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Old 02-07-2007, 11:54 PM   #21 (permalink)
Shinto
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Re: Patch change not working so well for me (vent post warning)

I agree that 8-10 on easies is too much. Personally, I never get more than 6 on anything mod or below, but that's just luck I suppose. I have to disagree with the assessment that most crafters think crafting is not fun, however. I keep the craft channel open and, other than the occasional rant and daily argument about comp frequency (which isn't as often as might be expected), people are enjoying it. I see more "ooo I just got a new tool" and "woot, first grade A" than "these comps are way too much".
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Old 02-08-2007, 05:29 AM   #22 (permalink)
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Re: Patch change not working so well for me (vent post warning)

I have been very careful to say "many" and not "most". I do not, however, want my concerns to be dismissed just because many, or most, or some people are not experiencing them.

(Edit - snip big long precaffeinated rambliness that doesn't add much to the discussion ;-))

I had a totally reasonable time last night making outfitter stuff - real stuff, since I was under WO punt-to-charselect-ban from the taskmasters. Complication numbers were about right, difficulties were about right, even the number of counters required and their relative strengths seemed about right. Item grades came out within the range I'd expect, going from very easy recipes where I got As(feet) to closer to 10 ones (chest piece) where I had trouble getting out of the C grade. I'd do some WOs now if I could, to see if those are okay as well - but sooner or later the WO-embargo will be fixed and I'll be able to try it out. If nothing else, it seems I can make real stuff in a manner I expect and that is consistent with the mechanics of crafting.

Thinking about it since I posted the original ramble, I think what really puzzled me is the apparent discrepancy between real item making and doing WOs. The crafting tool bonus fix certainly seemed to work last night - if I could only do a few work orders, I might find my experience for them has changed too.
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Old 02-08-2007, 07:31 AM   #23 (permalink)
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My final comment on this

EDIT - Eh, never mind.

Apparently Silius is active over on vanguardcrafters. I guess I'll go do some reading over there.

Another edit -- There are many interesting threads over there (I hope referencing another site here isn't a faux-pas). This one is particularly relevant to this thread here, but there are many others of interest.

If nothing else, it's made me feel better and less isolated. As I posted there, I'm going to go do mucho work orders on my level 6 artificer and take reams of notes on skills, numbers, AP and anything else I can think of that may be relevant. In a system governed as much by numbers as this one is, hard data is probably going to be more helpful than venting - and will help divert me from the latter, I hope.
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Old 02-08-2007, 11:22 AM   #24 (permalink)
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Re: My final comment on this

Thank for that link Ysharros. I really was beginning to think that the Dev's were ignoring the issue. I just hope HOPE that they do something. It has taken a fun 'gamble/wit' sytem into a teethgrinding kneejerking event.

And me being a perfectionist, I HATE the feeling of 'just getting a C grade' and knowing that I'll never, even with all the luck in the world, accomplish a A grade work order.
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Old 02-08-2007, 01:49 PM   #25 (permalink)
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Re: My final comment on this

......
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Old 02-08-2007, 05:39 PM   #26 (permalink)
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Re: My final comment on this

I'm sorry, what exactly is a 'station use' stat?

So far, I've been placing my skills into problem solving (finesse as well) and my next lvl up will be in stitching utilities since those are the most common attributes that I see used on my complications.
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Old 02-09-2007, 07:20 AM   #27 (permalink)
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Station skills

Station skills are the ones that aren't utility or tool skills - the exact name depends on the craft, of course.

I spent most of yesterday doing batch work orders (VE to Moderate) with my little artificer, and taking notes on the events & results. Not much to report about that yet, but I did decide to "even out" all 3 of the skills in each category (refining/finishing) and so far it hasn't done any visible harm. She's only level 8 now though - low-diff work orders don't give much xp.
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Old 02-09-2007, 09:46 AM   #28 (permalink)
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Re: Station skills

ok, I have a serious question for everyone.

After last night, I seem to do wonderfully awesome on Easy WO's. To the point where all I'm doing are Easy Batch WO's.

Is this efficent? XP wise? I seem to get 1% per item and 1% per WO turn in so roughly 6% per WO.

The problem I ran into last night is I can BARELY (and I'm not exaggerating) make a C grade item on a Moderate WO's. I sometimes will fail one, and often times make a D grade item (damn those last minute complications!!!!). Overall, killing the XP for the WO.

Should I focus on these teethgrinding moderate WO's? I used to shoot for C grade items and get them pretty regularly. Now I can't seem to even do that. So my XP is horrible on Moderates.

It's bothered me enough to throw all my skillpoints into Problem Solving and Finesse (since 95% of my complications use those 2 traits).

I've tried several combinations of clothing with no visible effect. So currently I'm using a shirt with +33 tool use. Seems to work well but I have no hard numbers except my general feel of it.

As for the number of complications:
- Very Easy: Not tested
- Easys: I seem to get 4~5, but my station skills aren't dumbed down and I'm literally blowing through them in one try. Can consistently hit B grade.
- Moderates: I 'usually' get 2~3 but have gotten upwards of 5. They normally take 2~3 tries before they're removed. Can sometimes hit C grade but not reliably.
- Difficult: not tested

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Old 02-09-2007, 10:28 AM   #29 (permalink)
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Re: Station skills

From what I saw yesterday the common wisdom that for xp, you should do moderate and difficult *single* WOs hasn't changed. Here's a quick example of why (looking at my notes, those 2 work orders are about the same relative difficulty - mid-moderates, as it were):

Moderate Batch WO
~ 130 xp per item (4Bs, 1C) and 585 xp at turnin (~247 xp/item)

Moderate Single WO
~ 151 xp for the item (1B) and 600 xp at turnin (~751 xp/item)

On top of that, your artisan faction will go up much more quickly. Hell, even the financial rewards are about the same - though of course with the single you don't get anything *but* money.
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Old 02-09-2007, 11:28 AM   #30 (permalink)
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Re: Station skills

Quote:
Originally Posted by Ysharros View Post

Moderate Batch WO
~ 130 xp per item (4Bs, 1C) and 585 xp at turnin (~247 xp/item)

Moderate Single WO
~ 151 xp for the item (1B) and 600 xp at turnin (~751 xp/item)

On top of that, your artisan faction will go up much more quickly. Hell, even the financial rewards are about the same - though of course with the single you don't get anything *but* money.
umm...I can't seem to make b items on moderates. I'm not kidding when I say the complications are killing me. So what's your secret? What am I doing wrong? I feel like a failure LOL

I got up to 16 last night, maybe I'll give it another go today. This weekend I've designated as a crafting fest.

On a side note, I did get an 'Elven Saw +6 Tool use' off of a Easy batch WO.
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