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Old 02-03-2007, 06:54 PM   #11 (permalink)
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Re: What's with the zillion Outfitter complications?

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Originally Posted by Cobalt Katze View Post
See, thing is... When you fix the complications, it raises your stat that effectively takes care of the complications to begin with. So sometimes you want to get complications to raise that skill for when you're actually making real items rather than work orders!
This is inacurate at best. All my stats go up reguardless of Complications or not. Some more slowly that others but they do all go up. if ones are not going up fast enough you lock the ones that are moving to fast so the others catch up. Complication are fine, but when you hit stage 3 in the crafting session, you should'nt see 5 and 6 complications before you hit stage 4. when you hit stage 3 and have 600 or 700 action points left, those points should'nt be completely drained away by complications.
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Old 02-03-2007, 06:55 PM   #12 (permalink)
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Re: What's with the zillion Outfitter complications?

Silius explained back on the beta forums that the ease of making an item is related not just to the level at which you got the recipe (if at all) but also to the use level of the item you're making. Thus, for instance, copper daggers - a recipe acquired at level 3 or 4 but which made items of level 11 at grade A. It's 7 now I think, but the basic principle presumably still holds.
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Old 02-03-2007, 07:09 PM   #13 (permalink)
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Re: What's with the zillion Outfitter complications?

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Silius explained back on the beta forums that the ease of making an item is related not just to the level at which you got the recipe (if at all) but also to the use level of the item you're making. Thus, for instance, copper daggers - a recipe acquired at level 3 or 4 but which made items of level 11 at grade A. It's 7 now I think, but the basic principle presumably still holds.
I feel that you should be able to make an A quality item within 3 lvl's of recieving it as a recipe. When you are 6 lvl's past that recipe and can't even get it to B quality, that's ludicrous
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Old 02-03-2007, 07:46 PM   #14 (permalink)
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Re: What's with the zillion Outfitter complications?

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Originally Posted by Ysharros View Post
Silius explained back on the beta forums that the ease of making an item is related not just to the level at which you got the recipe (if at all) but also to the use level of the item you're making. Thus, for instance, copper daggers - a recipe acquired at level 3 or 4 but which made items of level 11 at grade A. It's 7 now I think, but the basic principle presumably still holds.
Up to level 15, the highest item I made was level 13 (after the nerf), either before or after the last patch. That wasn't all that bad, considering that the next grade would have likely been above my level, and I only missed A by a few points.

What does bother me about this, though, is that today I got 6-7 comps on some of my Very Easy work orders, and could not finish those at grade B even. I also got 5-6 on some of my easies, enough to push me down to D, or even fail me.

My original opinion was that I should be able to get consistent A's on an Easy. Silius, I'm told, said that you should get mostly B's on easy, with some A's. So far today, I'm averaging C on easy, with only a few B's and the rare A.
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Old 02-04-2007, 12:39 AM   #15 (permalink)
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Re: What's with the zillion Outfitter complications?

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Up to level 15, the highest item I made was level 13 (after the nerf), either before or after the last patch. That wasn't all that bad, considering that the next grade would have likely been above my level, and I only missed A by a few points.

What does bother me about this, though, is that today I got 6-7 comps on some of my Very Easy work orders, and could not finish those at grade B even. I also got 5-6 on some of my easies, enough to push me down to D, or even fail me.

My original opinion was that I should be able to get consistent A's on an Easy. Silius, I'm told, said that you should get mostly B's on easy, with some A's. So far today, I'm averaging C on easy, with only a few B's and the rare A.
If I get a B on Easy right now they way they have it set, it's by dumb luck. and they play games with you too. When i get to the 3rd stage I sometimes have 1000 action points left, and barely make it out alive with a C quality. Something have to change. complications should be based on your crafting station useability. if you have a high crafting station use, you should get fewer and fewer complications in that area, and same goes for better tools as well. There has to be a way to narrow the amount of comps you get.
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Old 02-04-2007, 12:41 AM   #16 (permalink)
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Re: What's with the zillion Outfitter complications?

A game wide msg went out a bit ago saying they were aware of the "complications" and are working to fix them right now. So with the speed Sigil seems to be fixing things a fix might not be a long way off.
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Old 02-04-2007, 07:25 AM   #17 (permalink)
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Re: What's with the zillion Outfitter complications?

Yay! Thanks for the update tehgeek!

phatkat, I wasn't trying to imply that all is fine and dandy - or I wouldn't have made this thread. I just remembered Silius pointing out that recipe acquisition level isn't all there is to consider when making something, and it sort of made sense to me. This is a system that breaks many of the old conventions - some I love, some I'm still not so sure about, but on the whole it's a great crafting system.

I think the biggest problem I feel I have now is that I don't know if anyone is listening - but then, the close attention we got back in beta was... beta, when responses are always much quicker and more focused. It's good to hear that we're not wailing in a vacuum or indeed imagining things.
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Old 02-04-2007, 07:56 AM   #18 (permalink)
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Re: What's with the zillion Outfitter complications?

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A game wide msg went out a bit ago saying they were aware of the "complications" and are working to fix them right now. So with the speed Sigil seems to be fixing things a fix might not be a long way off.
All I can say is OUTSTANDING, I knew that it had to be a mistake, I just did'nt know why they let it go into a weekend messed up like that. Thanks Tehgeek
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Old 02-04-2007, 07:59 AM   #19 (permalink)
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Re: What's with the zillion Outfitter complications?

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Yay! Thanks for the update tehgeek!

phatkat, I wasn't trying to imply that all is fine and dandy - or I wouldn't have made this thread. I just remembered Silius pointing out that recipe acquisition level isn't all there is to consider when making something, and it sort of made sense to me. This is a system that breaks many of the old conventions - some I love, some I'm still not so sure about, but on the whole it's a great crafting system.

I think the biggest problem I feel I have now is that I don't know if anyone is listening - but then, the close attention we got back in beta was... beta, when responses are always much quicker and more focused. It's good to hear that we're not wailing in a vacuum or indeed imagining things.
I agree with you on the crafting system. I like the way they did it. and I as well remember the response time in beta to be quite fast. I'm glad the forums are set up in fan sites as they are, I just hope that the devs look at them regularly. This is in fact our community and it would be wise on there parts to keep an eye out on the things we talk about here.
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Old 02-04-2007, 08:03 AM   #20 (permalink)
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Re: What's with the zillion Outfitter complications?

Oh ya, I agree. I'm sure they're trying to (and intend to) listen - but in between crunching like mad things, never getting any sleep, and trying to monitor all these new communities, I wasn't certain they had seen our concerns yet.

Sleeping under your desk for days on end can't be good for you. ;-)
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