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Old 03-21-2007, 09:00 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
quorpe
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Outfitter development

Hi,

I understand that leather working is for light and med armours and saddles etc. But what is diff between tailoring and outfitting plz?

/tiphat
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Old 03-21-2007, 10:20 PM   #2 (permalink)
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Re: Outfitter development

what i mean is out of the 3 material specializations, what does tailor and outfitter make exactly?
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Old 03-21-2007, 10:28 PM   #3 (permalink)
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Re: Outfitter development

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Old 03-21-2007, 10:37 PM   #4 (permalink)
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Re: Outfitter development

thanks Aen. should i put points into outfitting if i want to be tailor?

Weapon specializaion options
1. tailor
2. leatherworker
3. outfitting
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Old 03-21-2007, 10:58 PM   #5 (permalink)
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Old 03-22-2007, 07:19 AM   #6 (permalink)
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Re: Outfitter development

Outfitting is the generic skill and is used to make things liike subcomponents, or things which can be given to both specialisations, like harvesting clothes. If you don't keep that skill current you'll be missing out on about half the available work orders, and you'll have a hard time making most of your final specialised products. Basically we get enough points to max out 2 Finishing skills with the third at zero.
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Old 03-22-2007, 10:39 AM   #7 (permalink)
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Re: Outfitter development

Thanks for info guys. but 1 more question...
I got some points in leatherworking already and dont want them, and i clicked the minus button but it doesnt seem to be going down when i craft. Is is possible to re-allocate these points or will it mean that i will never be maxed out as tailor?

/tiphat
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Old 03-22-2007, 11:05 AM   #8 (permalink)
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Re: Outfitter development

you will not actually lose the points in the skill that you have set to subtract from until all points are already used. As soon as you use up the pool of points you have you will start seeing your other skill go down.
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Old 03-22-2007, 12:36 PM   #9 (permalink)
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Re: Outfitter development

What Spicie said. Also, trivial and very easy recipes (and work orders) don't tend to give skill raises (allocate points) so if you're sticking to those, you might want to try a few easies or harder just to get those points moving.
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Old 03-22-2007, 01:51 PM   #10 (permalink)
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Re: Outfitter development

yeah, it takes awhile to change skills but it can be done. I was a level 10 outfitter and orginally was going to go tailor, then changed to leatherworker. I grabbed moderate and difficult WO's and just grinded through them. Took about 1 to 2 hours at level 10 to completely change the skill around. (Keep in mind if your skill is very low you will not complete the WO, the majority of mine failed and I didn't see success, even Grade D until I was about 75% changed)
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