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Old 03-27-2007, 08:35 PM   #11 (permalink)
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Re: Attribute allotment

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Originally Posted by Arctic_Slicer View Post
I tend to put all of my points in reasoning. The way I see it the utilities are consumable items and if I am going to be using them I would like them to be effective when I do so. Also I am surprised to see so many people suggesting problem solving. Problem solving is only relevant if you run into complications; something which isn't guaranteed to happen. The other thee attributes are going to come into play at some point in every recipe and the time you speed in the actual doing of the recipe the less opportunities you give complications to appear.
The logic behind problem solving (and remember this is an individual play style thing) is that if you can cut 4 complications down from needed two rounds of action to needing one, you may save about 200 out of 2000 action points; not to mention, potentially, an extra round of quality penalty.

Your approach would eliminate perhaps 2 rounds of utility, also saving about 200 AP; not to mention. potentially, one less complication.

Numbers are made up, but not too far off based on my experience at the early teens level.
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Old 03-27-2007, 11:59 PM   #12 (permalink)
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Re: Attribute allotment

Thanks again for the info - I will try to absorb this better tomorrow.

I found out I had 103.9 fever this afternoon and just got back from Urgent Care center - I now will blame my lack of earlier comprehension on being ill last night as well (though without the high fever I think)

That's my story and I'm sticking to it!

(Best guess is the Flu, although I tested negative - so I am stuck at home until the fever breaks in about 4-5 days. Normally this would be great (the staying home part) but it seems that for once, when home 'sick' I cannot actually CONCENTRATE enough on anything like playing - sucks guess I'll be catching up on alot of sleep now.)
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Old 03-28-2007, 12:37 AM   #13 (permalink)
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Re: Attribute allotment

Don't worry. Easy WOs don't require concentration! =D
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Old 03-29-2007, 11:55 AM   #14 (permalink)
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Re: Attribute allotment

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Originally Posted by Sigurd View Post
Thanks for the quick replies!

It may be my newness at this and lack of mastery of the vocabulary, but I think the replies concentrated on what I call 'skills' (Tool Use, Utility Use, Station etc)

I am always in search of a better understanding of those and in particular, Shinto, thank you for the breakdown by level range because I too believe it is an evolving thing (and thankfully it is amenable to change with ease via the UI)

What I have no clue though on (ie: LESS clue than on the other stuff hehe) is my attributes of Reasoning, Ingenuity, Finesse and Problem Solving. Any tips on how those should be populated? If there is no 'right way' (as I suspect there is not) why would I go one or the other and in practice have you determined that in spite of balance attempts one way is less or more effective than another?

Thanks again!
I cant remember the order but for the order top down, on the attribute screen I go 23%/27%/23%/27%. Then for skills I do tools (when you hit 30 this is a big one) 39%, utilities 33% and station 28%. This enables me to do A grade moderates and B grade low and medium difficults.
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Old 03-29-2007, 12:34 PM   #15 (permalink)
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Re: Attribute allotment

When it rains... it pours


OK - no more fever, actually when bought thermometor yesterday when I stepped out of the hospital yesterday (yes, more on that in a sec ) I tested 98.4. Today, again no sign of a fever - seems it wasn't the flu as the tests indicated correctly. Whatever it was has passed

Why was I in the hospital?

Well, wife and I watched Daily Show/Colbert and hit the sack (me in the living room on couch cos wife if pregnant... 35 weeks, 3 day) and at 2am she woke me to tell me "ummm, I'm leaking" ... ruh roh - yes, her water broke.

Fast foward, 6:08PM EST - Alex our son was born at 5lbs and 18" - he came out screaming loudly and long - got 9 & 9 on the Apgar and is breathing/eating all well today and the staff is very enthusiastic about his expectation to go home as if wasn't ever in NICU - me, I gotta see - I'd rather he stay if they feel it is even remotely better

So ya, I'm pumped and excited - bummed that we have so much unfinished and the like but hey...

