Old 03-20-2007, 02:52 PM   #20 (permalink)
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Re: 3x Crafting Weekend shows an apparent problem with the system

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Have you ever crafted Rithrin? With that statement i doubt you have
Yes, I'm a Carpenter. That's one of the reasons why I see such a problem with this behavior.

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Crafting is such a timesync that when you actually get 3x the exp it is sooo worth crafting Wo's because of the shear time it takes to lvl crafting.
This is precisely the problem I am talking about, which was revealed by the 3x CXP bonus.
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