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Old 02-04-2007, 03:49 AM   #1 (permalink)
Xardan
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Craft Grouping

Was just thinking how good it would be if there could be group crafting with something similar to the way they do group harvesting with the rest of your group joining in.

I suspect the coding for it would be horrendously complicated but would be great to have it where particular items require say an average of 5000 to 12000 action points to complete.

Each person in the group usually has 2000 to 2500 points to spend when doing their soloing items, but in a group the item may require 5000 to 12000 points to complete meaning each person in the group has to contribute different stages to it.

It was just an idea I had after doing a bit of group harvesting and talking to another crafter thought this would be great to form up a group of crafters and do some seriously hard items in co-operation.
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Old 02-04-2007, 07:36 AM   #2 (permalink)
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Re: Craft Grouping

I'm not sure this isn't in the works for later, or something similar - I have no seekrit sauce, just guessing and inferring from stuff Sigil have said over the last few years. It certainly would be pretty neat.

... on the downside, I could imagine me fuming over the $)#(*# person in my pickup crafting group who kept jumping the gun and causing mega-massive "You're all dead now!" complications. ;-) (On the upside, a crafting PUG is kinda hard to imagine.)
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Old 02-04-2007, 04:20 PM   #3 (permalink)
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Re: Craft Grouping

Yeah, I imagine that you would plan crafting groups well in advance, and use only guild members or trusted friends. On a raid, the most you lose is exp and the possibility of an item, but in crafting, you lose what could be ultra-rare components and a guaranteed item.

That said, I do remember something about items that require both adventuring and crafting to obtain. I do not, however, remember anything about group crafting, though I may have missed it.
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Old 02-04-2007, 05:14 PM   #4 (permalink)
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Re: Craft Grouping

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Mel: Inevitably, and thankfully, SGO will release expansions for Vanguard. Naturally, we all have seen how easy it is to expand the "adventuring sphere"; however, crafting always seems to get new recipes but nothing really innovative. What is your hope for expanding crafting in Vanguard expansions?

Silius: Experimentation, Inspiration, Group Crafting, New trades and Speciality Perks

Many things are on the table to be added with an expansion and as a part of normal content. When I sat down to design this system, I knew everything would not get in but I designed it anyway. What I listed above is just a few things that have been designed or talked about in the past as something we will definitely do.
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Old 04-16-2007, 03:19 PM   #5 (permalink)
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Re: Craft Grouping

i loved the crafting in SWG. i was a master craftsman, so when the CU came around i was all of a sudden lvl 28 but not able to kill anything above around lvl 5 so no xp.

(sorry, he said he worked on SWG so i was remembering the good times)
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