Side bennie of my "flu" thing, work had me out until the weekend already - so my paternity leave doesn't even start till mon (I'll prob go in to make sure the development projects I am working on are handed off properly (no... not Vanguard heheh - I wish :P)) I figure... I am not lying, docs THOUGHT I'd be contagious with fever till Fri/Sat - I'm just not 'updating' them muhahahahah


(I've warn a mask at all times, even sleeping while at the hospital and had only touched my son after he was swaddled post birth - since then I watch from the glass when my wife goes to visit and feed. Docs there tested me as clean temp etc but I take no chances with my kid...)
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Old 03-29-2007, 01:01 PM   #16 (permalink)
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Re: Attribute allotment

CONGRATZ!!!!!

I think your sickness was just an excuse, you knew he was about to be born and wanted to make sure that you would stay around always. What better excuse then "i have to go to the hospital, I have fever. Honey come with me." No travel time.

Ok so that was not the case, but it seems all of you are getting better and that's great.

So, for the most important question, What char will Alex play and when?

Wish all the best
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Old 03-29-2007, 01:51 PM   #17 (permalink)
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Re: Attribute allotment

Awwww grats Sig Best wishes to Mum, she did all the hard work after all!

Remotely on-topic: crafters note that many chars (all?) appear to have had their attribute point spending reset, in a bug that crops up now and then. Check your points and re-spend if required before you wonder why none of your recipes are coming out the way you expect!
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Old 03-29-2007, 06:11 PM   #18 (permalink)
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Re: Attribute allotment

irl grats
/offtopic

I'm working now on a more complete system that takes both attributes and gear, base and clothing combined, into account. Due to the nature of gear and how often it changes, it will not be exact, but it is something like this:

Assumptions
I want high station for fewer comps.
With high station, I don't need quite as much problem solving or ingenuity.
I want high base tool for more actions.
I want good progress for all three, but especially for util and tool.

Methods
You see there that the strongest requirement is for a high base tool skill, because you only gain actions from base stats, not clothing. So I max my tool skill first. Second is the need for high station; I get this by having station bonuses on all of my gear. This easily allows my station to become as high as my tool. However, as a side-effect, I can't choose the attributes on my gear as easily. This leads to the assumption that they will be roughly equal, but I will aim for whatever is needed to balance the build in the end.

Next, progress. Silius has said that 60% of an action's effectiveness is determined by your attributes, so the best way to get effectiveness is to have higher attributes. I don't need as much PS, and I'm not quite as concerned about station effectiveness, so I bias my attribute distribution toward Reasoning and Finesse. If I find that my comps take an action too many, I use gear to raise PS a bit. If my station actions aren't working well enough, I use gear with some Ingenuity.

Still not complete, obviously, but that is a rough sketch of what I'm doing now. It should give more consistent and predictable results than just looking at either stats or skills or gear, which seems to be the trend.
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Old 03-29-2007, 06:32 PM   #19 (permalink)
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Re: Attribute allotment

Nice Shinto,

I am trying to get into the crafting scene a bit more now but there is still too much to learn. This is a good rationale to base my choices. I was raising problem solving to go easy on the complications but then it seems the higher station is a better choice to avoid them all (as much as possible ). I'll try that
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Old 03-29-2007, 06:55 PM   #20 (permalink)
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Re: Attribute allotment

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Originally Posted by Siul View Post
Nice Shinto,

I am trying to get into the crafting scene a bit more now but there is still too much to learn. This is a good rationale to base my choices. I was raising problem solving to go easy on the complications but then it seems the higher station is a better choice to avoid them all (as much as possible ). I'll try that
Do one or the other, but I'd not recommend both. You will never completely eliminate comps. It is pretty much a choice between finishing as quickly as possible and clearing comps quickly when they come up, or not finishing quite as quickly but getting fewer comps per action.
(That might be unclear...doesn't quite sound completely readable.)
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