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Old 03-19-2007, 08:47 AM   #1 (permalink)
mlsevero
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Complications

Hi all,
My main is an Outfitter lvl 10, becoming a Tailor ( if I realize how ). I maximize Tailoring and Outfitting, I use master tools, my craft clothes are good, but when I craft MWO I never receive less than 5 or 8 complications per session. This is normal? What I have doing wrong?

Thanks for any advice

[]s Marcio

ps: please, forgive me for my english.
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Old 03-19-2007, 09:18 AM   #2 (permalink)
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Re: Complications

It's normal, you aren't doing anything wrong.

Supposedly keeping the station skill (as opposed to tool and utility) high will minimize complications a bit, but not dramatically. High problem solving will help shorten the remedy times for complications.
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Old 03-19-2007, 09:31 AM   #3 (permalink)
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Re: Complications

Honestly, 4-6 complications are 'norm'.

That being said, there are a couple of things that you can do to make it easier:
1-) Station skill is what plays an important part in the number of complications. There is, however, a unknown softcap. The current theory is that the softcap is 26% of your levels points.
2-) Add more clothes that increase your problem solving. Then again, you don't want to over do it on Problem solving.
3-) Add you level attribute points into problem solving. Like #2 above, you don't want to neglect you're other attributes.

It gets easier. I will wholeheartedly vouch for this. As your levels increase, you get more and more actions to take care of complications.

Also, its all based on crafting style. If you like using Utilities to increase quality, then you'll want to have higher Utility skills. If you like tools, have a higher tools.
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Old 03-19-2007, 10:48 AM   #4 (permalink)
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Re: Complications

Thanks Guys,
I will increase my Station Skill and buy some clothes to up my Problem Solving.
And I think that i will do more EWO than MWO... Moderate was too much frustrant :S

[]s Marcio
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Old 03-19-2007, 12:55 PM   #5 (permalink)
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Re: Complications

We need to get Frerra from Test over here to comment -- s/he pushed station skill waaaay up over this 3x crafting xp weekend and was reporting something ridiculous like 2 comps per recipe, along with the ability to still get excellent result on moderate-high work orders.

I didn't pay attention to the numbers but I'd like to hear more about that build. So far for me, putting more than a bare minimum (~25% of total pool) into station has done nothing but take away points I could have spent on utility & tools. I've seen no real reduction in comps, averaging the expected 4-6 per recipe, and am wondering how high we'd have to push the skill to get into the "less comp" area.

There's also the question of whether it's worth it for one's own style of crafting. I'm not a totally aggressive crafter but I *do* prefer to have high utility & tool skills -- I feel more comfortable with that distribution.

One thing I hope we never see is the "ideal" build. If it exists, it will be discovered and once it's discovered, we'll all become exactly the same.
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Old 03-19-2007, 12:56 PM   #6 (permalink)
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Re: Complications

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Originally Posted by mlsevero View Post
Thanks Guys,
I will increase my Station Skill and buy some clothes to up my Problem Solving.
And I think that i will do more EWO than MWO... Moderate was too much frustrant :S

[]s Marcio
Problem is, although you'll be able to get more B's and A's on Easy WO's, your XP gain is going to go down dramatically.

I guess the best thing to tell you is that C grade WO's are the Norm. That's the grade the developers want you to get.
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Old 03-19-2007, 03:19 PM   #7 (permalink)
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Re: Complications

Quote:
Originally Posted by Ysharros View Post
We need to get Frerra from Test over here to comment -- s/he pushed station skill waaaay up over this 3x crafting xp weekend and was reporting something ridiculous like 2 comps per recipe, along with the ability to still get excellent result on moderate-high work orders.

I didn't pay attention to the numbers but I'd like to hear more about that build. So far for me, putting more than a bare minimum (~25% of total pool) into station has done nothing but take away points I could have spent on utility & tools. I've seen no real reduction in comps, averaging the expected 4-6 per recipe, and am wondering how high we'd have to push the skill to get into the "less comp" area.

There's also the question of whether it's worth it for one's own style of crafting. I'm not a totally aggressive crafter but I *do* prefer to have high utility & tool skills -- I feel more comfortable with that distribution.

One thing I hope we never see is the "ideal" build. If it exists, it will be discovered and once it's discovered, we'll all become exactly the same.
I have tool and station about even at 350, and utility at 265. Right now, I'm getting 1-3 comps on most of my WOs. Before, I had only 180 station and I was getting 3-5. It does make a difference, but you will never eliminate comps.
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Old 03-19-2007, 03:20 PM   #8 (permalink)
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Re: Complications

Eliminate, no - that would short-circuit the basic concept. I just wasn't sure if there where the diminishing returns come in. For me, 1-3 comps on moderates is definitely worth the hassle, assuming I can still tool & ute with reasonable proficiency.

I'm going to have to play with some builds, I think. Always fun.

Edit -- mlsevero, sorry for the partial hijack You'll find the word "complications" usually gets the debate ball rolling pretty swiftly.
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Old 03-19-2007, 03:54 PM   #9 (permalink)
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Re: Complications

Quote:
Originally Posted by Ysharros View Post
Edit -- mlsevero, sorry for the partial hijack You'll find the word "complications" usually gets the debate ball rolling pretty swiftly.
No problem Ysharros I was learning a lot with the debate

I think that everybody was trying something to avoid comps. I like the numbers of Shinto. 1~3 comps per session is reasonable. I don't want to eliminate all complications ( well, just a little ). I don't want just continue with5~8 per session.

[]s Marcio
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Old 03-19-2007, 04:43 PM   #10 (permalink)
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Re: Complications

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